Bartłomiej Dach
9aa7c7f591
Revert incorrect removal of exitConfirmed
flag
...
Removing it meant that it was _literally impossible_ to exit
multiplayer.
2024-01-22 15:35:03 +01:00
Dean Herbert
3dd18c777a
Remove a couple more overrides
2024-01-22 17:00:35 +09:00
Salman Ahmed
c514550dfa
Fix multiplayer potentially selecting mods of wrong ruleset when starting match
2024-01-13 11:17:08 +03:00
Lena
17656e9b9c
update the current activity when the multiplayer room updates
2024-01-02 18:38:25 +01:00
Dean Herbert
fe47dc291b
Fix onLoadRequested
getting early-exited too early in spectator scenarios
...
In some scenarios, multiplayer spectator would not tick over to the next
beatmap.
Here's an example:
- Room has two items queued
- Local user starts download of both
- First beatmap starts and download is complete
- First beatmap ends (spectating is active)
- Second beatmap starts but download is not complete
In this scenario, the local client will get stuck at the spectator
screen due to the `onLoadRequested`-invoked screen change being early
exited.
It would require manual recovery (clicking back button) to return to a
sane state.
2023-08-01 19:22:41 +09:00
Bartłomiej Dach
d3435483eb
Fix multiplayer match screen being exited from when not current
...
This was supposed to be fixed by #24255 , but has popped up as a
regression on Sentry since:
https://sentry.ppy.sh/organizations/ppy/issues/22749/?project=2&referrer=regression_activity-email
On a fifteen-minute check I cannot figure out how to reproduce, so
rather than spending further brain cycles on this, just apply the same
explicit guard that like fifteen other places do.
2023-07-30 15:50:10 +02:00
Dean Herbert
18aace177a
Fix deadlock when logging out while at the create match screen
...
Closes https://github.com/ppy/osu/issues/24275 .
2023-07-19 19:37:38 +09:00
Bartłomiej Dach
7fbd47e9ee
Fix MultiplayerMatchSubScreen
erroneously pushing exit dialog on API failure
...
If `IAPIProvider.State` changes from `Online` at any point when being on
an `OnlinePlayScreen`, it will be forcefully exited from. However,
`MultiplayerMatchSubScreen` had local logic that suppressed the exit in
order to show a confirmation dialog.
The problem is, that in the suppression logic,
`MultiplayerMatchSubScreen` was checking
`MultiplayerClient.IsConnected`, which is a SignalR flag, and was not
checking `IAPIAccess.State`, which is maintained separately. Due to
differing timeouts and failure thresholds, it is not impossible to have
`MultiplayerClient.IsConnected == true` but `IAPIAccess.State !=
APIState.Online`.
In such a case, the match subscreen would wrongly consider itself to be
still online and due to that, push useless confirmation dialogs, while
being in the process of being forcefully exited. This then caused the
dialog to cause a crash, as it was calling `.Exit()` on the screen which
would already have been exited by that point, by the force-exit flow.
2023-07-16 19:56:22 +02:00
Dean Herbert
91354b1570
Avoid performing any actions when BeatmapAvailability
is updated to Unknown
2023-06-28 16:01:54 +09:00
Dean Herbert
07a00e8afd
Fix typo in comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-22 00:02:02 +09:00
Dean Herbert
7b4cbea362
Allow nullable to fix test usages
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-22 00:01:48 +09:00
Dean Herbert
10ed3787a0
Don't show song select screen when local user doesn't have permission to add an item
2023-06-20 18:27:19 +09:00
Dean Herbert
dc1b4a39aa
Fix presenting beatmaps while in a multiplayer room not working
2023-06-20 18:23:59 +09:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
53b03df93d
Combine TriangleButton
and RoundedButton
classes
2022-11-24 16:26:57 +09:00
Dan Balasescu
208bd0f391
Give OnlinePlaySongSelect a reference PlaylistItem
2022-09-07 21:34:29 +09:00
Adam Baker
cecf654a7b
Update osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-19 18:58:59 -05:00
Salman Ahmed
ae6aab2555
Merge branch 'master' into edit-map-carousel
2022-07-20 02:43:47 +03:00
Adam Baker
4164f260b3
Fix code quality errors
2022-07-19 08:12:12 -05:00
Adam Baker
5008a73774
Make add item button open to the last beatmap in queue
2022-07-19 02:04:19 -05:00
Adam Baker
59018ab5ba
Fix multiplayer queue edit button opening to the wrong beatmap
2022-07-18 23:21:16 -05:00
Dean Herbert
55a8a3563b
Change MultiplayerMatchSubScreen
to not immediately leave the room on connection loss
...
Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
Salman Ahmed
7b08501eaf
Cover online-play room screens with context menu containers
2022-07-08 01:42:11 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
7a2919975a
Fix sound clash when exiting a multiplayer room with confirmation
2022-06-15 18:48:22 +09:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
0b6db31511
Guard other multiplayer client calls with exception handling
2022-03-31 19:45:38 +09:00
Dan Balasescu
da0ffab14e
Integrate ready button implementation
2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b
Integrate spectate button implementation
2022-03-17 18:36:33 +09:00
Dan Balasescu
f9d9ad388b
Add chat display to multiplayer spectator screen
2022-02-25 16:03:28 +09:00
Dan Balasescu
bdc3b76df0
Remove beatmap bindable from PlaylistItem
2022-02-15 23:50:08 +09:00
Dan Balasescu
efeba30b9f
Remove ruleset and mod bindables from PlaylistItem
2022-02-15 16:28:15 +09:00
Dan Balasescu
0473c6c52f
Also handle null SelectedItem for safety
2022-02-04 17:53:51 +09:00
Dan Balasescu
b41655d5b9
Fix crash when gameplay starts while in multi-spectator screen
2022-02-04 17:47:41 +09:00
Dean Herbert
675bdd3213
Fix MultiplayerMatchSubScreen
mutating mods outside of bindable lease
...
As seen at https://github.com/peppy/osu/runs/4674501626?check_suite_focus=true .
2022-01-01 12:13:59 +09:00
Dan Balasescu
727335dcad
Improve reliability of exiting gameplay
2021-12-24 14:23:09 +09:00
Dean Herbert
d08b66a5ff
Also add logging to OnlinePlayScreen
2021-12-21 15:07:06 +09:00
Dean Herbert
ddadf3c4b5
Add logging of MultiplayerMatchSubScreen
exiting from room loss
2021-12-21 14:53:24 +09:00
Dan Balasescu
70045494ba
Re-simplify code by removing BeatmapManager event instead
2021-12-13 16:09:54 +09:00
Dan Balasescu
a6e77f172d
Add some comments
2021-12-12 16:30:37 +09:00
Dan Balasescu
d6c08fae48
Fix incorrect global beatmap with availability changes
2021-12-11 23:08:21 +09:00
Dan Balasescu
25b274c323
Fix starting gameplay too early after import
2021-12-11 22:47:50 +09:00
Dan Balasescu
6057037e35
Move playlist item beatmap population to MatchSubScreen
2021-12-10 20:08:59 +09:00
Dean Herbert
88670c3b01
Document OpenSongSelection
and mark null param
2021-12-10 14:14:22 +09:00
Dan Balasescu
671582a925
Allow host to enqeue items and items to be edited
2021-12-10 01:15:19 +09:00
Dean Herbert
a76cfbea21
Add test coverage of incorrect beatmap being used in multiplayer when match started from song select
2021-12-06 14:03:33 +09:00
Dan Balasescu
c3dfe10a8a
Add new list to match subscreen
2021-12-01 21:35:22 +09:00
Dan Balasescu
e1445dcb05
Only show owner in match subscreen
2021-11-26 17:40:45 +09:00