2019-01-24 16:43:03 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
2019-03-06 19:30:14 +08:00
using System ;
2019-04-08 17:32:05 +08:00
using System.Collections.Generic ;
2021-05-11 16:48:08 +08:00
using System.Linq ;
2017-03-11 13:27:18 +08:00
using osu.Framework.Allocation ;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables ;
2021-05-11 11:42:32 +08:00
using osu.Framework.Extensions.EnumExtensions ;
2019-12-12 14:05:29 +08:00
using osu.Framework.Extensions.IEnumerableExtensions ;
2017-03-11 13:27:18 +08:00
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
2020-10-30 13:19:40 +08:00
using osu.Framework.Input.Bindings ;
2021-09-16 17:26:12 +08:00
using osu.Framework.Input.Events ;
2017-03-11 13:27:18 +08:00
using osu.Game.Configuration ;
2020-10-30 13:19:40 +08:00
using osu.Game.Input.Bindings ;
2017-04-02 21:18:01 +08:00
using osu.Game.Overlays ;
using osu.Game.Overlays.Notifications ;
2019-04-08 17:32:05 +08:00
using osu.Game.Rulesets.Mods ;
2022-02-03 13:50:40 +08:00
using osu.Game.Rulesets.Scoring ;
2017-05-05 12:00:05 +08:00
using osu.Game.Rulesets.UI ;
using osu.Game.Screens.Play.HUD ;
2022-08-15 02:12:11 +08:00
using osu.Game.Screens.Play.HUD.ClicksPerSecond ;
2021-04-30 11:42:32 +08:00
using osu.Game.Skinning ;
2018-11-20 15:51:59 +08:00
using osuTK ;
2018-04-13 17:19:50 +08:00
2017-05-05 12:00:05 +08:00
namespace osu.Game.Screens.Play
2017-03-11 13:27:18 +08:00
{
2020-10-14 16:21:56 +08:00
[Cached]
2021-05-10 21:43:48 +08:00
public class HUDOverlay : Container , IKeyBindingHandler < GlobalAction >
2017-03-11 13:27:18 +08:00
{
2021-04-14 13:25:16 +08:00
public const float FADE_DURATION = 300 ;
2020-10-15 15:56:05 +08:00
2021-04-14 13:25:16 +08:00
public const Easing FADE_EASING = Easing . OutQuint ;
2018-04-13 17:19:50 +08:00
2020-12-22 18:09:59 +08:00
/// <summary>
/// The total height of all the top of screen scoring elements.
/// </summary>
public float TopScoringElementsHeight { get ; private set ; }
2021-05-17 17:26:30 +08:00
/// <summary>
/// The total height of all the bottom of screen scoring elements.
/// </summary>
public float BottomScoringElementsHeight { get ; private set ; }
2019-03-26 10:28:43 +08:00
public readonly KeyCounterDisplay KeyCounter ;
2017-05-05 12:00:05 +08:00
public readonly ModDisplay ModDisplay ;
2018-11-07 00:47:02 +08:00
public readonly HoldForMenuButton HoldToQuit ;
2018-01-14 03:25:09 +08:00
public readonly PlayerSettingsOverlay PlayerSettingsOverlay ;
2018-04-13 17:19:50 +08:00
2022-08-15 00:53:00 +08:00
[Cached]
2022-08-15 02:12:11 +08:00
private readonly ClicksPerSecondCalculator clicksPerSecondCalculator ;
2022-08-09 03:27:46 +08:00
2021-12-10 13:15:00 +08:00
public Bindable < bool > ShowHealthBar = new Bindable < bool > ( true ) ;
2019-07-07 04:30:53 +08:00
2019-05-09 17:06:11 +08:00
private readonly DrawableRuleset drawableRuleset ;
private readonly IReadOnlyList < Mod > mods ;
2019-12-12 14:05:29 +08:00
/// <summary>
/// Whether the elements that can optionally be hidden should be visible.
