tornac1234
80fa90f65d
Removed a useless branch in the statistics request
2022-05-30 23:23:54 +02:00
tornac1234
bc1b20291b
Revert "Show beatmap star rating in RPC"
...
This reverts commit a3f5e2458d
.
2022-05-30 23:12:39 +02:00
rootcan
6fc55a62bf
Merge branch 'master' into discord-rpc
2022-05-30 22:45:44 +02:00
tornac1234
a3f5e2458d
Show beatmap star rating in RPC
2022-05-30 22:39:49 +02:00
tornac1234
0d7fa3b55c
Added rulesets rankings updating for Discord RPC
2022-05-30 22:39:23 +02:00
Dean Herbert
1d5a156c15
Merge pull request #18427 from sw1tchbl4d3r/currently_playing_search
...
Add search bar for the `CurrentlyPlayingDisplay`
2022-05-30 23:03:00 +09:00
Dean Herbert
d6b18d87b8
Update framework
2022-05-30 20:22:26 +09:00
Dean Herbert
82a1ba1d46
Use pooled memory for memory copies performed by ZipArchiveReader
2022-05-30 20:22:26 +09:00
Dan Balasescu
dd6539f01f
Merge branch 'master' into fix-dummmy-api-request-firing-2
2022-05-30 19:39:54 +09:00
Dean Herbert
17174a7b09
Ensure some results have been loaded in playlist results screen tests
...
Basically, the failing delayed test would fire two web requests during
the proceedings. In unfortunate timing, the first would succeed and the
test would think "everything is okay", but the actual request loading
results has not yet run.
This check ensures *something* is loaded, which seems to be enough to
make things reliable.
2022-05-30 19:29:16 +09:00
Dan Balasescu
22d998dc2a
Use new score processor in MultiplayerGameplayLeaderboard
2022-05-30 19:26:26 +09:00
Dan Balasescu
75b50de269
Implement score processor for spectator states
2022-05-30 19:26:26 +09:00
Dan Balasescu
a052e09ac3
Send ScoreProcessor statistics in SpectatorState
2022-05-30 19:26:26 +09:00
Dan Balasescu
c97b477485
Fix inverted operation order
2022-05-30 19:11:54 +09:00
Dan Balasescu
98fe0cf3d5
Merge pull request #18495 from peppy/rename-chat-overlay
...
Remove "V2" suffix from `ChatOverlay` components
2022-05-30 18:45:02 +09:00
Dean Herbert
0981d415a1
Select correct channel regardless of load order
2022-05-30 17:57:48 +09:00
Dean Herbert
dcc53fbd47
Merge branch 'rename-chat-overlay' into fix-dummmy-api-request-firing-2
2022-05-30 17:56:12 +09:00
Dean Herbert
f65d2db77f
Remove "V2" suffix from ChatOverlay
components
2022-05-30 17:54:09 +09:00
Dan Balasescu
5f9a69e5c2
Add localisation
2022-05-30 17:19:03 +09:00
Dan Balasescu
dea7a27553
Adjust wording, add text for capable state
2022-05-30 17:18:29 +09:00
Dean Herbert
9e678101cf
Merge pull request #18442 from jai-x/new-chat-announce-channel
...
Display Announce type channels separately in new chat overlay
2022-05-30 16:53:15 +09:00
Dean Herbert
5478ac21ea
Merge branch 'master' into currently_playing_search
2022-05-30 16:48:53 +09:00
Dean Herbert
f935f034c2
Ensure request handling for OnlinePlayTestScene
runs in a scheduled fashion
2022-05-30 16:33:07 +09:00
Dean Herbert
c18dd8c8fb
Ensure Queue
operations on DummyAPIAccess
are performed on the update thread
2022-05-30 16:32:44 +09:00
Dean Herbert
a2a057440e
Fail requests taretting the fake API with a more deliberate exception
...
I think this feels better than relying on some other method to throw an
exception.
2022-05-30 16:31:54 +09:00
Dean Herbert
45841673f6
Update OnlineLookupCache
to use async version of Perform
call
2022-05-30 16:13:13 +09:00
Dan Balasescu
be998cdb0a
Merge pull request #18477 from frenzibyte/fix-timeline-context-menu
...
Fix context menu no longer opening for hitobjects in timeline
2022-05-30 11:49:06 +09:00
Dan Balasescu
779ec7d9db
Merge pull request #18487 from jai-x/remove-old-chat
...
Remove old chat overlay components
2022-05-30 11:04:05 +09:00
Bartłomiej Dach
ba0771f864
Merge pull request #18488 from peppy/more-chat-test-fixes
...
Fix some more chat tests failing intermittently
2022-05-29 22:24:52 +02:00
Dean Herbert
03deb336b2
Fix some more chat tests failing intermittently
...
