Dean Herbert
c3757a4660
Fix beatmap covers not being unloaded in most overlays
...
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
Dean Herbert
671141ec61
Load menu backgrounds via LargeTextureStore to reduce memory usage
2020-08-14 18:05:05 +09:00
Dan Balasescu
626cd4042f
Merge branch 'master' into delay-beatmap-load
2020-08-14 15:09:30 +09:00
Dean Herbert
2c6afce524
Merge pull request #9843 from smoogipoo/fix-playlist-mods
2020-08-14 11:11:13 +09:00
smoogipoo
0500d82b5b
Fix playlist items sharing mod instances
2020-08-13 19:48:41 +09:00
smoogipoo
3cb22fad82
Fix mods sharing bindable instances
2020-08-13 19:48:31 +09:00
Lucas A
84cb36b6a8
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
2020-08-13 10:57:18 +02:00
Dean Herbert
9e7a28002d
Merge branch 'master' into beatmap-track-rework
2020-08-13 17:56:50 +09:00
Dean Herbert
ab56980f8c
Merge branch 'master' into fix-spun-out-mod-rate-dependency
2020-08-13 17:24:11 +09:00
Dean Herbert
2067e1ce44
Merge pull request #9798 from EVAST9919/dashboard-news
2020-08-13 17:23:54 +09:00
Dean Herbert
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
smoogipoo
91e28b849d
Fix incorrect BeatmapManager construction
2020-08-13 00:29:23 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
Dean Herbert
00f8bb7c3e
Update resources
2020-08-12 23:28:45 +09:00
Dean Herbert
b10cddf625
Update framework
2020-08-12 23:28:08 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-12 22:01:04 +09:00
Andrei Zavatski
f3202fb123
Naming adjustments
2020-08-12 11:24:26 +03:00
Andrei Zavatski
9b112baa88
Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news
2020-08-12 11:15:58 +03:00
Craftplacer
69590113d6
Temporary changes
2020-08-12 06:40:21 +02:00
Craftplacer
8ffaa49839
Handle additional null case
2020-08-12 06:40:21 +02:00
Craftplacer
139c0c75f8
Add documentation for constructor
2020-08-12 06:40:21 +02:00
Bartłomiej Dach
8fe5775ecb
Allow testing mod combinations in ModTestScenes
2020-08-11 21:55:20 +02:00
Andrei Zavatski
84655b0798
Change hover colour for news title
2020-08-11 20:17:29 +03:00
Andrei Zavatski
fdfda453c7
Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news
2020-08-11 20:14:52 +03:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
688e447950
Fix potential hierarchy mutation from async context
2020-08-12 01:33:06 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
b66f303e71
Add annotation
2020-08-12 00:48:45 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
Dean Herbert
8bfe6ba27c
Fix informational overlays not hiding each other correctly
2020-08-11 23:15:08 +09:00
smoogipoo
031d29ac34
Inspect current track directly
2020-08-11 13:53:23 +09:00
smoogipoo
faff0a70c4
Privatise BMWB
2020-08-11 13:48:57 +09:00
smoogipoo
338c01fa43
Remove track store reference counting, use single instance stores
2020-08-11 13:16:06 +09:00
smoogipoo
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
smoogipoo
b64142dff9
Fix incorrect load state being used
2020-08-11 12:37:00 +09:00
Dan Balasescu
c86798f8b2
Merge pull request #9829 from peppy/fix-multiple-assembly-loaded-crash
...
Fix crash when same ruleset loaded more than once
2020-08-11 12:09:44 +09:00
Dan Balasescu
8b7e715c2b
Merge pull request #9818 from peppy/improve-token-fail-error-messaging
...
Improve messaging when timeshift token retrieval fails
2020-08-11 11:31:52 +09:00
Dean Herbert
471ed968e3
Fix crash when same ruleset loaded more than once
...
If the same ruleset assembly was present more than once in the current
AppDomain, the game would crash. We recently saw this in Rider EAP9.
While this behaviour may change going forward, this is a good safety
measure regardless.
2020-08-11 11:09:02 +09:00
Dean Herbert
dd2f677aa4
Merge pull request #9633 from Joehuu/fix-keybind-clearing
2020-08-11 11:01:03 +09:00
Dean Herbert
02084d7636
Merge branch 'master' into improve-token-fail-error-messaging
2020-08-11 10:59:33 +09:00
Dean Herbert
d1b106a3b5
Include mention of old releases in error message
2020-08-11 10:59:28 +09:00
Dan Balasescu
088f7f5cc7
Merge pull request #9819 from peppy/fix-overlay-depths
...
Always show newly presented overlay at front
2020-08-11 10:24:37 +09:00
Dean Herbert
ecb4826e19
Update framework
2020-08-11 06:54:26 +09:00
Lucas A
f74e162bbc
Fix overlay activation mode being updated when player is not current screen.
2020-08-10 20:27:42 +02:00
Lucas A
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00