We may eventually want that encapsulated within `ScrollIntoView`, as it would also come in handy for `GameplayLeaderboard`.
Fix scores not being recalculated in beatmap overlay
Implement difficulty multiplier display for new mod select design
Refactor top local rank test method to be more resilient to slow realm callbacks
Refactor song select test methods to be resilient to slow realm callbacks
Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton`
TestSceneTopLocalRank.TestHighScoreSet
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
TestScenePlaySongSelect
TestSceneBeatmapDownloadButton
Channel
Refactor channel scrolling container to handle non-user scrolls
Implement popup screen title component
ChannelScrollContainer
Until
AddOnce
Not sure this will be accepted and it's likely only ever going to show in tests, but seems to be a better approach to midpoint rounding for this case?
Add basic beatmap offset adjustment
Schedule
EditorMenuBar
GameplayClock