2019-09-11 17:12:43 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-01-24 16:43:03 +08:00
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2018-07-02 11:31:41 +08:00
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using osu.Framework.Allocation;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2022-10-04 18:27:16 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2020-07-29 14:36:42 +08:00
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using osu.Framework.Graphics.Pooling;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Input.Bindings;
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2021-09-16 17:26:12 +08:00
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using osu.Framework.Input.Events;
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2022-10-06 19:17:35 +08:00
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using osu.Framework.Platform;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Skinning;
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2018-06-07 19:49:06 +08:00
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.UI.Scrolling;
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2020-03-30 22:14:30 +08:00
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using osu.Game.Skinning;
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2018-11-26 09:44:48 +08:00
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using osuTK;
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using osuTK.Graphics;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Mania.UI
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{
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[Cached]
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public partial class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>
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{
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public const float COLUMN_WIDTH = 80;
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public const float SPECIAL_COLUMN_WIDTH = 70;
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2018-11-12 17:24:18 +08:00
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/// <summary>
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/// The index of this column as part of the whole playfield.
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/// </summary>
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public readonly int Index;
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public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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public readonly ColumnHitObjectArea HitObjectArea;
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internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
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private DrawablePool<PoolableHitExplosion> hitExplosionPool;
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private readonly OrderedHitPolicy hitPolicy;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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private GameplaySampleTriggerSource sampleTriggerSource;
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/// <summary>
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/// Whether this is a special (ie. scratch) column.
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/// </summary>
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public readonly bool IsSpecial;
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
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public Column(int index, bool isSpecial)
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{
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Index = index;
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IsSpecial = isSpecial;
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RelativeSizeAxes = Axes.Y;
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Width = COLUMN_WIDTH;
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
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}
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2022-10-05 18:51:18 +08:00
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[Resolved]
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private ISkinSource skin { get; set; }
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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SkinnableDrawable keyArea;
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skin.SourceChanged += onSourceChanged;
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onSourceChanged();
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Drawable background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both,
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};
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InternalChildren = new[]
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{
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hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
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sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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HitObjectArea,
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keyArea = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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{
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RelativeSizeAxes = Axes.Both,
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},
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background,
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TopLevelContainer,
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new ColumnTouchInputArea(this)
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};
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applyGameWideClock(background);
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applyGameWideClock(keyArea);
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TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
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RegisterPool<Note, DrawableNote>(10, 50);
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RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
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RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
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RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
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RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
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// Some elements don't handle rewind correctly and fixing them is non-trivial.
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// In the future we need a better solution to this, but as a temporary work-around, give these components the game-wide
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// clock so they don't need to worry about rewind.
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// This only works because they handle OnPressed/OnReleased which results in a correct state while rewinding.
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//
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// This is kinda dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
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void applyGameWideClock(Drawable drawable)
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{
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drawable.Clock = host.UpdateThread.Clock;
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drawable.ProcessCustomClock = false;
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}
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}
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private void onSourceChanged()
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{
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AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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NewResult += OnNewResult;
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}
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protected override void Dispose(bool isDisposing)
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{
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// must happen before children are disposed in base call to prevent illegal accesses to the hit explosion pool.
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NewResult -= OnNewResult;
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base.Dispose(isDisposing);
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if (skin != null)
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skin.SourceChanged -= onSourceChanged;
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}
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2018-07-11 16:07:14 +08:00
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IBindable<ManiaAction>>(Action);
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return dependencies;
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}
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protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
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base.OnNewDrawableHitObject(drawableHitObject);
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DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
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2022-10-07 17:25:07 +08:00
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maniaObject.AccentColour.BindTo(AccentColour);
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maniaObject.CheckHittable = hitPolicy.IsHittable;
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2018-11-19 15:20:21 +08:00
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}
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2018-08-06 09:54:16 +08:00
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (result.IsHit)
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hitPolicy.HandleHit(judgedObject);
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2020-11-17 12:37:58 +08:00
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if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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2020-07-29 15:14:19 +08:00
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
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2021-09-16 17:26:12 +08:00
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public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
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{
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if (e.Action != Action.Value)
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return false;
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2021-08-24 17:23:02 +08:00
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sampleTriggerSource.Play();
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return true;
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}
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2021-09-16 17:26:12 +08:00
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public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
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{
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}
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2018-11-13 13:13:29 +08:00
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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2022-11-24 13:32:20 +08:00
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public partial class ColumnTouchInputArea : Drawable
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{
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private readonly Column column;
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[Resolved(canBeNull: true)]
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private ManiaInputManager maniaInputManager { get; set; }
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private KeyBindingContainer<ManiaAction> keyBindingContainer;
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public ColumnTouchInputArea(Column column)
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{
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RelativeSizeAxes = Axes.Both;
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this.column = column;
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}
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protected override void LoadComplete()
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{
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keyBindingContainer = maniaInputManager?.KeyBindingContainer;
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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keyBindingContainer?.TriggerPressed(column.Action.Value);
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return true;
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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keyBindingContainer?.TriggerReleased(column.Action.Value);
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}
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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