Dean Herbert
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0cadb31947
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Merge branch 'master' into drawable-hit-object-hit-state-fix
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2020-11-05 17:07:52 +09:00 |
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Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Dean Herbert
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487a5ecdba
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Replace all usage of IBindableList.GetBoundCopy
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2020-11-04 15:29:14 +09:00 |
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Dean Herbert
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3adf451e82
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Handle changes via SamplePoints list for simplicity
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2020-11-02 14:40:40 +09:00 |
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Dean Herbert
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bfa6ae1b66
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Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
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2020-11-02 14:40:40 +09:00 |
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Dan Balasescu
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1b53e6c782
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Merge branch 'master' into sample-lookup-improvements
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2020-11-02 13:04:35 +09:00 |
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Dean Herbert
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2ec2749cb4
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Fix taiko lookup logic
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2020-10-30 11:59:41 +09:00 |
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Dean Herbert
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3ea27e23e8
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Update namespace references
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2020-10-29 15:20:10 +09:00 |
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Dean Herbert
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681e88af40
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Merge branch 'master' into editor-fix-button-states-after-paste
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2020-10-09 20:51:09 +09:00 |
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Dan Balasescu
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ecfb7e94c5
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Merge branch 'master' into fix-editor-batch-handling
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2020-10-09 20:06:06 +09:00 |
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Dean Herbert
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3838f405dd
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Fix missed usages
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2020-10-09 18:50:05 +09:00 |
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Dean Herbert
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cb96a40dd6
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Fix bindable propagation potentially making swells strong
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2020-10-09 17:12:10 +09:00 |
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Dean Herbert
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144726e3c6
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Better guard against taiko swells becoming strong
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2020-10-09 17:12:01 +09:00 |
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Dean Herbert
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07558b5bc0
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Merge branch 'master' into ruleset-result-types
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2020-10-09 13:17:05 +09:00 |
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Dean Herbert
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c9f069d7ed
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Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
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2020-10-08 18:17:57 +09:00 |
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Dean Herbert
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afed832b19
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Tidy up EditorBeatmap slightly
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2020-10-08 18:06:49 +09:00 |
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Dean Herbert
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38babf3de5
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Update usages of ChangeHandler to EditorBeatmap where relevant
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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d9089ef93c
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Add missing bonus type for taiko ruleset
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2020-10-08 12:52:52 +09:00 |
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Dean Herbert
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1566882dc4
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Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
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2020-10-07 20:04:24 +09:00 |
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Dean Herbert
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8c528c8910
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Fix legacy taiko skins showing double judgements
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2020-10-07 18:36:40 +09:00 |
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Dean Herbert
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f1a3b6d0ba
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Merge branch 'master' into perf-calculator-remove-working-beatmap
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2020-10-07 17:43:17 +09:00 |
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Dean Herbert
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6020ec9ca3
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Add valid result types for all rulesets
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2020-10-07 15:43:52 +09:00 |
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Dean Herbert
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2a46f905ff
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Remove unnecessary IsSeeking checks from taiko drum implementation
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2020-10-05 14:27:51 +09:00 |
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Dean Herbert
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5dea37792c
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Merge branch 'master' into health-adjustments
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2020-10-04 21:38:40 +09:00 |
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Lucas A
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d7747ebb2d
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Remove unused WorkingBeatmap argument.
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2020-10-03 16:51:22 +02:00 |
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Bartłomiej Dach
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682b5fb056
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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Lucas A
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abd395a030
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Remove unecessary using references.
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2020-10-02 19:41:24 +02:00 |
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Lucas A
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0163688a17
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Remove IBeatmap from PerformanceCalculator.
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2020-10-02 19:24:30 +02:00 |
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smoogipoo
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7890319802
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Merge branch 'master' into adjust-hit-result-types
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2020-10-01 16:19:07 +09:00 |
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smoogipoo
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cb6b35116a
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Merge branch 'master' into scoring-standardisation
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2020-10-01 12:28:51 +09:00 |
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Dan Balasescu
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a6c7bc0cdb
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Merge branch 'master' into taiko-explosion-rework
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2020-09-30 23:02:46 +09:00 |
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Dean Herbert
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414c40d298
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Reverse inheritance order of SkinnableSound's pause logic
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2020-09-30 15:45:14 +09:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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903bcd747e
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Revert unintended changes
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2020-09-29 16:39:29 +09:00 |
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smoogipoo
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bad48d6d44
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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31fae045fa
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Update judgement processors with new hit results
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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2fb9a5d734
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Remove no longer required field
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2020-09-28 17:53:32 +02:00 |
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Bartłomiej Dach
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f6f267a43a
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Switch to strong sprite exactly once
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2020-09-28 17:53:12 +02:00 |
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Bartłomiej Dach
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0900661b23
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Use IsHit for strong hit instead of checking result type
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2020-09-28 16:34:04 +02:00 |
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Bartłomiej Dach
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40dea0e2db
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Merge branch 'master' into taiko-explosion-rework
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2020-09-28 16:32:15 +02:00 |
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Dan Balasescu
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895828c06a
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Merge pull request #10274 from peppy/autoplay-fix-empty-generation
Fix autoplay generators failing on empty hitobjects lists
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2020-09-28 16:34:10 +09:00 |
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Dean Herbert
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6095446f10
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Fix autoplay generators failing on empty hitobjects lists
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2020-09-28 15:38:54 +09:00 |
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Dean Herbert
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1aa8b400d4
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Avoid unnecessary object updates from SelectionHandlers
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2020-09-28 15:33:49 +09:00 |
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Bartłomiej Dach
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4944128631
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Ensure both sprites are centered
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2020-09-27 18:11:12 +02:00 |
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Bartłomiej Dach
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2f7c0b4934
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Allow switching between legacy sprites
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2020-09-27 16:07:19 +02:00 |
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Bartłomiej Dach
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eb62ad4e55
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Look up both sprites for legacy explosions
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2020-09-27 16:06:59 +02:00 |
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Bartłomiej Dach
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d5f1d94b51
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Allow specifying two sprites for legacy hit explosions
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2020-09-27 15:52:40 +02:00 |
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