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https://github.com/ppy/osu.git
synced 2024-12-15 09:02:55 +08:00
Merge branch 'rename-chat-overlay' into fix-dummmy-api-request-firing-2
This commit is contained in:
commit
dcc53fbd47
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
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typeof(DashboardOverlay),
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typeof(NewsOverlay),
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typeof(ChannelManager),
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typeof(ChatOverlayV2),
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typeof(ChatOverlay),
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typeof(SettingsOverlay),
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typeof(UserProfileOverlay),
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typeof(BeatmapSetOverlay),
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@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestOverlaysAlwaysClosed()
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{
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ChatOverlayV2 chat = null;
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ChatOverlay chat = null;
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AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlayV2>().SingleOrDefault()) != null);
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AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null);
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AddStep("show chat", () => InputManager.Key(Key.F8));
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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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leaveText.Text = $"OnRequestLeave: {channel.Name}";
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leaveText.FadeOutFromOne(1000, Easing.InQuint);
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selected.Value = null;
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selected.Value = channelList.ChannelListingChannel;
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channelList.RemoveChannel(channel);
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};
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@ -112,6 +112,12 @@ namespace osu.Game.Tests.Visual.Online
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for (int i = 0; i < 10; i++)
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channelList.AddChannel(createRandomPrivateChannel());
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});
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AddStep("Add Announce Channels", () =>
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{
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for (int i = 0; i < 2; i++)
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channelList.AddChannel(createRandomAnnounceChannel());
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});
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}
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[Test]
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@ -170,5 +176,16 @@ namespace osu.Game.Tests.Visual.Online
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Username = $"test user {id}",
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});
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}
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private Channel createRandomAnnounceChannel()
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{
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int id = RNG.Next(0, 10000);
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return new Channel
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{
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Name = $"Announce {id}",
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Type = ChannelType.Announce,
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Id = id,
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};
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}
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}
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}
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@ -32,9 +32,9 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneChatOverlayV2 : OsuManualInputManagerTestScene
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public class TestSceneChatOverlay : OsuManualInputManagerTestScene
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{
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private TestChatOverlayV2 chatOverlay;
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private TestChatOverlay chatOverlay;
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private ChannelManager channelManager;
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private APIUser testUser;
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@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
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Children = new Drawable[]
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{
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channelManager,
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chatOverlay = new TestChatOverlayV2(),
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chatOverlay = new TestChatOverlay(),
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},
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};
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});
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@ -455,6 +455,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void TestKeyboardNextChannel()
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{
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Channel announceChannel = createAnnounceChannel();
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Channel pmChannel1 = createPrivateChannel();
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Channel pmChannel2 = createPrivateChannel();
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@ -464,6 +465,7 @@ namespace osu.Game.Tests.Visual.Online
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channelManager.JoinChannel(testChannel2);
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channelManager.JoinChannel(pmChannel1);
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channelManager.JoinChannel(pmChannel2);
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channelManager.JoinChannel(announceChannel);
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chatOverlay.Show();
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});
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@ -477,6 +479,9 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddUntilStep("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel2);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddUntilStep("Announce channel displayed", () => channelIsVisible && currentDrawableChannel?.Channel == announceChannel);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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waitForChannel1Visible();
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}
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@ -548,7 +553,18 @@ namespace osu.Game.Tests.Visual.Online
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});
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}
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private class TestChatOverlayV2 : ChatOverlayV2
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private Channel createAnnounceChannel()
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{
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int id = RNG.Next(0, 10000);
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return new Channel
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{
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Name = $"Announce {id}",
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Type = ChannelType.Announce,
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Id = id,
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};
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}
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private class TestChatOverlay : ChatOverlay
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{
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public bool SlowLoading { get; set; }
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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.Online
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};
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[Cached]
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public ChatOverlayV2 ChatOverlay { get; } = new ChatOverlayV2();
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public ChatOverlay ChatOverlay { get; } = new ChatOverlay();
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private readonly MessageNotifier messageNotifier = new MessageNotifier();
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@ -46,7 +46,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
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SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlayV2.DEFAULT_HEIGHT, 0.2f, 1f);
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SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
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SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
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@ -27,7 +27,7 @@ namespace osu.Game.Online.Chat
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private INotificationOverlay notifications { get; set; }
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[Resolved]
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private ChatOverlayV2 chatOverlay { get; set; }
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private ChatOverlay chatOverlay { get; set; }
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[Resolved]
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private ChannelManager channelManager { get; set; }
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@ -170,7 +170,7 @@ namespace osu.Game.Online.Chat
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public override bool IsImportant => false;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChatOverlayV2 chatOverlay, INotificationOverlay notificationOverlay)
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private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
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{
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IconBackground.Colour = colours.PurpleDark;
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@ -75,7 +75,7 @@ namespace osu.Game
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public Toolbar Toolbar;
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private ChatOverlayV2 chatOverlay;
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private ChatOverlay chatOverlay;
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private ChannelManager channelManager;
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@ -848,7 +848,7 @@ namespace osu.Game
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loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
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var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlayV2(), overlayContent.Add, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
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loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
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loadComponentSingleFile(changelogOverlay = new ChangelogOverlay(), overlayContent.Add, true);
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@ -26,15 +26,20 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public Action<Channel>? OnRequestSelect;
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public Action<Channel>? OnRequestLeave;
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public IEnumerable<Channel> Channels => publicChannelFlow.Channels.Concat(privateChannelFlow.Channels);
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public IEnumerable<Channel> Channels => groupFlow.Children
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.OfType<ChannelGroup>()
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.SelectMany(channelGroup => channelGroup.ItemFlow)
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.Select(item => item.Channel);
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public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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private OsuScrollContainer scroll = null!;
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private ChannelListItemFlow publicChannelFlow = null!;
