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mirror of https://github.com/ppy/osu.git synced 2024-09-22 20:07:24 +08:00
Commit Graph

260 Commits

Author SHA1 Message Date
smoogipooo
0a1376c2db Remove PlayMode game-wide. 2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be Make BeatmapInfo expose Ruleset instead of PlayMode. 2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad Move statics to RulesetCollection to avoid conflicts later on. 2017-04-15 04:53:37 +09:00
Dean Herbert
9d753a7798 Merge branch 'master' into song-progress-graph 2017-04-14 19:24:13 +09:00
Dean Herbert
ea0631ede8
Encapsulate progress update logic better. 2017-04-14 18:23:34 +09:00
Dean Herbert
acd7a5b254
Hook up beatmap object density to progress display. 2017-04-14 17:58:37 +09:00
Dean Herbert
6421f040dd
Fix SongProgress handling escape. 2017-04-14 15:27:24 +09:00
Dean Herbert
8c41707ac7
Fix incorrect default state. Handle input better. 2017-04-14 14:40:52 +09:00
Dean Herbert
09195a03a2
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Game/Overlays/DragBar.cs
2017-04-14 11:25:00 +09:00
Dean Herbert
9bf861d0a4 Merge remote-tracking branch 'upstream/master' into peppy/pause-clean-up
# Conflicts:
#	osu.Game/Screens/Play/FailOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
2017-04-14 01:07:34 +09:00
Dean Herbert
262a2c9f0e
Add exception for failing. 2017-04-13 19:13:09 +09:00
Dean Herbert
5f8baf874d
Use interpolatedSourceClock's IsRunning value for consistency. 2017-04-13 18:31:23 +09:00
Dean Herbert
1f4e0b0251
Fix MosueUp and HighResolution events not being handled by MenuOverlays. 2017-04-13 13:03:07 +09:00
Dean Herbert
359fea7e25
Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
Dean Herbert
94bf1d65b6
Fix thread race conditions on pausing close to a fail. 2017-04-13 11:41:08 +09:00
ocboogie
32b87d12b5 Removed unneeded using 2017-04-12 04:54:24 -07:00
ocboogie
6c6ef946bd Some more clean up 2017-04-12 04:01:52 -07:00
ocboogie
d250dde537 Fixed repeat keys working for retrying 2017-04-12 02:50:03 -07:00
ocboogie
348dd71406 Fixed repeat keys working for resuming 2017-04-12 02:43:42 -07:00
ocboogie
8cad09370d Fixed pause and fail screen overlap 2017-04-12 00:20:41 -07:00
Dan Balasescu
bc98e53aff I helped. 2017-04-12 00:09:45 +09:00
Dean Herbert
1a1607aaaa
Improve the look of the transition on hotkey retry (and retry in general). 2017-04-11 19:58:57 +09:00
Dean Herbert
43a4657540
Remove unnecessary AlwaysPresent. 2017-04-10 17:26:05 +09:00
Dean Herbert
3a01cfccee
Adjust fade length and easing. 2017-04-10 17:25:56 +09:00
Dean Herbert
15c1013f5b
Don't schedule event, it's unreliable and doesn't match the fade. 2017-04-10 17:25:46 +09:00
Andrey Zavadskiy
1879a05c7b Removed using 2017-04-10 06:10:12 +03:00
Andrey Zavadskiy
e73f543c4f Applied suggestions 2017-04-10 06:06:10 +03:00
Andrey Zavadskiy
a7264aa84c Warning fix 2017-04-09 17:53:16 +03:00
Andrey Zavadskiy
425e96c45c Moved logic to it's own class 2017-04-09 17:44:19 +03:00
Andrey Zavadskiy
4ab4f65c83 Retry on Tilde key 2017-04-09 16:26:31 +03:00
Dean Herbert
0d4f457265
Improve transitions when exiting play mode. 2017-04-07 20:46:35 +09:00
Dean Herbert
54d1afb655
Fade in HitRenderer post entering animation. 2017-04-07 20:38:57 +09:00
Dean Herbert
39175905e4
Fix crashes on completing a taiko map (where a strong his is the last hit in the map). 2017-04-07 16:56:09 +09:00
Dean Herbert
7e99fc47e2
wip 2017-04-07 16:54:54 +09:00
Dean Herbert
1842d80e28
Update test case. 2017-04-07 09:43:08 +09:00
Dean Herbert
12d2102a88
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Modes/UI/HudOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-04-07 09:22:18 +09:00
Dean Herbert
7c63c8394b
Remove unnecessary depth setting. 2017-04-06 15:36:03 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay. 2017-04-06 15:34:52 +09:00
Dean Herbert
856696b17e
Fix incorrect verbatim strings. 2017-04-06 15:31:21 +09:00
Dean Herbert
6285f3eea8 Merge branch 'master' into pause_buttons_refactor 2017-04-06 15:00:48 +09:00
Andrey Zavadskiy
0946e42363 removed useless stuff 2017-04-05 22:51:43 +03:00
Andrey Zavadskiy
6a510097df InGameOverlay fixes 2017-04-05 22:36:03 +03:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not. 2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
f2a9ec0f24 Converted constructor to protected 2017-04-04 19:02:36 +03:00
Andrey Zavadskiy
7b95f2d46a InGameOverlay now is abstract 2017-04-04 18:53:13 +03:00
Andrey Zavadskiy
62655b70c9 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-04-04 18:41:37 +03:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
1ecff1b32c Fix naming and testcase 2017-04-01 21:50:25 +03:00