2016-11-14 17:54:24 +08:00
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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2017-04-18 15:05:58 +08:00
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<RootNamespace>osu.Game.Rulesets.Taiko</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Taiko</AssemblyName>
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2017-09-11 11:35:40 +08:00
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2016-11-14 17:54:24 +08:00
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2017-10-14 01:10:21 +08:00
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2016-11-14 17:54:24 +08:00
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2017-02-12 14:42:20 +08:00
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2017-04-16 05:44:08 +08:00
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2016-11-14 17:54:24 +08:00
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2017-10-14 01:10:21 +08:00
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2016-11-14 17:54:24 +08:00
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2017-02-12 14:42:20 +08:00
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2016-11-14 17:54:24 +08:00
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2017-09-18 21:32:49 +08:00
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<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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2017-09-18 23:07:06 +08:00
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<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
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2017-10-23 19:58:50 +08:00
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2017-09-18 21:32:49 +08:00
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2017-11-16 13:51:31 +08:00
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2017-10-23 19:58:50 +08:00
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2016-11-14 17:54:24 +08:00
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</ItemGroup>
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<ItemGroup>
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2017-03-11 23:34:21 +08:00
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
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2017-03-23 18:36:58 +08:00
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
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2017-03-29 17:16:26 +08:00
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<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
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2017-03-23 18:00:18 +08:00
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<Compile Include="Judgements\TaikoJudgement.cs" />
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2017-03-21 17:44:07 +08:00
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<Compile Include="Objects\BarLine.cs" />
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2017-04-04 11:38:55 +08:00
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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2017-04-05 09:37:49 +08:00
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<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
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2017-03-30 14:51:16 +08:00
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<Compile Include="Objects\CentreHit.cs" />
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2017-04-04 11:38:55 +08:00
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<Compile Include="Objects\Drawables\DrawableRimHit.cs" />
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2017-04-05 09:37:49 +08:00
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<Compile Include="Objects\Drawables\DrawableRimHitStrong.cs" />
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2017-04-04 11:38:55 +08:00
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<Compile Include="Objects\Drawables\DrawableCentreHit.cs" />
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2017-04-05 09:37:49 +08:00
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<Compile Include="Objects\Drawables\DrawableCentreHitStrong.cs" />
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<Compile Include="Objects\Drawables\DrawableHitStrong.cs" />
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2017-04-05 09:01:40 +08:00
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<Compile Include="Objects\Drawables\Pieces\ElongatedCirclePiece.cs" />
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2017-04-04 11:38:55 +08:00
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<Compile Include="Objects\Drawables\Pieces\CentreHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawables\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawables\DrawableSwell.cs" />
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<Compile Include="Objects\Drawables\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawables\Pieces\RimHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\SwellSymbolPiece.cs" />
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2017-04-05 09:01:40 +08:00
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<Compile Include="Objects\Drawables\Pieces\TaikoPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\TickPiece.cs" />
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2017-03-17 12:56:14 +08:00
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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2017-03-23 10:21:45 +08:00
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<Compile Include="Objects\Hit.cs" />
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2017-03-30 14:51:16 +08:00
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<Compile Include="Objects\RimHit.cs" />
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2017-03-25 21:01:50 +08:00
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<Compile Include="Objects\Swell.cs" />
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2017-03-31 15:20:31 +08:00
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<Compile Include="Replays\TaikoFramedReplayInputHandler.cs" />
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2017-05-03 10:25:54 +08:00
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<Compile Include="Replays\TaikoAutoGenerator.cs" />
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2017-03-17 12:33:48 +08:00
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<Compile Include="Objects\TaikoHitObject.cs" />
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2017-04-26 14:50:08 +08:00
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<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
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2017-03-27 11:30:31 +08:00
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<Compile Include="TaikoDifficultyCalculator.cs" />
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2016-11-14 17:54:24 +08:00
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<Compile Include="Properties\AssemblyInfo.cs" />
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2017-03-24 08:51:52 +08:00
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<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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2017-08-20 21:21:16 +08:00
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<Compile Include="TaikoInputManager.cs" />
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2017-09-18 21:32:49 +08:00
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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2017-03-21 14:09:54 +08:00
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<Compile Include="UI\HitTarget.cs" />
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<Compile Include="UI\InputDrum.cs" />
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2017-05-24 13:53:28 +08:00
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<Compile Include="UI\KiaiHitExplosion.cs" />
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2017-03-23 18:00:18 +08:00
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<Compile Include="UI\DrawableTaikoJudgement.cs" />
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2017-03-23 12:02:01 +08:00
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<Compile Include="UI\HitExplosion.cs" />
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2017-08-09 12:28:29 +08:00
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<Compile Include="UI\TaikoRulesetContainer.cs" />
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2016-11-14 17:54:24 +08:00
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<Compile Include="UI\TaikoPlayfield.cs" />
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<Compile Include="TaikoRuleset.cs" />
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2017-03-12 21:13:43 +08:00
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<Compile Include="Mods\TaikoMod.cs" />
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2016-11-14 17:54:24 +08:00
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<ItemGroup>
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2016-12-06 17:56:20 +08:00
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<None Include="..\osu.licenseheader">
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<Link>osu.licenseheader</Link>
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</None>
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2017-09-13 19:25:40 +08:00
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<None Include="app.config" />
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2016-11-14 17:54:24 +08:00
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2017-10-23 19:58:50 +08:00
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2016-11-14 17:54:24 +08:00
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2017-09-18 21:32:49 +08:00
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2016-11-14 17:54:24 +08:00
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<Name>osu.Game</Name>
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2017-10-23 19:58:50 +08:00
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<Private>True</Private>
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2016-11-14 17:54:24 +08:00
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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2017-04-12 18:20:30 +08:00
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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2016-11-14 17:54:24 +08:00
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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-->
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</Project>
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