smoogipoo
6eb7590ab0
Make MusicController handle all movement to previous/next tracks
2018-05-14 17:42:01 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
b97c4e8b44
Fix all possible cases of crossthread import data races
2018-04-09 12:45:44 +09:00
smoogipoo
78d73d4c11
Additional fixes for flow ordering after framework changes
2018-03-06 17:20:58 +09:00
Dean Herbert
d340509b1d
Move ArchiveReaders to a more global namespace
...
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
f4ddc0717b
Fix incorrect PlaylistItem drag handling
2018-02-13 20:08:59 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
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codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
87e790080b
Remove manual audio thread synchronisation logic
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No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
c1b607fed9
Wait until track has restarted before continuing operation
...
I removed this from my previous PR thinking it was not required, but it turned out to be required after all. Just isn't so noticeable when it fails.
2017-12-05 14:06:40 +09:00
Dean Herbert
caee6c1cf1
Use Restart instead of Start
2017-12-04 21:40:26 +09:00
Dean Herbert
a83add8540
Tidy up events
2017-12-04 20:30:56 +09:00
Aergwyn
14096c90cc
removed looping if only one song is in the list (temporarily)
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It had one problem in relation to SongSelect disabling it when left and in general that topic belongs to another PR.
2017-12-03 16:41:21 +01:00
Aergwyn
9d13bf3602
remove redundant expression
2017-12-03 14:35:23 +01:00
Aergwyn
dfa7448716
use ?: expression
2017-12-03 14:25:12 +01:00
Aergwyn
0c9ebcd58c
fix possible NullRef
2017-12-03 14:15:08 +01:00
Aergwyn
a1dbd7916b
fixes MusicController constantly trying to start a track
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In Detail:
It tried to start a track if the current one ended even if no BeatmapSets were present.
Also if only one BeatmapSet is present if will loop by itself now.
2017-12-03 14:03:43 +01:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
MrTheMake
89b5a6670e
Changed type of IHasFilterTerms.FilterTerms according to framework update
2017-09-13 16:18:02 +02:00
smoogipooo
1904b5edfe
Only store native position instead of input state.
2017-09-05 10:38:19 +09:00
smoogipooo
e9f0762440
Don't query GetContainingInputManager every Update.
2017-09-05 10:29:51 +09:00
smoogipooo
ad966f41f5
Fix CI error.
2017-09-04 15:26:09 +09:00
smoogipooo
722b7419d6
Clamp at the end points.
2017-09-04 15:06:21 +09:00
smoogipooo
04c3801fcc
Add scrolling points so items can be dragged beyond the list.
2017-09-04 14:58:28 +09:00
smoogipooo
2ed20f5a6f
Add better fix for items swapping erratically.
2017-09-04 14:20:40 +09:00
smoogipooo
3b575444be
Rewrite PlaylistList as CompositeDrawable and remove all backwards PlaylistList references
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Now handles drag at a PlaylistList.ItemsScrollContainer level (private class), and PlaylistList itself is no longer a Container so it only supports adding BeatmapSets. Sorry for the rewrite x.x.
2017-09-04 13:12:12 +09:00
smoogipooo
9b0309e683
Use TakeWhile instead of reversing the list.
2017-09-04 11:28:15 +09:00
smoogipooo
9078444a62
Fix items jumping between two indices in the edge case, use a linear search for now.
2017-09-04 11:03:53 +09:00
smoogipooo
c72a9b1301
Merge remote-tracking branch 'origin/master' into pr/n1202_2yangk23
2017-09-04 09:42:24 +09:00
Kelvin
0e363fce1e
Try to fix stuttering behavior
2017-08-29 22:26:06 -07:00
Dean Herbert
39b5b04700
Don't use Bindable for AccentColour
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Implements IHasAccentColour for conformity to rest of project. Also fixes a nullref when opening the login menu.
2017-08-29 18:17:01 +09:00
Kelvin
e5bf3f6a6a
Fix out of bounds
2017-08-29 00:46:11 -07:00
Kelvin
1eb31afd14
Get destination index using binarysearch
2017-08-29 00:39:17 -07:00
Kelvin
458c3a355f
Rearrange dragging using cheeseburger icon only
2017-08-28 23:28:58 -07:00
Kelvin
636492b9cf
Rearrange tracks in OnDrag
2017-08-28 22:59:28 -07:00
Kelvin
12be5b417d
Use MathHelper.Clamp
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- Fix formatting
2017-08-28 22:51:26 -07:00
Kelvin
2f5d8a7f88
Fixed code style errors
2017-08-28 01:08:51 -07:00
Kelvin
97ebf38288
Use PlaylistList to manage Prev/Next tracks
2017-08-28 00:56:03 -07:00
Kelvin
5c3b7ac12c
Allow rearranging playlist tracks
2017-08-28 00:29:44 -07:00
smoogipooo
e83a554ffc
Update CollectionsDropdown in line with framework
2017-08-25 15:58:09 +09:00
Dean Herbert
143ff695ef
Remove unused using statements
2017-08-15 17:44:04 +09:00
Dean Herbert
6ded194c53
Remove all usage of DI to retrieve InputManager
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Uses GetContainingInputManager instead, as per framework changes.
2017-08-15 14:30:50 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
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This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
MrTheMake
4d8e5898fd
Updates according to the framework and formatting
2017-08-01 17:28:18 +02:00
Dean Herbert
209d024caa
Merge branch 'master' into musiccontroller-canbeatmapchange
2017-08-01 11:54:05 +09:00
Dean Herbert
a55586f2ad
FIx potential sequence of execution issues in PlaylistOverlay
2017-07-28 15:04:58 +09:00
Dean Herbert
e448f79154
Fix deleted beatmaps not correctly being removed from the playlist
2017-07-28 12:58:35 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
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Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
cbe7b08642
Make BeatmapStore's BeatmapDatabase private
2017-07-27 15:34:13 +09:00
Dean Herbert
96b08b8777
Simplify and document DatabaseStore API
2017-07-27 15:06:10 +09:00