Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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06ce8130c2
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Apply changes in line with framework NRT updates
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2022-11-18 18:13:15 +09:00 |
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Bartłomiej Dach
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7379f6fe20
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Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
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Dan Balasescu
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5bdbf56f43
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Merge branch 'master' into taiko-judgement-fixes
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2022-11-11 15:48:33 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Salman Ahmed
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3af48352c9
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Fix taiko major barlines no longer rendering correctly
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2022-11-08 04:05:06 +03:00 |
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Dean Herbert
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37cb187d2e
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Move strong hit scale to DefaultHitExplosion
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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564d078517
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Fix much brokenness with kiai and justment sizing
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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8745c2f016
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Split out taiko DefaultJudgementPiece and move animations across
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2022-11-07 17:19:32 +09:00 |
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Dan Balasescu
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993439d30b
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Fix missed nullability
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2022-11-03 11:28:39 +09:00 |
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Dan Balasescu
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5dfaf27722
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A bit more cleanup
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2022-11-02 17:23:45 +09:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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910dd3ad01
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Move more default classes to correct namespace
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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9c758e5425
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Move DefaultInputDrum to correct location
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2022-11-02 17:15:25 +09:00 |
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Dan Balasescu
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a2f8ff825e
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
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Dean Herbert
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7baa1a7e85
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Attempt to fix crashing from weird input interactions
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2022-07-22 20:19:13 +09:00 |
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Dean Herbert
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ee5e27638e
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Fix method name not matching actual implementation
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2022-07-22 18:19:33 +09:00 |
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Dean Herbert
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9e5e03af5d
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Adjust colours to match default skin for now
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2022-07-22 18:16:01 +09:00 |
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Dean Herbert
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ec98693cca
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Add back standard mouse bindings support and only handle mouse when inside the visible zone
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2022-07-22 18:09:19 +09:00 |
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Dean Herbert
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4279ac866c
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Tidy up unnecessary changes and remove unused classes
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2022-07-22 17:58:52 +09:00 |
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Dean Herbert
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2d2d98ab6e
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Add final design pass
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2022-07-22 17:53:25 +09:00 |
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Dean Herbert
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aeeedc40b4
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Add first pass design
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2022-07-22 17:17:38 +09:00 |
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Dean Herbert
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bd6ff40b43
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Combine touch and mouse handling into single path
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2022-07-22 17:03:08 +09:00 |
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Dean Herbert
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b604eb6262
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Simplify implementation
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2022-07-22 16:59:09 +09:00 |
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Dean Herbert
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7015cf0b1b
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Move touch input drum to own file for now
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2022-07-22 16:39:26 +09:00 |
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Dean Herbert
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c32af3c041
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Merge branch 'master' into hongaaronc/master
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2022-07-22 15:55:38 +09:00 |
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Salman Ahmed
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28150dc15d
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Merge branch 'master' into taiko-target-classic-position
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2022-07-18 20:45:29 +03:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Bartłomiej Dach
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26c5b59f6d
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Nostril
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5cbd3bd67e
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Merge branch 'ppy:master' into master
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2022-06-08 19:29:14 -07:00 |
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Dan Balasescu
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8578f12a58
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Fix taiko circle fills missing after rewind
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2022-06-07 18:35:12 +09:00 |
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Dean Herbert
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859a83ac90
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Remove unused field and fix typo
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2022-06-02 14:48:26 +09:00 |
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Dean Herbert
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45adca17da
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Make DrumSamplePlayer a CompositeDrawable
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2022-06-02 14:39:57 +09:00 |
|
Dean Herbert
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f3d4cd3f95
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Fix various code inspection issues
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2022-06-02 14:36:07 +09:00 |
|
Aaron Hong
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f6e9dfe7bf
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Fix naming rule violations
|
2022-06-01 01:03:21 -07:00 |
|
Aaron Hong
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fcc05396bc
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Remove unused import
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2022-06-01 00:57:24 -07:00 |
|
Aaron Hong
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2471c242b4
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Merge branch 'master' of https://github.com/ppy/osu into ppy-master
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2022-05-31 21:01:04 -07:00 |
|
Salman Ahmed
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f48533b8a2
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Inline input drum proxying logic
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2022-04-13 04:38:41 +03:00 |
|
Salman Ahmed
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b84a3b7834
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Rewrite input drum measurements to autosize on X axis
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2022-04-07 21:39:53 +03:00 |
|
Salman Ahmed
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ce70957fbf
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Remove redundant code
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2022-04-06 02:38:56 +03:00 |
|
Salman Ahmed
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ec5ad995f8
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Reorder taiko playfield elements to fix hit explosion Z-ordering
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2022-04-06 02:37:57 +03:00 |
|
Salman Ahmed
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e4f6e842b0
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Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
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2022-04-06 02:35:00 +03:00 |
|
Salman Ahmed
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ac32966427
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Replicate osu!(stable)'s hit target position with "Classic" mod
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2022-04-03 02:02:20 +03:00 |
|
Dean Herbert
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2c47c4a2e9
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Merge branch 'master' into taiko-classic-aspect-ratio
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2022-03-14 10:40:35 +09:00 |
|
Salman Ahmed
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4a8aa72d1b
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Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
|
2022-03-14 01:03:08 +03:00 |
|
Salman Ahmed
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0b74bde653
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Disable taiko playfield aspect ratio lock on "Classic" mod
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2022-03-13 08:21:58 +03:00 |
|
Aaron Hong
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b628a65cfa
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Revert "Adjust default touch drum overlay size to be more comfortable on phones"
This reverts commit 2de6bb033b .
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2022-03-12 08:03:24 -08:00 |
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Aaron Hong
|
2de6bb033b
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Adjust default touch drum overlay size to be more comfortable on phones
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2022-03-12 07:51:40 -08:00 |
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