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mirror of https://github.com/ppy/osu.git synced 2024-11-12 00:27:25 +08:00
Commit Graph

1522 Commits

Author SHA1 Message Date
Dean Herbert
02c1f490f1
Merge branch 'master' into muted-notification 2019-09-28 20:33:32 +08:00
Dean Herbert
f4f5a7e9c8 Fix test regressions 2019-09-27 13:20:17 +08:00
Dean Herbert
b50ef8ffa4 Allow null NotificationManager 2019-09-27 13:15:33 +08:00
iiSaLMaN
2670a23e6f Assign to field and move to load complete 2019-09-27 08:15:24 +03:00
iiSaLMaN
7904f77cd5 Bind event to activation delay change 2019-09-27 02:59:42 +03:00
iiSaLMaN
911094e790 Replace menu button text with "press for menu" on 0ms activation delay 2019-09-26 01:42:56 +03:00
Dean Herbert
f11156c2dc Fix tests not working correctly 2019-09-25 19:30:25 +09:00
Craftplacer
9a687ae8e2
Merge branch 'master' into muted-notification 2019-09-23 01:59:37 +02:00
smoogipoo
db24cfbead Merge remote-tracking branch 'origin/master' into auto-restart-mod-perfect
# Conflicts:
#	osu.Game/Screens/Play/Player.cs
2019-09-19 17:57:04 +09:00
smoogipoo
c76e27549a Remove spacing 2019-09-19 14:56:52 +09:00
iiSaLMaN
da4d83063e Simplify LINQ expression 2019-09-19 08:31:11 +03:00
iiSaLMaN
e793854735 Invert BypassFail usage 2019-09-19 08:00:41 +03:00
iiSaLMaN
9de0bcae1e Check for blocking fail mods by default 2019-09-19 07:58:54 +03:00
Craftplacer
c3221e1a36 Prepare classes for player loader test scene 2019-09-18 23:27:26 +02:00
iiSaLMaN
775b90e066 Bypass fail on replays 2019-09-18 22:49:48 +03:00
iiSaLMaN
ecd721e8c5 Add bypass fail property to Player 2019-09-18 22:49:28 +03:00
Dean Herbert
2fcc8c2d72 Simplify implementation, play fail animation during restart 2019-09-19 01:45:59 +09:00
Dean Herbert
ff3a7c1d13 Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect 2019-09-19 01:36:29 +09:00
Dean Herbert
ec5f420818
Merge branch 'master' into key-counter-fixes 2019-09-17 22:56:34 +09:00
Dean Herbert
77947e8309 Fix rewind tests failing 2019-09-17 22:33:27 +09:00
Dean Herbert
38d85e44be Merge branch 'master' into key-counter-fixes 2019-09-17 22:33:15 +09:00
smoogipoo
f0bcb2b933 Debounce user-requested replay seeks 2019-09-17 16:12:18 +09:00
Craftplacer
220fdd0a04 Make muteWarningShownOnce static
... so it will actually get an instance per osu session.
2019-09-16 06:56:52 +02:00
Craftplacer
cb033591c4
Merge branch 'master' into muted-notification 2019-09-15 17:59:27 +02:00
Craftplacer
ecce12981e Use block body for constructor to fix remaining code inspection issue 2019-09-15 17:47:44 +02:00
Craftplacer
e3884658af Resolve code inspection errors 2019-09-15 17:36:53 +02:00
Dean Herbert
2381b4c003 Move video behind storyboard 2019-09-16 00:20:56 +09:00
Craftplacer
ec788ac09d Make notification only show up once per session 2019-09-15 17:20:07 +02:00
Craftplacer
811a08d18f Use Bindable instead of bool 2019-09-15 16:50:01 +02:00
Craftplacer
00e46fdefe Add check if game is muted by MuteButton 2019-09-15 16:32:23 +02:00
Craftplacer
4a10e6c44e Use ResolvedAttribute for NotificationOverlay 2019-09-15 16:11:45 +02:00
Craftplacer
78931c8e23 Implement notification when user has track or master volume muted
This took around under a hour to implement, it has the same behavior and content from osu!stable.
A notification will show up when the user has either its master or track volume set to the minimum, clicking it will set it to the default values.
2019-09-15 15:59:46 +02:00
Andrei Zavatski
9febeb1f3d Add black background 2019-09-14 06:32:00 +03:00
Andrei Zavatski
a36c808682 Use Fit FillFode 2019-09-14 06:28:59 +03:00
Andrei Zavatski
9a94405b3a Fix video playback is stretched on client resize 2019-09-14 06:05:09 +03:00
Dan Balasescu
b10ce0b12d
Merge branch 'master' into key-counter-fixes 2019-09-13 19:43:33 +09:00
Andrei Zavatski
437e121056 Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video 2019-09-13 13:39:58 +03:00
smoogipoo
cf2f841b4d Fix player not correctly exiting after an unpause 2019-09-13 15:42:58 +09:00
Dean Herbert
831d04f339 Don't use gameplay clock in KeyCounter 2019-09-12 15:48:07 +09:00
Dean Herbert
0cdf125c1e Handle key counter rewinding in a better way
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
cb0cf6e2c5 Remove reset functions 2019-09-12 14:27:52 +09:00
Dean Herbert
158737e001 Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
f9c969788a Fix keys not reaching full brightness as soon as they should 2019-09-12 13:56:23 +09:00
Dean Herbert
88d0756107 Allow global actions to propagate through pause screen 2019-09-06 17:17:30 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Dean Herbert
986ac08397
Fix pause menu keyboard navigation being affected by initial cu… (#6002)
Fix pause menu keyboard navigation being affected by initial cursor hover
2019-09-05 17:27:48 +09:00
Dean Herbert
a1d7291ffa Fix pause menu keyboard navigation being affected by initial cursor hover 2019-09-05 16:31:10 +09:00
smoogipoo
a87a1e6031 Don't redraw certain buffered containers on scale change 2019-09-04 19:38:12 +09:00
Dean Herbert
1802d2efaf Merge remote-tracking branch 'upstream/master' into fix-gameplay-menu-button-hover-ani 2019-09-04 10:35:14 +09:00
Dean Herbert
4cad55cee6 Move hit windows lookup to DrawableRuleset 2019-09-03 13:05:03 +09:00