Salman Ahmed
ba37daa456
Bring back removed newline
2022-10-20 01:18:10 +03:00
Salman Ahmed
1852714d2d
Fix existing alpha transform cleared on accent colour change
...
Clearing it causes its start value to be lost.
2022-10-20 01:16:27 +03:00
Joppe27
d83c398b58
Apply review: changed DelayUntilTransformsFinished to ArmedState check
2022-10-19 23:31:23 +02:00
Dean Herbert
966dd786ae
Don't consume keys when handling momentary snap toggles
2022-10-20 00:00:24 +09:00
Dean Herbert
bea136ce50
Adjust test assert ordering to read better
2022-10-19 23:59:40 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
59e2478b0e
Fix some older beatmaps having missing backgrounds
...
Closes https://github.com/ppy/osu/issues/20824 .
Note that this will require a reimport of beatmaps as it is baked into the database. Probably not worth making a migration for at this point in time.
2022-10-19 16:01:10 +09:00
Dean Herbert
aca0d04834
Forcefully remove transforms before reapplying to avoid old accent colour getting rewound
2022-10-19 15:52:25 +09:00
Dean Herbert
9356a40a39
Remove redundant flash layer colour logic
...
In a previous iteration, the flash layer was white on the initial hit,
but this seems to have been removed for the final implementation.
2022-10-19 15:13:22 +09:00
Alden Wu
50ab9bff8b
Rename for consistency
2022-10-18 23:05:09 -07:00
Alden Wu
a9b8ba94fa
Add necessary newlines
2022-10-18 22:59:58 -07:00
Alden Wu
343c560b1b
Remove smoke point maximum/cap
2022-10-18 22:54:17 -07:00
Dan Balasescu
31f499a950
Merge pull request #20740 from peppy/player-loader-improvements
...
Improve transition visuals of player load sequence
2022-10-19 13:12:49 +09:00
Dean Herbert
16c86b0744
Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing
...
Remove fade easing from legacy hit circles to match stable
2022-10-19 12:08:45 +09:00
Dean Herbert
299131c985
Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
...
Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
Dean Herbert
b5a7a112e5
Merge pull request #20817 from frenzibyte/adjust-spinner-fade-parameters
...
Adjust spinner fade transitions to match stable
2022-10-19 11:58:17 +09:00
Joppe27
9b123e7365
Adjust flash intensity and fade values to feel better
2022-10-19 00:51:44 +02:00
Joppe27
003e4247f9
Implement kiai flashing for "triangles" taiko skin
2022-10-18 23:55:40 +02:00
Joppe27
a21acdb5bc
Implement kiai flashing for legacy taiko skins
2022-10-18 23:55:02 +02:00
Joppe27
59213fc00b
Update LegacyMainCirclePiece to use renamed version of KiaiFlashingDrawable
2022-10-18 23:53:12 +02:00
Joppe27
bc57ef061e
Add tests for DrawableHit and DrawableDrumRoll kiai flashing
2022-10-18 23:48:50 +02:00
Joppe27
2b5f12e4fb
Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes
2022-10-18 23:47:26 +02:00
Joppe27
a76a039722
Rename KiaiFlashingDrawable and move to osu.Game
2022-10-18 23:40:43 +02:00
Salman Ahmed
13e2323791
Adjust fade out duration to match stable
2022-10-18 23:48:51 +03:00
Salman Ahmed
3b3f3dc159
Fix new-style spinners fading in later than usual
2022-10-18 23:48:40 +03:00
Salman Ahmed
03edfce822
Remove fade easing from sliders
2022-10-18 23:43:42 +03:00
Salman Ahmed
d46bc7f72a
Adjust fade out time to match stable
2022-10-18 23:43:31 +03:00
Salman Ahmed
2245456224
Remove fade easing from legacy hit circles on hit
2022-10-18 22:22:53 +03:00
cdwcgt
d6ed561280
make EndPlacement virtual
2022-10-19 00:31:21 +09:00
cdwcgt
3b1769c54e
Merge branch 'master' into taiko-compose
2022-10-19 00:00:20 +09:00
D.Headley
764bc1948f
remove commented out Incompatible mod
2022-10-18 14:59:43 +02:00
D.Headley
acf3498f83
Code Quality
2022-10-18 13:49:10 +02:00
Dario Headley
e1a8bfa135
Fixed approachCircle preempt
2022-10-18 13:40:13 +02:00
Dean Herbert
f23bc484dc
Use better method of positioning mouse over visual settings area
2022-10-18 19:15:11 +09:00
Dean Herbert
d5666ca717
Add tooltip display of current values
2022-10-18 19:04:02 +09:00
Dean Herbert
d92aca7c22
Fix scoreV2 being higher than intended
2022-10-18 18:30:18 +09:00
Dean Herbert
74e1b5794b
Add ability to add "OK" or 100s via right click
2022-10-18 18:27:05 +09:00
Dean Herbert
a7b3aa62fb
Move lines to background to better visualise graphs at points of change
2022-10-18 18:13:13 +09:00
Dean Herbert
74986e0c8c
Show final scores and change colouring again
2022-10-18 18:07:42 +09:00
Dean Herbert
4b2fe72a90
Add stable v2 algorithm
2022-10-18 18:02:42 +09:00
Dean Herbert
743ae10df5
Improve colouring
2022-10-18 17:50:59 +09:00
Dean Herbert
7360cca047
Add stable v1 algorithm
2022-10-18 17:50:58 +09:00
Dean Herbert
d694c8b771
Move test scene more correctly into visual folder
2022-10-18 17:10:53 +09:00
Dean Herbert
c77847b284
Improve layout and add combo text
2022-10-18 16:55:22 +09:00
Dean Herbert
19b4d2d25e
Add vertical grid lines
2022-10-18 16:55:22 +09:00
Dean Herbert
1ea2a1ff04
Add basic legend and line colouring
2022-10-18 16:55:22 +09:00
Dean Herbert
94c57a459d
Add ability to add miss locations by clicking
2022-10-18 16:55:22 +09:00
Dean Herbert
49d5931022
Initial setup with adjustable max combo
2022-10-18 16:55:19 +09:00
Dean Herbert
d237c818f6
Fix nested objects in overlapping scrolling hit object container ruleset not using correct reference time
2022-10-18 16:15:21 +09:00
Dean Herbert
ec3761ced9
Standardise control point search logic in OverlappingScrollAlgorithm
...
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
2022-10-18 16:01:05 +09:00