Naxess
0bcd38e661
Simplify path type maintenance when dragging
2021-03-24 02:57:47 +01:00
Naxess
5ee280f941
Update PointsInSegment when adding/removing points
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There was a bug where if you created a slider, moved the last point, and then added a point such that it became a PerfectCurve, it would fail to recover after becoming a Bezier.
This fixes that.
2021-03-24 02:56:32 +01:00
Naxess
067178e537
Maintain path type when dragging/placing
2021-03-22 15:59:06 +01:00
Dean Herbert
27c38db14d
Add tooltips for slider path nodes which aren't inheriting
2021-03-19 16:58:08 +09:00
Dean Herbert
5f31304d05
Give each type of slider path type a unique colour to help visually distinguish them
2021-03-19 14:00:26 +09:00
Dan Balasescu
be3fed3072
Merge pull request #11024 from peppy/fix-slider-point-drag-offset
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Fix slider control point dragging not correctly accounting for drag deadzone
2020-12-02 11:10:06 +09:00
Dean Herbert
b256c54619
Scale slider control point display in line with circle size
2020-12-01 14:17:36 +09:00
Dean Herbert
c8c1848bb8
Fix slider control point dragging not correctly accounting for drag deadzone
2020-12-01 13:46:30 +09:00
Dean Herbert
af30d1201f
Fix slider path control point blueprint not working correctly
2020-05-22 18:57:28 +09:00
Dean Herbert
c46bfc2532
Create SnapResult class to hold various snapping results
2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
smoogipoo
8d5732aabd
Make placements happen on mouse down
2020-04-23 12:17:11 +09:00
Dean Herbert
2b2ab2bf19
Show new segments as red points even when hovered
2020-04-13 21:59:23 +09:00
smoogipoo
575b061dd7
Add change state support to more editor components
2020-04-09 22:02:42 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Dean Herbert
50377e7286
Add summary xmldoc
2019-12-11 20:14:16 +09:00
smoogipoo
e9ec6591a9
Separate path connections from control points
2019-12-10 11:20:08 +09:00
smoogipoo
1b14b0e5b6
Fix pieces blocking context menu
2019-12-10 00:08:38 +09:00
smoogipoo
0ee303f7d6
Remove unused using
2019-12-09 22:45:44 +09:00
smoogipoo
af90b45c40
Refactor path visualisers to use bindables
2019-12-09 20:49:59 +09:00
smoogipoo
247609388f
Clean up unused/unnecessary properties
2019-12-06 12:31:22 +09:00
smoogipoo
3ebbf62b2a
Initial game-wide update with the new SliderPath
2019-12-05 19:53:36 +09:00
smoogipoo
c56503ee88
Select single control point on right click
2019-11-13 17:29:00 +09:00
smoogipoo
4c0bca5c07
Add ability to delete control points via right-click option
2019-11-13 16:38:15 +09:00
smoogipoo
b1da81571f
Implement slider head control point snapping
2019-11-07 14:00:12 +09:00
Dean Herbert
66253a0bd4
Handle selection on mouse down instead of click
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This is how other elements work, and feels better with drag preselection
2019-11-05 02:21:50 +09:00
Dean Herbert
bcf8a6d514
Fix slider creation regressing with path selection changes
2019-11-03 19:59:37 +09:00
Dean Herbert
4dbdfcdd3c
Change control to toggle rather than always select
2019-11-03 18:41:29 +09:00
smoogipoo
8d50b155e8
Make selection happen on click only
2019-10-31 17:13:10 +09:00
smoogipoo
e23a75c64a
Implement control point selection
2019-10-31 16:23:54 +09:00
smoogipoo
0af5706db6
Snap path during control point movement
2019-10-24 19:02:59 +09:00
smoogipoo
bddaead72e
Make hitobject pieces able to update dynamically
2019-09-27 18:45:22 +09:00
David Zhao
b3e046c4d1
Rename PathWidth to PathRadius
2019-03-07 17:39:19 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
f3ba429701
Make sure control points is internally initialised
2018-11-12 17:14:06 +09:00
smoogipoo
d594ce3530
Revert "Make SliderPath.ControlPoints read-only"
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This reverts commit 3b88d94793
.
# Conflicts:
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 16:20:38 +09:00
smoogipoo
3b88d94793
Make SliderPath.ControlPoints read-only
2018-11-12 14:03:54 +09:00
smoogipoo
54ab256c8e
Instantiate a new path rather than setting properties on it
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# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
smoogipoo
2612fd3099
Adjust ruleset-specific namespaces
2018-11-07 16:10:21 +09:00