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Merge pull request #8736 from smoogipoo/fix-red-point-placement
Rework slider control point placement to improve path progression
This commit is contained in:
commit
bdec4ca2b4
@ -1,18 +1,285 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
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{
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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HitObjectContainer.Clear();
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ResetPlacement();
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});
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[Test]
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public void TestBeginPlacementWithoutFinishing()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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assertPlaced(false);
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}
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[Test]
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public void TestPlaceWithoutMovingMouse()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertLength(0);
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assertControlPointType(0, PathType.Linear);
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}
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[Test]
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public void TestPlaceWithMouseMovement()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertLength(200);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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}
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[Test]
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public void TestPlaceNormalControlPoint()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlaceTwoNormalControlPoints()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100, 100));
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlaceSegmentControlPoint()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.Linear);
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}
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[Test]
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public void TestMoveToPerfectCurveThenPlaceLinear()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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assertLength(100);
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}
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[Test]
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public void TestMoveToBezierThenPlacePerfectCurve()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400));
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlaceLinearSegmentThenPlaceLinearSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.Linear);
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}
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[Test]
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public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(5);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointPosition(3, new Vector2(200, 100));
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assertControlPointPosition(4, new Vector2(200));
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointType(2, PathType.PerfectCurve);
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}
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addClickStep(MouseButton button)
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{
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AddStep($"press {button}", () => InputManager.PressButton(button));
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AddStep($"release {button}", () => InputManager.ReleaseButton(button));
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}
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private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
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private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
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private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
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private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
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private void assertControlPointPosition(int index, Vector2 position) =>
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
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private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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path.ClearVertices();
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int nextIndex = controlPointIndex + 1;
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if (nextIndex == 0 || nextIndex == slider.Path.ControlPoints.Count)
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if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
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return;
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path.AddVertex(Vector2.Zero);
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@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -51,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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this.slider = slider;
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ControlPoint = controlPoint;
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controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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@ -183,8 +186,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
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if (IsHovered || IsSelected.Value)
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colour = Color4.White;
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colour = colour.Lighten(1);
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marker.Colour = colour;
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}
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}
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@ -1,6 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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@ -23,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private SliderBodyPiece bodyPiece;
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private HitCirclePiece headCirclePiece;
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private HitCirclePiece tailCirclePiece;
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private PathControlPointVisualiser controlPointVisualiser;
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private InputManager inputManager;
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@ -51,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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bodyPiece = new SliderBodyPiece(),
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headCirclePiece = new HitCirclePiece(),
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tailCirclePiece = new HitCirclePiece(),
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new PathControlPointVisualiser(HitObject, false)
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controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
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};
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setState(PlacementState.Initial);
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@ -73,11 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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case PlacementState.Body:
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ensureCursor();
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// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
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// is used instead since snapping control points doesn't make much sense
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cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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updateCursor();
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break;
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}
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}
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@ -91,17 +91,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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case PlacementState.Body:
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switch (e.Button)
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{
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case MouseButton.Left:
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ensureCursor();
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if (e.Button != MouseButton.Left)
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break;
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// Detatch the cursor
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cursor = null;
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break;
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if (canPlaceNewControlPoint(out var lastPoint))
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{
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// Place a new point by detatching the current cursor.
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updateCursor();
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cursor = null;
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}
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else
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{
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// Transform the last point into a new segment.
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Debug.Assert(lastPoint != null);
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segmentStart = lastPoint;
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segmentStart.Type.Value = PathType.Linear;
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currentSegmentLength = 1;
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}
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break;
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return true;
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}
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return true;
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@ -114,16 +124,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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base.OnMouseUp(e);
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}
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protected override bool OnDoubleClick(DoubleClickEvent e)
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{
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// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
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segmentStart = HitObject.Path.ControlPoints[^1];
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segmentStart.Type.Value = PathType.Linear;
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currentSegmentLength = 1;
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return true;
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}
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private void beginCurve()
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{
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BeginPlacement(commitStart: true);
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@ -161,17 +161,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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}
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private void ensureCursor()
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private void updateCursor()
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{
|
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if (cursor == null)
|
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if (canPlaceNewControlPoint(out _))
|
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{
|
||||
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
|
||||
currentSegmentLength++;
|
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// The cursor does not overlap a previous control point, so it can be added if not already existing.
|
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if (cursor == null)
|
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{
|
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HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
|
||||
|
||||
// The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier).
|
||||
currentSegmentLength++;
|
||||
updatePathType();
|
||||
}
|
||||
|
||||
// Update the cursor position.
|
||||
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||
}
|
||||
else if (cursor != null)
|
||||
{
|
||||
// The cursor overlaps a previous control point, so it's removed.
|
||||
HitObject.Path.ControlPoints.Remove(cursor);
|
||||
cursor = null;
|
||||
|
||||
// The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear).
|
||||
currentSegmentLength--;
|
||||
updatePathType();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// Whether a new control point can be placed at the current mouse position.
|
||||
/// </summary>
|
||||
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
|
||||
/// <returns>Whether a new control point can be placed at the current position.</returns>
|
||||
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
|
||||
{
|
||||
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
|
||||
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
|
||||
var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
|
||||
|
||||
lastPoint = last;
|
||||
return lastPiece?.IsHovered != true;
|
||||
}
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
@ -106,6 +106,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
case ScrollEvent _:
|
||||
return false;
|
||||
|
||||
case DoubleClickEvent _:
|
||||
return false;
|
||||
|
||||
case MouseButtonEvent _:
|
||||
return true;
|
||||
|
||||
|
@ -4,8 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -15,13 +13,11 @@ using osu.Game.Screens.Edit.Compose;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public abstract class PlacementBlueprintTestScene : OsuTestScene, IPlacementHandler
|
||||
public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
|
||||
{
|
||||
protected Container HitObjectContainer;
|
||||
protected readonly Container HitObjectContainer;
|
||||
private PlacementBlueprint currentBlueprint;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
protected PlacementBlueprintTestScene()
|
||||
{
|
||||
Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
|
||||
@ -45,8 +41,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
Add(currentBlueprint = CreateBlueprint());
|
||||
ResetPlacement();
|
||||
}
|
||||
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
@ -58,7 +53,13 @@ namespace osu.Game.Tests.Visual
|
||||
if (commit)
|
||||
AddHitObject(CreateHitObject(hitObject));
|
||||
|
||||
Remove(currentBlueprint);
|
||||
ResetPlacement();
|
||||
}
|
||||
|
||||
protected void ResetPlacement()
|
||||
{
|
||||
if (currentBlueprint != null)
|
||||
Remove(currentBlueprint);
|
||||
Add(currentBlueprint = CreateBlueprint());
|
||||
}
|
||||
|
||||
@ -66,10 +67,11 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
protected override void Update()
|
||||
{
|
||||
currentBlueprint.UpdatePosition(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
base.Update();
|
||||
|
||||
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
|
||||
}
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
@ -79,7 +81,7 @@ namespace osu.Game.Tests.Visual
|
||||
if (drawable is PlacementBlueprint blueprint)
|
||||
{
|
||||
blueprint.Show();
|
||||
blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
|
||||
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user