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Commit Graph

767 Commits

Author SHA1 Message Date
Dean Herbert
c4ba045df1 Add note about finalizers required for audio store clean-up 2021-03-02 16:07:51 +09:00
Dean Herbert
ec4b770cba Remove unused using statement 2021-02-23 14:56:03 +09:00
Dean Herbert
672fd3f9d2 When disable mouse buttons during gameplay is selected, disable more globally
Until now the disable setting would only apply to left/right buttons,
and only in gameplay. This change will cause any global actions bound to
mouse buttons to also not work during gameplay.

Closes #11879.
2021-02-23 14:37:46 +09:00
Dean Herbert
63dd55c92c Add missing methods from updated audio component interface implementation 2021-02-22 14:18:52 +09:00
Dean Herbert
143e145670 Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
f84ea30637 Expose Mods in DrawableRuleset to avoid using external DI 2021-02-11 17:47:29 +09:00
smoogipoo
f4a31287bf Add/use IHitObjectContainer interface instead of IEnumerables 2021-02-08 20:11:06 +09:00
Dean Herbert
06a3a72e43
Merge pull request #11670 from smoogipoo/mania-constant-speed-mod
Implement mania constant speed mod
2021-02-05 00:26:04 +09:00
smoogipoo
8295fb9081 Implement mania constant speed mod 2021-02-03 16:28:22 +09:00
smoogipoo
921f008217 Fix ModIcon not updating background colour correctly 2021-02-02 21:35:08 +09:00
Dean Herbert
a5f3418e56 Avoid tooltip display 2021-01-26 19:11:19 +09:00
Bartłomiej Dach
1d9aaac2c2 Fix HOC not propagating DHO results applied on kill
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.

As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.

This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.

To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
ced7a36788 Update namespaces 2021-01-18 21:24:10 +09:00
Dean Herbert
a8569fe15c Fix a couple of simple cases of incorrect TextureLoaderStore initialisation 2020-12-21 13:35:46 +09:00
Dean Herbert
64a2526678 Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Dean Herbert
51e8a05f18 Seal SetRecordTarget method to simplify modification 2020-12-14 16:44:29 +09:00
ekrctb
a548269c34 Fix scrolling hit object displayed in wrong position for one frame 2020-12-07 17:26:12 +09:00
Dean Herbert
5ded4b9faa
Merge branch 'master' into dho-remove-onparentreceived 2020-12-04 11:04:56 +09:00
smoogipoo
0bdf99b97a Remove OnParentReceived() 2020-12-03 20:08:42 +09:00
smoogipoo
73e99718bc Change order of OnParentReceived() 2020-12-03 20:06:26 +09:00
Dean Herbert
51741c4791
Merge branch 'master' into hit-sample-pooling 2020-11-30 22:25:28 +09:00
smoogipoo
4bbeb9ebd4 Merge branch 'master' into hit-sample-pooling 2020-11-30 18:31:58 +09:00
smoogipoo
7ac2fba127 More reordering of public vs private methods 2020-11-30 17:44:58 +09:00
Dean Herbert
2745659986 Reword and xmldoc some comments 2020-11-30 15:54:20 +09:00
ekrctb
6e40de58e9 Use new OnAdd and OnRemove to invalidate DHO 2020-11-27 13:36:40 +09:00
ekrctb
05e245d445 Allow non-pooled DHO to be reused 2020-11-26 19:07:09 +09:00
ekrctb
eae33fe74a Fix format 2020-11-26 14:16:33 +09:00
ekrctb
e43f928588 Use DHO.HitObjectApplied to invalidate computation 2020-11-26 14:07:40 +09:00
ekrctb
f6faf95e33 Revert changes to HitObjectUsageBegan, not use it. 2020-11-26 14:01:46 +09:00
ekrctb
1a6e5bdaba Merge branch 'master' into pool-scrolling 2020-11-26 13:52:52 +09:00
ekrctb
b8a5cd94f7 Invoke HitObjectUsageFinished before removal 2020-11-24 19:46:57 +09:00
ekrctb
e34a205104 Rewrite hit object management, take three 2020-11-24 18:56:05 +09:00
ekrctb
7f6e4d5b21 Delay lifetime computation until loaded 2020-11-24 18:56:05 +09:00
ekrctb
d5f082e5fb Comment about lifetime assumption 2020-11-24 18:56:05 +09:00
ekrctb
ce57e8ddfb Separate Lifetime computation and layout update 2020-11-24 18:56:05 +09:00
ekrctb
cabc8aa63b Revert "Simplify ScrollingHitObjectContainer logic"
This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
2020-11-24 18:56:05 +09:00
ekrctb
8f39b54e58 Simplify ScrollingHitObjectContainer logic 2020-11-24 18:56:05 +09:00
ekrctb
5c743adbae Support hit object pooling scrolling playfield 2020-11-24 18:56:05 +09:00
ekrctb
666112cb5a Address @bdach's minor suggestions 2020-11-22 18:51:16 +09:00
ekrctb
4345d8dcb6 Event -> virtual method 2020-11-21 15:20:33 +09:00
ekrctb
281ed49332 Add HasInitialized to DHO
As it turned out, `IsLoaded` is not a reliable way.
2020-11-21 11:19:52 +09:00
ekrctb
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
772f6df668 Add a remark for DrawableHitObjectAdded 2020-11-20 18:00:00 +09:00
ekrctb
c013cd11c9 Add DrawableHitObjectAdded event 2020-11-20 17:56:47 +09:00
smoogipoo
7180bfe4ba Unlimit number of samples per pool 2020-11-19 21:21:57 +09:00
smoogipoo
f013928fa3 Set maximum pool size 2020-11-19 20:40:01 +09:00
smoogipoo
8920534a25 Fix pools not being added to hierarchy 2020-11-19 20:24:03 +09:00