mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 15:33:05 +08:00
Merge branch 'master' into more-change-state-support
This commit is contained in:
commit
ca5971578a
@ -7,7 +7,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.0" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
|
||||
<PackageReference Include="nunit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
</ItemGroup>
|
||||
|
@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
||||
|
||||
protected override float SamplePlaybackPosition => HitObject.X;
|
||||
|
||||
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -24,6 +25,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private ManiaPlayfield playfield { get; set; }
|
||||
|
||||
protected override float SamplePlaybackPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (playfield == null)
|
||||
return base.SamplePlaybackPosition;
|
||||
|
||||
return (float)HitObject.Column / playfield.TotalColumns;
|
||||
}
|
||||
}
|
||||
|
||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -14,6 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
[Cached]
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly List<Stage> stages = new List<Stage>();
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
|
||||
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
|
||||
|
@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOverlayScrollContainer : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OverlayScrollContainer)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private TestScrollContainer scroll;
|
||||
|
||||
private int invocationCount;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = scroll = new TestScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
Height = 3000,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
invocationCount = 0;
|
||||
|
||||
scroll.Button.Action += () => invocationCount++;
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestButtonVisibility()
|
||||
{
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
|
||||
AddStep("scroll to start", () => scroll.ScrollToStart(false));
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
|
||||
AddStep("scroll to 500", () => scroll.ScrollTo(500));
|
||||
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestButtonAction()
|
||||
{
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
|
||||
AddStep("invoke action", () => scroll.Button.Action.Invoke());
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClick()
|
||||
{
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(scroll.Button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleClicks()
|
||||
{
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
|
||||
AddAssert("invocation count is 0", () => invocationCount == 0);
|
||||
|
||||
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
|
||||
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
|
||||
|
||||
AddAssert("invocation count is 1", () => invocationCount == 1);
|
||||
}
|
||||
|
||||
private class TestScrollContainer : OverlayScrollContainer
|
||||
{
|
||||
public new ScrollToTopButton Button => base.Button;
|
||||
}
|
||||
}
|
||||
}
|
@ -88,6 +88,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.ShowProgressGraph, true);
|
||||
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
|
||||
Set(OsuSetting.KeyOverlay, false);
|
||||
Set(OsuSetting.PositionalHitSounds, true);
|
||||
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
|
||||
|
||||
Set(OsuSetting.FloatingComments, false);
|
||||
@ -176,6 +177,7 @@ namespace osu.Game.Configuration
|
||||
LightenDuringBreaks,
|
||||
ShowStoryboard,
|
||||
KeyOverlay,
|
||||
PositionalHitSounds,
|
||||
ScoreMeter,
|
||||
FloatingComments,
|
||||
ShowInterface,
|
||||
|
149
osu.Game/Overlays/OverlayScrollContainer.cs
Normal file
149
osu.Game/Overlays/OverlayScrollContainer.cs
Normal file
@ -0,0 +1,149 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay"/>.
|
||||
/// </summary>
|
||||
public class OverlayScrollContainer : OsuScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
|
||||
/// </summary>
|
||||
private const int button_scroll_position = 200;
|
||||
|
||||
protected readonly ScrollToTopButton Button;
|
||||
|
||||
public OverlayScrollContainer()
|
||||
{
|
||||
AddInternal(Button = new ScrollToTopButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(20),
|
||||
Action = () =>
|
||||
{
|
||||
ScrollToStart();
|
||||
Button.State = Visibility.Hidden;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
|
||||
{
|
||||
Button.State = Visibility.Hidden;
|
||||
return;
|
||||
}
|
||||
|
||||
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||
}
|
||||
|
||||
public class ScrollToTopButton : OsuHoverContainer
|
||||
{
|
||||
private const int fade_duration = 500;
|
||||
|
||||
private Visibility state;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (value == state)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
Enabled.Value = state == Visibility.Visible;
|
||||
this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
||||
private Color4 flashColour;
|
||||
|
||||
private readonly Container content;
|
||||
private readonly Box background;
|
||||
|
||||
public ScrollToTopButton()
|
||||
{
|
||||
Size = new Vector2(50);
|
||||
Alpha = 0;
|
||||
Add(content = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
Radius = 3f,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(15),
|
||||
Icon = FontAwesome.Solid.ChevronUp
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
TooltipText = "Scroll to top";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colourProvider.Background6;
|
||||
HoverColour = colourProvider.Background5;
|
||||
flashColour = colourProvider.Light1;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
background.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -57,6 +57,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
LabelText = "Always show key overlay",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Positional hitsounds",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
|
||||
},
|
||||
new SettingsEnumDropdown<ScoreMeterType>
|
||||
{
|
||||
LabelText = "Score meter type",
|
||||
|
@ -12,11 +12,13 @@ using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
@ -84,8 +86,20 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public JudgementResult Result { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The relative X position of this hit object for sample playback balance adjustment.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is a range of 0..1 (0 for far-left, 0.5 for centre, 1 for far-right).
|
||||
/// Dampening is post-applied to ensure the effect is not too intense.
|
||||
/// </remarks>
|
||||
protected virtual float SamplePlaybackPosition => 0.5f;
|
||||
|
||||
private readonly BindableDouble balanceAdjust = new BindableDouble();
|
||||
|
||||
private BindableList<HitSampleInfo> samplesBindable;
|
||||
private Bindable<double> startTimeBindable;
|
||||
private Bindable<bool> userPositionalHitSounds;
|
||||
private Bindable<int> comboIndexBindable;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
@ -104,8 +118,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
userPositionalHitSounds = config.GetBindable<bool>(OsuSetting.PositionalHitSounds);
|
||||
var judgement = HitObject.CreateJudgement();
|
||||
|
||||
Result = CreateResult(judgement);
|
||||
@ -156,7 +171,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
}
|
||||
|
||||
AddInternal(Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))));
|
||||
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
|
||||
Samples.AddAdjustment(AdjustableProperty.Balance, balanceAdjust);
|
||||
AddInternal(Samples);
|
||||
}
|
||||
|
||||
private void onDefaultsApplied() => apply(HitObject);
|
||||
@ -353,7 +370,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
||||
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
||||
/// </summary>
|
||||
public virtual void PlaySamples() => Samples?.Play();
|
||||
public virtual void PlaySamples()
|
||||
{
|
||||
const float balance_adjust_amount = 0.4f;
|
||||
|
||||
balanceAdjust.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
|
||||
Samples?.Play();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user