smoogipooo
|
0a1376c2db
|
Remove PlayMode game-wide.
|
2017-04-15 05:22:41 +09:00 |
|
smoogipooo
|
a89af273be
|
Make BeatmapInfo expose Ruleset instead of PlayMode.
|
2017-04-15 05:01:36 +09:00 |
|
smoogipooo
|
59bfc7abad
|
Move statics to RulesetCollection to avoid conflicts later on.
|
2017-04-15 04:53:37 +09:00 |
|
Dean Herbert
|
9d753a7798
|
Merge branch 'master' into song-progress-graph
|
2017-04-14 19:24:13 +09:00 |
|
Dean Herbert
|
ea0631ede8
|
Encapsulate progress update logic better.
|
2017-04-14 18:23:34 +09:00 |
|
Dean Herbert
|
acd7a5b254
|
Hook up beatmap object density to progress display.
|
2017-04-14 17:58:37 +09:00 |
|
Dean Herbert
|
6421f040dd
|
Fix SongProgress handling escape.
|
2017-04-14 15:27:24 +09:00 |
|
Dean Herbert
|
8c41707ac7
|
Fix incorrect default state. Handle input better.
|
2017-04-14 14:40:52 +09:00 |
|
Dean Herbert
|
09195a03a2
|
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
# osu.Game/Overlays/DragBar.cs
|
2017-04-14 11:25:00 +09:00 |
|
Dean Herbert
|
9bf861d0a4
|
Merge remote-tracking branch 'upstream/master' into peppy/pause-clean-up
# Conflicts:
# osu.Game/Screens/Play/FailOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
|
2017-04-14 01:07:34 +09:00 |
|
Dean Herbert
|
262a2c9f0e
|
Add exception for failing.
|
2017-04-13 19:13:09 +09:00 |
|
Dean Herbert
|
5f8baf874d
|
Use interpolatedSourceClock's IsRunning value for consistency.
|
2017-04-13 18:31:23 +09:00 |
|
Dean Herbert
|
1f4e0b0251
|
Fix MosueUp and HighResolution events not being handled by MenuOverlays.
|
2017-04-13 13:03:07 +09:00 |
|
Dean Herbert
|
359fea7e25
|
Improve "escape" pressing logic in pause/fail menus.
|
2017-04-13 12:40:00 +09:00 |
|
Dean Herbert
|
94bf1d65b6
|
Fix thread race conditions on pausing close to a fail.
|
2017-04-13 11:41:08 +09:00 |
|
ocboogie
|
32b87d12b5
|
Removed unneeded using
|
2017-04-12 04:54:24 -07:00 |
|
ocboogie
|
6c6ef946bd
|
Some more clean up
|
2017-04-12 04:01:52 -07:00 |
|
ocboogie
|
d250dde537
|
Fixed repeat keys working for retrying
|
2017-04-12 02:50:03 -07:00 |
|
ocboogie
|
348dd71406
|
Fixed repeat keys working for resuming
|
2017-04-12 02:43:42 -07:00 |
|
ocboogie
|
8cad09370d
|
Fixed pause and fail screen overlap
|
2017-04-12 00:20:41 -07:00 |
|
Dan Balasescu
|
bc98e53aff
|
I helped.
|
2017-04-12 00:09:45 +09:00 |
|
Dean Herbert
|
1a1607aaaa
|
Improve the look of the transition on hotkey retry (and retry in general).
|
2017-04-11 19:58:57 +09:00 |
|
Dean Herbert
|
43a4657540
|
Remove unnecessary AlwaysPresent.
|
2017-04-10 17:26:05 +09:00 |
|
Dean Herbert
|
3a01cfccee
|
Adjust fade length and easing.
|
2017-04-10 17:25:56 +09:00 |
|
Dean Herbert
|
15c1013f5b
|
Don't schedule event, it's unreliable and doesn't match the fade.
|
2017-04-10 17:25:46 +09:00 |
|
Andrey Zavadskiy
|
1879a05c7b
|
Removed using
|
2017-04-10 06:10:12 +03:00 |
|
Andrey Zavadskiy
|
e73f543c4f
|
Applied suggestions
|
2017-04-10 06:06:10 +03:00 |
|
Andrey Zavadskiy
|
a7264aa84c
|
Warning fix
|
2017-04-09 17:53:16 +03:00 |
|
Andrey Zavadskiy
|
425e96c45c
|
Moved logic to it's own class
|
2017-04-09 17:44:19 +03:00 |
|
Andrey Zavadskiy
|
4ab4f65c83
|
Retry on Tilde key
|
2017-04-09 16:26:31 +03:00 |
|
Dean Herbert
|
0d4f457265
|
Improve transitions when exiting play mode.
|
2017-04-07 20:46:35 +09:00 |
|
Dean Herbert
|
54d1afb655
|
Fade in HitRenderer post entering animation.
|
2017-04-07 20:38:57 +09:00 |
|
Dean Herbert
|
39175905e4
|
Fix crashes on completing a taiko map (where a strong his is the last hit in the map).
|
2017-04-07 16:56:09 +09:00 |
|
Dean Herbert
|
7e99fc47e2
|
wip
|
2017-04-07 16:54:54 +09:00 |
|
Dean Herbert
|
1842d80e28
|
Update test case.
|
2017-04-07 09:43:08 +09:00 |
|
Dean Herbert
|
12d2102a88
|
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Modes/UI/HudOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
|
2017-04-07 09:22:18 +09:00 |
|
Dean Herbert
|
7c63c8394b
|
Remove unnecessary depth setting.
|
2017-04-06 15:36:03 +09:00 |
|
Dean Herbert
|
a18367454d
|
InGameOverlay -> MenuOverlay.
|
2017-04-06 15:34:52 +09:00 |
|
Dean Herbert
|
856696b17e
|
Fix incorrect verbatim strings.
|
2017-04-06 15:31:21 +09:00 |
|
Dean Herbert
|
6285f3eea8
|
Merge branch 'master' into pause_buttons_refactor
|
2017-04-06 15:00:48 +09:00 |
|
Andrey Zavadskiy
|
0946e42363
|
removed useless stuff
|
2017-04-05 22:51:43 +03:00 |
|
Andrey Zavadskiy
|
6a510097df
|
InGameOverlay fixes
|
2017-04-05 22:36:03 +03:00 |
|
Dean Herbert
|
4aafc172ca
|
Allow playfield to specify whether it has a cursor or not.
|
2017-04-05 17:38:57 +09:00 |
|
Andrey Zavadskiy
|
f2a9ec0f24
|
Converted constructor to protected
|
2017-04-04 19:02:36 +03:00 |
|
Andrey Zavadskiy
|
7b95f2d46a
|
InGameOverlay now is abstract
|
2017-04-04 18:53:13 +03:00 |
|
Andrey Zavadskiy
|
62655b70c9
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
|
2017-04-04 18:41:37 +03:00 |
|
Dean Herbert
|
7c74951454
|
Update bindables.
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
|
2017-04-04 11:34:13 +09:00 |
|
smoogipooo
|
27132958c8
|
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
|
2017-04-03 14:19:31 +09:00 |
|
Dean Herbert
|
6f1fff4ee7
|
Update async load usage to new style.
|
2017-04-02 15:56:12 +09:00 |
|
Andrey Zavadskiy
|
1ecff1b32c
|
Fix naming and testcase
|
2017-04-01 21:50:25 +03:00 |
|