/// </summary>
public Bindable < bool > ShowHud { get ; } = new BindableBool ( ) ;
2020-07-22 11:41:06 +08:00
private Bindable < HUDVisibilityMode > configVisibilityMode ;
2019-12-12 14:05:29 +08:00
2018-01-17 16:37:14 +08:00
private readonly BindableBool replayLoaded = new BindableBool ( ) ;
2018-04-13 17:19:50 +08:00
2017-04-03 19:58:38 +08:00
private static bool hasShownNotificationOnce ;
2018-04-13 17:19:50 +08:00
2020-10-14 18:16:25 +08:00
private readonly FillFlowContainer bottomRightElements ;
2020-10-15 16:11:02 +08:00
private readonly FillFlowContainer topRightElements ;
2019-07-07 04:30:53 +08:00
2022-04-26 10:19:19 +08:00
internal readonly IBindable < bool > IsPlaying = new Bindable < bool > ( ) ;
2020-07-22 11:41:06 +08:00
2022-05-11 15:09:16 +08:00
public IBindable < bool > HoldingForHUD = > holdingForHUD ;
private readonly BindableBool holdingForHUD = new BindableBool ( ) ;
2020-10-30 13:19:40 +08:00
2021-05-13 16:07:38 +08:00
private readonly SkinnableTargetContainer mainComponents ;
2021-05-11 11:42:32 +08:00
2021-08-16 11:57:45 +08:00
private IEnumerable < Drawable > hideTargets = > new Drawable [ ] { mainComponents , KeyCounter , topRightElements } ;
2019-12-12 14:05:29 +08:00
2021-05-07 16:27:34 +08:00
public HUDOverlay ( DrawableRuleset drawableRuleset , IReadOnlyList < Mod > mods )
2017-03-11 13:27:18 +08:00
{
2019-05-09 17:06:11 +08:00
this . drawableRuleset = drawableRuleset ;
this . mods = mods ;
2017-03-11 13:27:18 +08:00
RelativeSizeAxes = Axes . Both ;
2018-04-13 17:19:50 +08:00
2019-01-17 15:00:11 +08:00
Children = new Drawable [ ]
2017-03-11 13:27:18 +08:00
{
2021-05-07 16:27:34 +08:00
CreateFailingLayer ( ) ,
2022-06-14 17:22:23 +08:00
mainComponents = new MainComponentsContainer
{
AlwaysPresent = true ,
} ,
2020-10-15 16:11:02 +08:00
topRightElements = new FillFlowContainer
{
Anchor = Anchor . TopRight ,
Origin = Anchor . TopRight ,
2022-06-15 00:04:43 +08:00
AlwaysPresent = true ,
2020-10-15 16:11:02 +08:00
Margin = new MarginPadding ( 10 ) ,
Spacing = new Vector2 ( 10 ) ,
AutoSizeAxes = Axes . Both ,
Direction = FillDirection . Vertical ,
Children = new Drawable [ ]
{
2019-01-17 15:00:11 +08:00
ModDisplay = CreateModsContainer ( ) ,
2019-12-12 13:19:04 +08:00
PlayerSettingsOverlay = CreatePlayerSettingsOverlay ( ) ,
2019-01-17 15:00:11 +08:00
}
} ,
2020-10-14 17:51:53 +08:00
bottomRightElements = new FillFlowContainer
2017-04-03 16:41:17 +08:00
{
2019-01-17 15:00:11 +08:00
Anchor = Anchor . BottomRight ,
Origin = Anchor . BottomRight ,
2020-10-15 16:11:02 +08:00
Margin = new MarginPadding ( 10 ) ,
Spacing = new Vector2 ( 10 ) ,
2019-01-17 15:00:11 +08:00
AutoSizeAxes = Axes . Both ,
2020-10-15 15:56:05 +08:00
LayoutDuration = FADE_DURATION / 2 ,
LayoutEasing = FADE_EASING ,
2019-01-17 15:00:11 +08:00
Direction = FillDirection . Vertical ,
Children = new Drawable [ ]
2018-05-22 15:45:42 +08:00
{
2019-03-05 12:26:54 +08:00
KeyCounter = CreateKeyCounter ( ) ,
2019-01-17 15:00:11 +08:00
HoldToQuit = CreateHoldForMenuButton ( ) ,
2018-05-22 15:45:42 +08:00
}
2022-08-09 03:27:46 +08:00
} ,
2022-08-15 02:12:11 +08:00
clicksPerSecondCalculator = new ClicksPerSecondCalculator ( )
2019-01-17 15:00:11 +08:00
} ;
2019-05-09 17:06:11 +08:00
}
2018-04-13 17:19:50 +08:00
2019-05-09 17:06:11 +08:00
[BackgroundDependencyLoader(true)]
2022-08-11 17:58:30 +08:00
private void load ( OsuConfigManager config , INotificationOverlay notificationOverlay )
2019-05-09 17:06:11 +08:00
{
2019-12-12 15:09:42 +08:00
if ( drawableRuleset ! = null )
{
BindDrawableRuleset ( drawableRuleset ) ;
}
2018-04-13 17:19:50 +08:00
2019-04-08 17:32:05 +08:00
ModDisplay . Current . Value = mods ;
2018-04-13 17:19:50 +08:00
2020-07-22 11:41:06 +08:00
configVisibilityMode = config . GetBindable < HUDVisibilityMode > ( OsuSetting . HUDVisibilityMode ) ;
2019-12-12 14:05:29 +08:00
2020-07-22 11:41:06 +08:00
if ( configVisibilityMode . Value = = HUDVisibilityMode . Never & & ! hasShownNotificationOnce )
2019-12-12 14:05:29 +08:00
{
hasShownNotificationOnce = true ;
notificationOverlay ? . Post ( new SimpleNotification
{
2020-12-01 10:38:16 +08:00
Text = $"The score overlay is currently disabled. You can toggle this by pressing {config.LookupKeyBindings(GlobalAction.ToggleInGameInterface)}."