```
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : Channel 1 ready
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
-----
One or more child tests had errors
Exception doesn't have a stacktrace
[runtime] 2022-05-29 19:29:09 [verbose]: 💨 Class: TestSceneChatOverlayV2
[runtime] 2022-05-29 19:29:09 [verbose]: 🔶 Test: TestSlowLoadingChannel
[runtime] 2022-05-29 19:29:09 [verbose]: Chat is now polling every 60000 ms
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #1 Setup request handler
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #2 Add test channels
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #3 Show overlay (slow-loading)
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #4 Join channel 1
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #5 Select channel 1
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #6 Channel 1 loading
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #7 Join channel 2
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #8 Select channel 2
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #9 Channel 2 loading
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #10 Finish channel 1 load
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #11 Channel 1 ready
[runtime] 2022-05-29 19:29:09 [verbose]: 💥 Failed
[runtime] 2022-05-29 19:29:09 [verbose]: ⏳ Currently loading components (2)
[runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel
[runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard))
[runtime] 2022-05-29 19:29:09 [verbose]: - state: Loading
[runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel
[runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard))
[runtime] 2022-05-29 19:29:09 [verbose]: - state: Ready
[runtime] 2022-05-29 19:29:09 [verbose]: 🧵 Task schedulers
[runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:1 pending:0
[runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-05-29 19:29:09 [verbose]: 🎱 Thread pool
[runtime] 2022-05-29 19:29:09 [verbose]: worker: min 32 max 32,767 available 32,765
[runtime] 2022-05-29 19:29:09 [verbose]: completion: min 32 max 1,000 available 1,000
```
2022-05-30 04:34:10 +09:00
Jai Sharma
8f596520f3
Remove old chat overlay components
2022-05-29 20:08:43 +01:00
Dean Herbert
f53593553d
Merge pull request #18485 from bdach/fix-tick-display
...
Fix wrong sizing of editor timeline ticks
2022-05-30 04:03:48 +09:00
Bartłomiej Dach
c892ec83ef
Fix wrong sizing of editor timeline ticks
2022-05-29 20:15:17 +02:00
Bartłomiej Dach
e329c160b3
Simplify channel retrieval expression
2022-05-29 18:58:27 +02:00
Bartłomiej Dach
e69f8716cd
Fix incorrect indent size
2022-05-29 18:56:37 +02:00
Bartłomiej Dach
f9f8a32380
Merge branch 'master' into new-chat-announce-channel
2022-05-29 18:55:43 +02:00
Bartłomiej Dach
83c2b27b69
Merge pull request #18480 from peppy/fix-chat-overlay-v2-tests
...
Fix multiple intermittent failures in chat overlay tests
2022-05-29 16:51:13 +02:00
Dean Herbert
caee9e67b6
Centralise DrawableChannel
checks and account for async load delays
2022-05-29 23:16:26 +09:00
Bartłomiej Dach
cee66c51d6
Merge branch 'master' into fix-timeline-context-menu
2022-05-29 16:06:05 +02:00
Bartłomiej Dach
18f75d8c58
Remove redundant initialiser
2022-05-29 16:06:01 +02:00
Dean Herbert
c078c06902
Fix unsafe config fetching
2022-05-29 22:55:53 +09:00
Dean Herbert
186999c4eb
Merge pull request #18473 from peppy/fix-skin-changed-disposal
...
Fix potential `ObjectDisposedException` on realm notification in `SkinSection`
2022-05-29 22:43:47 +09:00
Dean Herbert
70c8a43961
Update framework
2022-05-29 21:31:20 +09:00
Dean Herbert
7c97719db1
Move Schedule
to only drawable pieces
2022-05-29 21:28:09 +09:00
Salman Ahmed
9cc5df9b13
Fix context menu no longer open on hitobjects in timeline
2022-05-29 15:23:32 +03:00
Salman Ahmed
12d5b355e4
Add failing test coverage
2022-05-29 15:23:32 +03:00
Dean Herbert
c7570fbce5
Fix potential ObjectDisposedException
on realm notification in SkinSection
2022-05-29 15:15:03 +09:00
Dean Herbert
20701edc23
Merge pull request #18459 from bdach/unobserved/convert-slider
...
Fix unobserved exceptions in multiple tests due to constructing `GameplayState` instances with unconverted beatmaps
2022-05-29 00:54:11 +09:00
Salman Ahmed
02baf9a97a
Fix timeline objects disappearing prematurely on wide-screens
2022-05-28 17:45:38 +03:00
Salman Ahmed
0349d92f8b
Add failing test case
2022-05-28 17:45:00 +03:00