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Commit Graph

17822 Commits

Author SHA1 Message Date
Bartłomiej Dach
06407a1081 Merge branch 'master' into fix-classic-scoring 2020-04-14 02:13:45 +02:00
Bartłomiej Dach
13c81db0cf Fix incorrect classic score formula
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:

	Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
	multiplier * Mod multiplier) / 25))

The code previously used:

	bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
	* scoreMultiplier) / 25);

which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.

The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
Dean Herbert
bdec4ca2b4
Merge pull request #8736 from smoogipoo/fix-red-point-placement
Rework slider control point placement to improve path progression
2020-04-13 22:30:49 +09:00
Dean Herbert
e2a49ebf32
Merge pull request #8741 from peppy/limit-max-history
Limit upper number of editor beatmap states saved to 50
2020-04-13 21:16:58 +09:00
Dean Herbert
63de493c85
Merge branch 'master' into fix-red-point-placement 2020-04-13 20:56:50 +09:00
Dean Herbert
69c371d1f5
Merge pull request #8740 from EVAST9919/scroll-to-top-overlays
Use OverlayScrollContainer for overlays
2020-04-13 20:49:41 +09:00
Dean Herbert
2388799acf Limit upper number of editor beatmap states saved to 50 2020-04-13 20:37:46 +09:00
Dean Herbert
64422fbf6d
Merge pull request #8697 from smoogipoo/more-change-state-support
Add change state support to more Editor components
2020-04-13 20:19:04 +09:00
Dean Herbert
0be2dc9b2d Tidy up SectionsContainer class layout/ordering 2020-04-13 20:13:48 +09:00
Dan Balasescu
71d7ab3ba7
Merge pull request #8711 from peppy/taiko-hit-skinning
Add basic taiko "hit" skinning support
2020-04-13 20:00:53 +09:00
Dean Herbert
ca5971578a
Merge branch 'master' into more-change-state-support 2020-04-13 19:13:07 +09:00
Dean Herbert
ef5e88dd82
Merge pull request #8696 from smoogipoo/editor-undo-redo
Add undo/redo support to the Editor
2020-04-13 19:12:47 +09:00
Dan Balasescu
63c3139d22
Merge branch 'master' into taiko-hit-skinning 2020-04-13 18:48:26 +09:00
Andrei Zavatski
4c5d01a611 Remove unused usings 2020-04-13 12:34:51 +03:00
Andrei Zavatski
b741e359cd Use OverlayScrollContainer for overlays 2020-04-13 12:23:28 +03:00
Dean Herbert
0e88c28060 Merge branch 'editor-undo-redo' into more-change-state-support 2020-04-13 18:07:00 +09:00
Dan Balasescu
5416b2d2ff
Merge branch 'master' into stereo-shifted-playback 2020-04-13 17:51:05 +09:00
Dan Balasescu
2fd6555f2a
Merge branch 'master' into stereo-shifted-playback 2020-04-13 17:28:41 +09:00
Dean Herbert
6aab19413c Rename differ to patcher, add xmldoc 2020-04-13 17:20:20 +09:00
Dean Herbert
bb53f96c71 Store states as byte[] instead of Streams 2020-04-13 17:18:50 +09:00
Andrei Zavatski
1e3251e3e9 Remove excessive logic 2020-04-13 10:59:53 +03:00
Andrei Zavatski
b8ecc41667 Add comment 2020-04-13 10:52:34 +03:00
Andrei Zavatski
29dd225205 Make button protected 2020-04-13 10:45:15 +03:00
Dean Herbert
0c60dbe796
Merge branch 'master' into editor-undo-redo 2020-04-13 16:03:53 +09:00
Dean Herbert
39b5c9f396
Merge branch 'master' into overlay-scroll-container 2020-04-13 15:44:20 +09:00
smoogipoo
bde0b259c1 Improve slider placement test scene 2020-04-13 15:31:54 +09:00
Dean Herbert
142cddfb10 Rename CurrentBeatmap to SelectedBeatmap 2020-04-13 15:13:35 +09:00
Dean Herbert
72fb466a0b
Merge branch 'master' into present-from-overlay 2020-04-13 15:01:24 +09:00
Andrei Zavatski
b4800dd461 Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-scroll-container 2020-04-13 08:09:17 +03:00
smoogipoo
f38b64d201 Fix placement blueprints handling double clicks 2020-04-13 13:57:15 +09:00
Dean Herbert
c51bad0e35 Cache ManiaPlayfield instead 2020-04-13 13:42:21 +09:00
Dean Herbert
cdff6060d3 Remove recursive hierarchy traversal for mania sample balance 2020-04-13 13:01:27 +09:00
Dean Herbert
65b96079a0 Move dampening to base implementation and change range to 0..1 2020-04-13 13:01:02 +09:00
Bartłomiej Dach
3efb4aba25 Use BindTarget 2020-04-12 19:48:15 +02:00
Endrik Tombak
3b9e0fa67d Use readonly IBindable 2020-04-12 19:42:28 +03:00
Endrik Tombak
ed28e8c8f5 Rename param 2020-04-12 19:38:09 +03:00
Endrik Tombak
ecd25e567d Present selected difficulty 2020-04-12 16:00:05 +03:00
TheWildTree
07dc277321 Remove unused changelog comments class 2020-04-12 14:55:42 +02:00
Dean Herbert
c5d6c7728a Update resources 2020-04-12 18:29:25 +09:00
Andrei Zavatski
7a9ee907bf Fix incorrect button state in some cases 2020-04-12 07:34:58 +03:00
Dean Herbert
25f36e87a6
Merge branch 'master' into overlay-scroll-container 2020-04-12 12:34:41 +09:00
Fire937
22d89dbff7 Merge branch 'master' of https://github.com/ppy/osu into stereo-shifted-playback 2020-04-12 01:46:32 +02:00
Fire937
f274ec297c Add positional sound support for all rulesets
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
smoogipoo
a84fe2525b Fix nested hitobjects potentially indirectly masked away 2020-04-11 16:53:45 +09:00
Dean Herbert
eb1fbdacde Remove unintentional edge effect 2020-04-11 15:29:52 +09:00
Dean Herbert
e206df479b Update framework 2020-04-11 15:13:20 +09:00
smoogipoo
4a87ac7840 Add support for sample changes 2020-04-10 13:53:09 +09:00
smoogipoo
ee7e2b0854 Fix editor beatmap potentially not updating hitobjects 2020-04-10 13:29:46 +09:00
Fire937
c17e470266 Fix PositionalSound calculation implementation
The position used to calculate the stereo balance is now the position of
the drawable (as opposed to the position specified in the beatmap file
previously).
2020-04-10 00:01:35 +02:00
Fire937
2201e9b4ae Add stereo shifted hitsound playback support
There is now a setting in the general settings called "Positional
hitsounds". If the setting is enabled, the hitsounds playback will be
shifted according to their position on the beatmap.
2020-04-09 18:12:15 +02:00