MBmasher
|
037f56077b
|
Apply Flashlight grid nerf
|
2022-08-12 13:29:04 +10:00 |
|
StanR
|
163c3f9c2d
|
Adjust multipliers to account for speed changes
|
2022-07-20 16:10:34 +03:00 |
|
StanR
|
45258b3f14
|
Buff aim slightly
|
2022-07-04 19:53:34 +03:00 |
|
Dan Balasescu
|
d4aa18112b
|
Merge pull request #15035 from emu1337/speed-acc-scaling
Change speed accuracy scaling to be closer to worst case scenario
|
2022-06-29 18:04:23 +09:00 |
|
Dan Balasescu
|
6d91c0f375
|
Resolve inspection issue
|
2022-06-29 16:57:11 +09:00 |
|
Dan Balasescu
|
ad95f037de
|
Prevent another case of potential div-by-0
|
2022-06-29 16:42:53 +09:00 |
|
Dan Balasescu
|
0211fe7ae8
|
Fix exception + possible div-by-0
|
2022-06-29 16:29:14 +09:00 |
|
Dan Balasescu
|
34b9118fb3
|
Cleanup by using const value
|
2022-06-29 16:10:06 +09:00 |
|
apollo-dw
|
630bd244d5
|
Inherit StrainSkill instead
|
2022-06-21 10:01:11 +01:00 |
|
apollo-dw
|
0f6f000188
|
Remove difficulty spike nerf
|
2022-06-21 09:13:44 +01:00 |
|
emu1337
|
ecbbd29c9b
|
Merge branch 'master' into speed-acc-scaling
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
|
2022-06-20 04:15:35 +02:00 |
|
Dan Balasescu
|
1bd6198da2
|
Merge pull request #18692 from apollo-dw/dbltap
Rework doubletap detection in osu!'s Speed evaluator
|
2022-06-19 11:03:16 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
apollo-dw
|
737197591d
|
Change doubletap algorithm
|
2022-06-13 17:49:56 +01:00 |
|
Dan Balasescu
|
f73142c50f
|
Remove for loop
|
2022-06-13 20:43:56 +09:00 |
|
Dan Balasescu
|
b300bc1e24
|
Fix ever-increasing flashlight-strain
|
2022-06-13 20:41:32 +09:00 |
|
apollo-dw
|
b631cefc55
|
Move object difficulty calculation to evaluator methods
|
2022-05-28 13:29:09 +01:00 |
|
apollo-dw
|
26985ca8af
|
Store hitobject history in the hitobject
|
2022-05-22 16:26:22 +01:00 |
|
Dan Balasescu
|
b71274265f
|
Merge pull request #15665 from MBmasher/fl-opacity
Consider opacity of hit objects in Flashlight skill
|
2022-05-12 19:00:21 +09:00 |
|
Dan Balasescu
|
4463a26f4e
|
Refactor opacity computation algorithm
|
2022-05-12 18:31:10 +09:00 |
|
Dan Balasescu
|
637f817696
|
Ignore zero-sections on a per-case basis
|
2022-05-03 16:06:20 +09:00 |
|
MBmasher
|
2aafcd3628
|
Refactor code regarding hidden boolean
|
2021-12-21 20:58:05 +11:00 |
|
MBmasher
|
c5de203aa5
|
Multiply opacityBonus to base strain
|
2021-12-21 20:10:19 +11:00 |
|
MBmasher
|
5d8968498c
|
Adjust skillMultiplier after merging #15728, #15867
|
2021-12-21 20:08:57 +11:00 |
|
MBmasher
|
3d3de00581
|
Move hidden initialisation to Flashlight constructor
|
2021-12-21 20:06:53 +11:00 |
|
MBmasher
|
a7aea49cb3
|
Rename osuPreviousHitObject to currentHitObject
|
2021-12-21 20:06:07 +11:00 |
|
MBmasher
|
0a33f336b0
|
Merge branch 'master' into fl-opacity
|
2021-12-21 19:48:49 +11:00 |
|
Dan Balasescu
|
05b79f864e
|
Merge pull request #15867 from MBmasher/fl-cumulative-strain
Fix cumulative strain time calculation in Flashlight skill
|
2021-12-21 17:19:09 +09:00 |
|
Dan Balasescu
|
f366cdc73e
|
Extract initial set out of loop
|
2021-12-21 12:39:34 +09:00 |
|
Dan Balasescu
|
c21b2d1662
|
Fix incorrect variable
|
2021-12-21 12:39:09 +09:00 |
|
Dan Balasescu
|
e21dbf10ff
|
Refactor further to remove indexing confusion
|
2021-12-21 12:25:32 +09:00 |
|
Dan Balasescu
|
377cb1d9e3
|
Merge pull request #15728 from MBmasher/fl-decay
Remove decay factor in Flashlight skill
|
2021-12-21 07:59:32 +09:00 |
|
MBmasher
|
c71655a75e
|
Merge branch 'master' into fl-cumulative-strain
|
2021-12-21 06:06:19 +11:00 |
|
MBmasher
|
6caa950c44
|
Rename osuPrevious to osuLoop
|
2021-12-20 19:16:41 +11:00 |
|
rumoi
|
e662a9f0c4
|
Remove redundant code.
|
2021-12-15 12:36:45 +13:00 |
|
rumoi
|
4664bb1d29
|
Remove uneeded complexity
|
2021-12-15 05:16:10 +13:00 |
|
rumoi
|
c87ff82c1c
|
calculateRhythmBonus performance fix.
|
2021-12-14 09:25:29 +13:00 |
|
Dan Balasescu
|
1a09a3469a
|
Merge branch 'master' into refactor-osu-difficulty-hit-object
|
2021-12-08 15:53:44 +09:00 |
|
Dan Balasescu
|
ded86282c1
|
Rename + better documentation
|
2021-12-07 23:14:35 +09:00 |
|
MBmasher
|
b0dc8bf061
|
Change Opacity function to take in absolute map time rather than relative time
|
2021-11-30 12:58:49 +11:00 |
|
MBmasher
|
4354699258
|
Fix cumulative strain time calculation in Flashlight skill
|
2021-11-30 12:51:23 +11:00 |
|
Dan Balasescu
|
3e4b774992
|
Invert lines for better chronological order
|
2021-11-25 14:08:08 +09:00 |
|
Dan Balasescu
|
402de754f7
|
Make TravelDistance/TravelTime apply to the current object
|
2021-11-24 12:37:22 +09:00 |
|
GoldenMine0502
|
9157b91e5f
|
fix adding wrong values
|
2021-11-23 16:41:20 +09:00 |
|
MBmasher
|
7560d3de04
|
Remove decay factor in Flashlight skill
|
2021-11-22 10:52:04 +11:00 |
|
MBmasher
|
65ef030341
|
Further balancing
|
2021-11-22 08:59:41 +11:00 |
|
MBmasher
|
7833fab02d
|
Balancing bonuses to adjust for corrected opacity formula
|
2021-11-22 08:41:56 +11:00 |
|
MBmasher
|
e9a4ee6800
|
Cleaning up code
|
2021-11-21 23:53:40 +11:00 |
|
MBmasher
|
a57c277a58
|
Move preempt back to CreateDifficultyAttributes
|
2021-11-21 23:43:09 +11:00 |
|
MBmasher
|
afbec94124
|
Move opacity function to OsuDifficultyHitObject
|
2021-11-21 23:40:15 +11:00 |
|