2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Mania.Objects;
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2017-04-17 14:44:46 +08:00
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using System;
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2018-01-03 17:44:25 +08:00
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using System.Linq;
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2017-05-17 12:07:56 +08:00
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using System.Collections.Generic;
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2020-09-17 16:40:05 +08:00
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using System.Threading;
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2017-05-17 12:07:56 +08:00
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using osu.Game.Beatmaps;
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2024-12-06 15:01:21 +08:00
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using osu.Game.Beatmaps.Legacy;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Objects;
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2017-05-17 12:07:56 +08:00
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using osu.Game.Rulesets.Objects.Types;
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2017-05-19 15:31:05 +08:00
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using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
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2017-05-19 19:57:20 +08:00
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using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
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2024-03-28 21:39:15 +08:00
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using osu.Game.Rulesets.Mods;
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2024-12-06 15:01:21 +08:00
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using osu.Game.Rulesets.Objects.Legacy;
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2023-10-02 14:53:05 +08:00
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using osu.Game.Rulesets.Scoring.Legacy;
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2022-04-28 16:46:00 +08:00
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using osu.Game.Utils;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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2018-04-13 17:19:50 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
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{
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/// <summary>
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/// Maximum number of previous notes to consider for density calculation.
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/// </summary>
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private const int max_notes_for_density = 7;
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2018-04-13 17:19:50 +08:00
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2024-03-28 21:32:27 +08:00
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/// <summary>
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/// The total number of columns.
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/// </summary>
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public int TotalColumns => TargetColumns * (Dual ? 2 : 1);
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/// <summary>
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/// The number of columns per-stage.
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/// </summary>
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public int TargetColumns;
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/// <summary>
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/// Whether to double the number of stages.
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/// </summary>
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2019-02-28 22:40:03 +08:00
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public bool Dual;
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/// <summary>
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/// Whether the beatmap instantiated with is for the mania ruleset.
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/// </summary>
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public readonly bool IsForCurrentRuleset;
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2018-06-15 19:52:09 +08:00
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// Internal for testing purposes
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internal readonly LegacyRandom Random;
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private Pattern lastPattern = new Pattern();
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2019-12-24 15:02:16 +08:00
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public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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: this(beatmap, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap), ruleset)
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{
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}
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private ManiaBeatmapConverter(IBeatmap? beatmap, LegacyBeatmapConversionDifficultyInfo difficulty, Ruleset ruleset)
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: base(beatmap!, ruleset)
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{
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IsForCurrentRuleset = difficulty.SourceRuleset.Equals(ruleset.RulesetInfo);
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Random = new LegacyRandom((int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate));
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TargetColumns = getColumnCount(difficulty);
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2018-05-07 10:23:29 +08:00
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2023-10-02 14:53:05 +08:00
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if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
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{
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TargetColumns /= 2;
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Dual = true;
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}
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2020-10-14 16:53:28 +08:00
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2024-03-28 21:39:15 +08:00
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static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
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{
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double roundedCircleSize = Math.Round(difficulty.CircleSize);
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2023-12-09 21:09:49 +08:00
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2024-03-28 21:39:15 +08:00
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if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
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return (int)Math.Max(1, roundedCircleSize);
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double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
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if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
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{
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int countSliderOrSpinner = difficulty.EndTimeObjectCount;
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// In osu!stable, this division appears as if it happens on floats, but due to release-mode
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// optimisations, it actually ends up happening on doubles.
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double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
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if (percentSpecialObjects < 0.2)
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return 7;
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if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
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return roundedOverallDifficulty > 5 ? 7 : 6;
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if (percentSpecialObjects > 0.6)
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return roundedOverallDifficulty > 4 ? 5 : 4;
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}
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return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
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}
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2023-10-02 14:53:05 +08:00
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}
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public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList<Mod>? mods = null)
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2017-08-22 12:01:51 +08:00
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{
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var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset());
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2018-04-13 17:19:50 +08:00
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2024-03-28 21:39:15 +08:00
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if (mods != null)
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{
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foreach (var m in mods.OfType<IApplicableToBeatmapConverter>())
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m.ApplyToBeatmapConverter(converter);
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}
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2018-04-13 17:19:50 +08:00
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2024-03-28 21:39:15 +08:00
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return converter.TotalColumns;
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2017-03-11 23:34:21 +08:00
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}
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2018-04-13 17:19:50 +08:00
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2024-03-28 21:39:15 +08:00
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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2019-02-28 18:07:43 +08:00
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protected override Beatmap<ManiaHitObject> CreateBeatmap()
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{
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ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns));
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2019-02-28 18:07:43 +08:00
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2019-03-01 13:30:58 +08:00
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if (Dual)
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2022-10-05 18:14:31 +08:00
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beatmap.Stages.Add(new StageDefinition(TargetColumns));
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2019-02-28 18:07:43 +08:00
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return beatmap;
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}
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2020-09-17 16:40:05 +08:00
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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2024-12-06 16:45:19 +08:00
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LegacyHitObjectType legacyType;
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switch (original)
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2017-05-19 14:57:32 +08:00
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{
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case ManiaHitObject maniaObj:
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{
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yield return maniaObj;
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2019-02-28 12:31:40 +08:00
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2024-12-06 16:45:19 +08:00
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yield break;
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}
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2018-04-13 17:19:50 +08:00
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2024-12-06 16:45:19 +08:00
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case IHasLegacyHitObjectType legacy:
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legacyType = legacy.LegacyType & LegacyHitObjectType.ObjectTypes;
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break;
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case IHasPath:
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legacyType = LegacyHitObjectType.Slider;
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break;
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case IHasDuration:
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legacyType = LegacyHitObjectType.Hold;
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break;
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default:
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legacyType = LegacyHitObjectType.Circle;
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break;
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}
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2018-04-13 17:19:50 +08:00
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2024-12-06 15:01:21 +08:00
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double startTime = original.StartTime;
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double endTime = (original as IHasDuration)?.EndTime ?? startTime;
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Vector2 position = (original as IHasPosition)?.Position ?? Vector2.Zero;
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2018-04-13 17:19:50 +08:00
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2024-12-06 15:21:59 +08:00
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PatternGenerator conversion;
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2018-04-13 17:19:50 +08:00
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2024-12-06 16:45:19 +08:00
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switch (legacyType)
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2018-06-15 19:52:09 +08:00
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{
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2024-12-06 15:01:21 +08:00
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case LegacyHitObjectType.Circle:
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if (IsForCurrentRuleset)
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{
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2024-12-06 15:05:51 +08:00
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conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
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2024-12-06 15:01:21 +08:00
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recordNote(startTime, position);
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}
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else
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{
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2024-12-06 15:27:31 +08:00
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// Note: The density is used during the pattern generator constructor, and intentionally computed first.
