mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 21:02:56 +08:00
ec8b320e21
Also used in some tests (e.g. beatmaps containing `HitCircle`s).
253 lines
9.7 KiB
C#
253 lines
9.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Legacy;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
|
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Legacy;
|
|
using osu.Game.Rulesets.Scoring.Legacy;
|
|
using osu.Game.Utils;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Beatmaps
|
|
{
|
|
public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
|
|
{
|
|
/// <summary>
|
|
/// Maximum number of previous notes to consider for density calculation.
|
|
/// </summary>
|
|
private const int max_notes_for_density = 7;
|
|
|
|
/// <summary>
|
|
/// The total number of columns.
|
|
/// </summary>
|
|
public int TotalColumns => TargetColumns * (Dual ? 2 : 1);
|
|
|
|
/// <summary>
|
|
/// The number of columns per-stage.
|
|
/// </summary>
|
|
public int TargetColumns;
|
|
|
|
/// <summary>
|
|
/// Whether to double the number of stages.
|
|
/// </summary>
|
|
public bool Dual;
|
|
|
|
/// <summary>
|
|
/// Whether the beatmap instantiated with is for the mania ruleset.
|
|
/// </summary>
|
|
public readonly bool IsForCurrentRuleset;
|
|
|
|
// Internal for testing purposes
|
|
internal readonly LegacyRandom Random;
|
|
|
|
private Pattern lastPattern = new Pattern();
|
|
|
|
public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
|
: this(beatmap, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap), ruleset)
|
|
{
|
|
}
|
|
|
|
private ManiaBeatmapConverter(IBeatmap? beatmap, LegacyBeatmapConversionDifficultyInfo difficulty, Ruleset ruleset)
|
|
: base(beatmap!, ruleset)
|
|
{
|
|
IsForCurrentRuleset = difficulty.SourceRuleset.Equals(ruleset.RulesetInfo);
|
|
Random = new LegacyRandom((int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate));
|
|
TargetColumns = getColumnCount(difficulty);
|
|
|
|
if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
|
|
{
|
|
TargetColumns /= 2;
|
|
Dual = true;
|
|
}
|
|
|
|
static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
|
|
{
|
|
double roundedCircleSize = Math.Round(difficulty.CircleSize);
|
|
|
|
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
|
|
return (int)Math.Max(1, roundedCircleSize);
|
|
|
|
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
|
|
|
|
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
|
|
{
|
|
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
|
|
|
|
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
|
|
// optimisations, it actually ends up happening on doubles.
|
|
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
|
|
|
|
if (percentSpecialObjects < 0.2)
|
|
return 7;
|
|
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
|
return roundedOverallDifficulty > 5 ? 7 : 6;
|
|
if (percentSpecialObjects > 0.6)
|
|
return roundedOverallDifficulty > 4 ? 5 : 4;
|
|
}
|
|
|
|
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
|
}
|
|
}
|
|
|
|
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList<Mod>? mods = null)
|
|
{
|
|
var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset());
|
|
|
|
if (mods != null)
|
|
{
|
|
foreach (var m in mods.OfType<IApplicableToBeatmapConverter>())
|
|
m.ApplyToBeatmapConverter(converter);
|
|
}
|
|
|
|
return converter.TotalColumns;
|
|
}
|
|
|
|
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
|
|
|
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
|
{
|
|
ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns));
|
|
|
|
if (Dual)
|
|
beatmap.Stages.Add(new StageDefinition(TargetColumns));
|
|
|
|
return beatmap;
|
|
}
|
|
|
|
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
|
|
{
|
|
LegacyHitObjectType legacyType;
|
|
|
|
switch (original)
|
|
{
|
|
case ManiaHitObject maniaObj:
|
|
{
|
|
yield return maniaObj;
|
|
|
|
yield break;
|
|
}
|
|
|
|
case IHasLegacyHitObjectType legacy:
|
|
legacyType = legacy.LegacyType & LegacyHitObjectType.ObjectTypes;
|
|
break;
|
|
|
|
case IHasPath:
|
|
legacyType = LegacyHitObjectType.Slider;
|
|
break;
|
|
|
|
case IHasDuration:
|
|
legacyType = LegacyHitObjectType.Hold;
|
|
break;
|
|
|
|
default:
|
|
legacyType = LegacyHitObjectType.Circle;
|
|
break;
|
|
}
|
|
|
|
double startTime = original.StartTime;
|
|
double endTime = (original as IHasDuration)?.EndTime ?? startTime;
|
|
Vector2 position = (original as IHasPosition)?.Position ?? Vector2.Zero;
|
|
|
|
PatternGenerator conversion;
|
|
|
|
switch (legacyType)
|
|
{
|
|
case LegacyHitObjectType.Circle:
|
|
if (IsForCurrentRuleset)
|
|
{
|
|
conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
|
|
recordNote(startTime, position);
|
|
}
|
|
else
|
|
{
|
|
// Note: The density is used during the pattern generator constructor, and intentionally computed first.
|
|
computeDensity(startTime);
|
|
conversion = new HitCirclePatternGenerator(Random, original, beatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair);
|
|
recordNote(startTime, position);
|
|
}
|
|
|
|
break;
|
|
|
|
case LegacyHitObjectType.Slider:
|
|
if (IsForCurrentRuleset)
|
|
{
|
|
conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
|
|
recordNote(original.StartTime, position);
|
|
}
|
|
else
|
|
{
|
|
var generator = new SliderPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
|
|
conversion = generator;
|
|
|
|
for (int i = 0; i <= generator.SpanCount; i++)
|
|
{
|
|
double time = original.StartTime + generator.SegmentDuration * i;
|
|
|
|
recordNote(time, position);
|
|
computeDensity(time);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case LegacyHitObjectType.Spinner:
|
|
// Note: Some older mania-specific beatmaps can have spinners that are converted rather than passed through.
|
|
// Newer beatmaps will usually use the "hold" hitobject type below.
|
|
conversion = new SpinnerPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
|
|
recordNote(endTime, new Vector2(256, 192));
|
|
computeDensity(endTime);
|
|
break;
|
|
|
|
case LegacyHitObjectType.Hold:
|
|
conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
|
|
recordNote(endTime, position);
|
|
computeDensity(endTime);
|
|
break;
|
|
|
|
default:
|
|
throw new ArgumentException($"Invalid legacy object type: {legacyType}", nameof(original));
|
|
}
|
|
|
|
foreach (var newPattern in conversion.Generate())
|
|
{
|
|
lastPattern = conversion is SpinnerPatternGenerator ? lastPattern : newPattern;
|
|
lastStair = (conversion as HitCirclePatternGenerator)?.StairType ?? lastStair;
|
|
|
|
foreach (var obj in newPattern.HitObjects)
|
|
yield return obj;
|
|
}
|
|
}
|
|
|
|
private readonly LimitedCapacityQueue<double> prevNoteTimes = new LimitedCapacityQueue<double>(max_notes_for_density);
|
|
private double density = int.MaxValue;
|
|
|
|
private void computeDensity(double newNoteTime)
|
|
{
|
|
prevNoteTimes.Enqueue(newNoteTime);
|
|
|
|
if (prevNoteTimes.Count >= 2)
|
|
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
|
}
|
|
|
|
private double lastTime;
|
|
private Vector2 lastPosition;
|
|
private PatternType lastStair = PatternType.Stair;
|
|
|
|
private void recordNote(double time, Vector2 position)
|
|
{
|
|
lastTime = time;
|
|
lastPosition = position;
|
|
}
|
|
}
|
|
}
|