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private ChannelListItemFlow privateChannelFlow = null!;
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private FillFlowContainer groupFlow = null!;
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private ChannelGroup announceChannelGroup = null!;
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private ChannelGroup publicChannelGroup = null!;
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private ChannelGroup privateChannelGroup = null!;
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private ChannelListItem selector = null!;
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[BackgroundDependencyLoader]
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@ -49,25 +54,20 @@ namespace osu.Game.Overlays.Chat.ChannelList
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},
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scroll = new OsuScrollContainer
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{
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Padding = new MarginPadding { Vertical = 7 },
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RelativeSizeAxes = Axes.Both,
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ScrollbarAnchor = Anchor.TopRight,
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ScrollDistance = 35f,
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Child = new FillFlowContainer
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Child = groupFlow = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new ChannelListLabel(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
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publicChannelFlow = new ChannelListItemFlow(),
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selector = new ChannelListItem(ChannelListingChannel)
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{
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Margin = new MarginPadding { Bottom = 10 },
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},
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new ChannelListLabel(ChatStrings.ChannelsListTitlePM.ToUpper()),
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privateChannelFlow = new ChannelListItemFlow(),
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announceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper()),
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publicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
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selector = new ChannelListItem(ChannelListingChannel),
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privateChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePM.ToUpper()),
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},
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},
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},
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@ -85,9 +85,11 @@ namespace osu.Game.Overlays.Chat.ChannelList
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item.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
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item.OnRequestLeave += chan => OnRequestLeave?.Invoke(chan);
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ChannelListItemFlow flow = getFlowForChannel(channel);
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FillFlowContainer<ChannelListItem> flow = getFlowForChannel(channel);
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channelMap.Add(channel, item);
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flow.Add(item);
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updateVisibility();
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}
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public void RemoveChannel(Channel channel)
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@ -96,10 +98,12 @@ namespace osu.Game.Overlays.Chat.ChannelList
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return;
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ChannelListItem item = channelMap[channel];
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ChannelListItemFlow flow = getFlowForChannel(channel);
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FillFlowContainer<ChannelListItem> flow = getFlowForChannel(channel);
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channelMap.Remove(channel);
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flow.Remove(item);
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updateVisibility();
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}
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public ChannelListItem GetItem(Channel channel)
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@ -112,40 +116,58 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public void ScrollChannelIntoView(Channel channel) => scroll.ScrollIntoView(GetItem(channel));
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private ChannelListItemFlow getFlowForChannel(Channel channel)
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private FillFlowContainer<ChannelListItem> getFlowForChannel(Channel channel)
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{
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switch (channel.Type)
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{
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case ChannelType.Public:
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return publicChannelFlow;
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return publicChannelGroup.ItemFlow;
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case ChannelType.PM:
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return privateChannelFlow;
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return privateChannelGroup.ItemFlow;
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case ChannelType.Announce:
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return announceChannelGroup.ItemFlow;
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default:
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return publicChannelFlow;
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return publicChannelGroup.ItemFlow;
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}
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}
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private class ChannelListLabel : OsuSpriteText
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private void updateVisibility()
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{
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public ChannelListLabel(LocalisableString label)
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{
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Text = label;
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Margin = new MarginPadding { Left = 18, Bottom = 5 };
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
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}
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if (announceChannelGroup.ItemFlow.Children.Count == 0)
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announceChannelGroup.Hide();
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else
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announceChannelGroup.Show();
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}
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private class ChannelListItemFlow : FillFlowContainer<ChannelListItem>
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private class ChannelGroup : FillFlowContainer
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{
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public IEnumerable<Channel> Channels => Children.Select(c => c.Channel);
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public readonly FillFlowContainer<ChannelListItem> ItemFlow;
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public ChannelListItemFlow()
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public ChannelGroup(LocalisableString label)
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{
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Direction = FillDirection.Vertical;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Top = 8 };
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = label,
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Margin = new MarginPadding { Left = 18, Bottom = 5 },
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
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},
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ItemFlow = new FillFlowContainer<ChannelListItem>
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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};
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}
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}
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}
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@ -141,8 +141,8 @@ namespace osu.Game.Overlays.Chat
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switch (newChannel?.Type)
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{
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case ChannelType.Public:
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chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
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case null:
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chattingText.Text = string.Empty;
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break;
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case ChannelType.PM:
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@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Chat
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break;
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default:
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chattingText.Text = string.Empty;
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chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
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break;
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}
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}, true);
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@ -27,7 +27,7 @@ using osu.Game.Overlays.Chat.Listing;
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namespace osu.Game.Overlays
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{
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public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
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public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
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{
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public string IconTexture => "Icons/Hexacons/messaging";
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public LocalisableString Title => ChatStrings.HeaderTitle;
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@ -70,7 +70,7 @@ namespace osu.Game.Overlays
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private readonly IBindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly IBindableList<Channel> joinedChannels = new BindableList<Channel>();
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public ChatOverlayV2()
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public ChatOverlay()
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{
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Height = DEFAULT_HEIGHT;
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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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private UserProfileOverlay userOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private ChatOverlayV2 chatOverlay { get; set; }
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private ChatOverlay chatOverlay { get; set; }
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[Resolved]
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private IAPIProvider apiProvider { get; set; }
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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Toolbar
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}
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[BackgroundDependencyLoader(true)]
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private void load(ChatOverlayV2 chat)
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private void load(ChatOverlay chat)
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{
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StateContainer = chat;
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}
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|
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