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2024-12-06 15:01:21 +08:00
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computeDensity(startTime);
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2024-12-06 16:16:04 +08:00
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conversion = new HitCirclePatternGenerator(Random, original, beatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair);
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2024-12-06 15:01:21 +08:00
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recordNote(startTime, position);
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}
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2019-11-12 18:16:51 +08:00
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2024-12-06 15:01:21 +08:00
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break;
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2019-11-12 18:16:51 +08:00
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2024-12-06 15:01:21 +08:00
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case LegacyHitObjectType.Slider:
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if (IsForCurrentRuleset)
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2019-11-12 18:16:51 +08:00
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{
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2024-12-06 15:05:51 +08:00
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conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
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2024-12-06 15:01:21 +08:00
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recordNote(original.StartTime, position);
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2019-11-12 18:16:51 +08:00
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}
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2024-12-06 15:01:21 +08:00
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else
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{
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2024-12-06 16:16:04 +08:00
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var generator = new SliderPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
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2024-12-06 15:01:21 +08:00
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conversion = generator;
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2018-06-15 19:52:36 +08:00
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2024-12-06 15:01:21 +08:00
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for (int i = 0; i <= generator.SpanCount; i++)
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{
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double time = original.StartTime + generator.SegmentDuration * i;
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2019-11-12 18:16:51 +08:00
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2024-12-06 15:01:21 +08:00
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recordNote(time, position);
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computeDensity(time);
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}
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}
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2019-11-12 18:16:51 +08:00
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break;
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2018-06-15 19:52:36 +08:00
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2024-12-06 15:01:21 +08:00
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case LegacyHitObjectType.Spinner:
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2024-12-06 15:27:31 +08:00
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// Note: Some older mania-specific beatmaps can have spinners that are converted rather than passed through.
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// Newer beatmaps will usually use the "hold" hitobject type below.
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2024-12-06 16:16:04 +08:00
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conversion = new SpinnerPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
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2024-12-06 15:01:21 +08:00
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recordNote(endTime, new Vector2(256, 192));
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computeDensity(endTime);
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break;
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2018-04-13 17:19:50 +08:00
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2024-12-06 15:01:21 +08:00
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case LegacyHitObjectType.Hold:
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2024-12-06 15:05:51 +08:00
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conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
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2024-12-06 15:01:21 +08:00
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recordNote(endTime, position);
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computeDensity(endTime);
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2019-11-12 18:16:51 +08:00
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break;
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2018-04-13 17:19:50 +08:00
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2024-12-06 15:01:21 +08:00
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default:
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2024-12-06 16:45:19 +08:00
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throw new ArgumentException($"Invalid legacy object type: {legacyType}", nameof(original));
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2024-12-06 15:01:21 +08:00
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}
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2018-04-13 17:19:50 +08:00
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2018-06-15 21:10:57 +08:00
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foreach (var newPattern in conversion.Generate())
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{
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2024-12-06 16:16:04 +08:00
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lastPattern = conversion is SpinnerPatternGenerator ? lastPattern : newPattern;
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lastStair = (conversion as HitCirclePatternGenerator)?.StairType ?? lastStair;
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2018-04-13 17:19:50 +08:00
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2018-06-15 21:10:57 +08:00
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foreach (var obj in newPattern.HitObjects)
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yield return obj;
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}
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2017-05-19 15:31:05 +08:00
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}
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2018-04-13 17:19:50 +08:00
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2024-12-06 15:01:21 +08:00
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private readonly LimitedCapacityQueue<double> prevNoteTimes = new LimitedCapacityQueue<double>(max_notes_for_density);
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private double density = int.MaxValue;
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private void computeDensity(double newNoteTime)
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{
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prevNoteTimes.Enqueue(newNoteTime);
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if (prevNoteTimes.Count >= 2)
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density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
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}
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private double lastTime;
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private Vector2 lastPosition;
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private PatternType lastStair = PatternType.Stair;
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private void recordNote(double time, Vector2 position)
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{
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lastTime = time;
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lastPosition = position;
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}
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2017-03-11 23:34:21 +08:00
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}
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}
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