Fix `BeatmapAttributeText` breaking due to enum serialisation woes
Update local metadata lookup cache more often
BeatmapAttributeText
Scroll now playing overlay text when overflowing
Better signify private rooms by showing a different status pill design
Room.Status
Fix chat overlay being far too large
Fix beatmap backgrounds loading default briefly before final display
Stop using visually noisy `bg4` for default backgrounds
Fix beatmap listing cards being far too large
IsLoaded
Schedule
Due to the way `ModelBackedDrawable` works, the default starts to get loaded even though a final `Beatmap` has been set. This avoids loading the default fallback unless a beatmap has been set (and has no background itself).
bg4
This has always really annoyed me.
Fix changing distance spacing multiplier hiding the distance snap grid when it's already shown
As proposed in https://github.com/ppy/osu/issues/27332#issuecomment-1962308306.
Don't hide playfield layer with HUD
Preserve score rank on lazer scores during encode/decode
Handle new naming inspections on certain enums
ObjType
StartMode
ScoreRank
LegacyManiaSkinConfigurationLookup
Tweak resume overlay to allow better visibility of hit objects underneath
Preserve storyboard events when saving a beatmap in the editor