# Conflicts: # osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
Stored bindings, more catch and less HitRenderer
# Conflicts: # osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
Rework scrolling playfields to be a lot more usable.
osu!catch: Catcher and basic structure
Used to get correct bindings for a mode (ActionMappingInputManager).
Because they're removed from the container when they're not alive, and any further adding methods fail.
Reworks input management for rulesets
fix "--tests" argument for visual tests
Remove incorrect duplicate code in mania pattern generation.
Already present on line 51.
Update HitObjectPatternGenerator.cs