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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
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using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
{
private const float beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly EditorClock editorClock;
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))]
private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset())
{
// Just used for the snap implementation, so let's hide from vision.
AlwaysPresent = true,
Alpha = 0,
};
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private OsuDistanceSnapGrid grid;
public TestSceneOsuDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
});
editorClock = new EditorClock(editorBeatmap);
base.Content.Children = new Drawable[]
{
snapProvider,
Content
};
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}
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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[SetUp]
public void Setup() => Schedule(() =>
{
editorBeatmap.Difficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
snapProvider.DistanceSpacingMultiplier.Value = 1;
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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}
[TestCase(1.0f)]
[TestCase(2.0f)]
[TestCase(0.5f)]
public void TestDistanceSpacing(float multiplier)
{
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AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
}
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[Test]
public void TestCursorInCentre()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
assertSnappedDistance(beat_length);
}
[Test]
public void TestCursorAlmostInCentre()
{
AddStep("move mouse to almost centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position) + new Vector2(1)));
assertSnappedDistance(beat_length);
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}
[Test]
public void TestCursorBeforeMovementPoint()
{
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.45f)));
assertSnappedDistance(beat_length);
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}
[Test]
public void TestCursorAfterMovementPoint()
{
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.55f)));
assertSnappedDistance(beat_length * 2);
}
[TestCase(0.5f, beat_length * 2)]
[TestCase(1, beat_length * 2)]
[TestCase(1.5f, beat_length * 1.5f)]
[TestCase(2f, beat_length * 2)]
public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance)
{
AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
assertSnappedDistance(expectedDistance);
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}
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[Test]
public void TestLimitedDistance()
{
AddStep("create limited grid", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 3f)));
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assertSnappedDistance(beat_length);
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}
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private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
{
Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
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return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
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});
private class SnappingCursorContainer : CompositeDrawable
{
public Func<Vector2, Vector2> GetSnapPosition;
private readonly Drawable cursor;
private InputManager inputManager;
public override bool HandlePositionalInput => true;
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public SnappingCursorContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = cursor = new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(50),
Colour = Color4.Red
};
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
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}
protected override void Update()
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{
base.Update();
cursor.Position = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
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}
}
}
}