2019-12-12 14:05:29 +08:00
} ) ;
}
// start all elements hidden
hideTargets . ForEach ( d = > d . Hide ( ) ) ;
}
2022-05-11 15:09:16 +08:00
public override void Hide ( ) = >
throw new InvalidOperationException ( $"{nameof(HUDOverlay)} should not be hidden as it will remove the ability of a user to quit. Use {nameof(ShowHud)} instead." ) ;
2019-12-12 14:05:29 +08:00
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
2020-10-15 15:56:05 +08:00
ShowHud . BindValueChanged ( visible = > hideTargets . ForEach ( d = > d . FadeTo ( visible . NewValue ? 1 : 0 , FADE_DURATION , FADE_EASING ) ) ) ;
2018-04-13 17:19:50 +08:00
2022-05-11 15:09:16 +08:00
holdingForHUD . BindValueChanged ( _ = > updateVisibility ( ) ) ;
2022-04-26 10:19:19 +08:00
IsPlaying . BindValueChanged ( _ = > updateVisibility ( ) ) ;
2020-07-22 11:41:06 +08:00
configVisibilityMode . BindValueChanged ( _ = > updateVisibility ( ) , true ) ;
2018-04-13 17:19:50 +08:00
2019-05-10 14:39:25 +08:00
replayLoaded . BindValueChanged ( replayLoadedValueChanged , true ) ;
2018-01-17 20:52:57 +08:00
}
2018-04-13 17:19:50 +08:00
2020-10-14 17:51:53 +08:00
protected override void Update ( )
{
base . Update ( ) ;
2020-10-15 16:11:02 +08:00
2021-05-17 17:26:30 +08:00
Vector2 ? lowestTopScreenSpace = null ;
Vector2 ? highestBottomScreenSpace = null ;
2021-05-11 11:42:32 +08:00
2021-05-11 16:48:08 +08:00
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
foreach ( var element in mainComponents . Components . Cast < Drawable > ( ) )
2021-05-11 11:42:32 +08:00
{
2021-05-11 16:48:08 +08:00
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
2021-05-23 21:21:27 +08:00
if ( element . Anchor . HasFlagFast ( Anchor . TopRight ) | | ( element . Anchor . HasFlagFast ( Anchor . y0 ) & & element . RelativeSizeAxes = = Axes . X ) )
2021-05-17 17:26:30 +08:00
{
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if ( element is LegacyHealthDisplay )
continue ;
2020-10-15 17:30:44 +08:00
2021-05-17 17:26:30 +08:00
var bottomRight = element . ScreenSpaceDrawQuad . BottomRight ;
if ( lowestTopScreenSpace = = null | | bottomRight . Y > lowestTopScreenSpace . Value . Y )
lowestTopScreenSpace = bottomRight ;
}
2021-05-23 21:22:51 +08:00
// and align bottom-right components with the top-edge of the highest bottom-anchored hud element.
else if ( element . Anchor . HasFlagFast ( Anchor . BottomRight ) | | ( element . Anchor . HasFlagFast ( Anchor . y2 ) & & element . RelativeSizeAxes = = Axes . X ) )
2021-05-17 17:26:30 +08:00
{
var topLeft = element . ScreenSpaceDrawQuad . TopLeft ;
if ( highestBottomScreenSpace = = null | | topLeft . Y < highestBottomScreenSpace . Value . Y )
highestBottomScreenSpace = topLeft ;
}
2021-05-11 11:42:32 +08:00
}
2021-05-11 16:48:08 +08:00
2021-05-17 17:26:30 +08:00
if ( lowestTopScreenSpace . HasValue )
2021-05-24 12:44:13 +08:00
topRightElements . Y = TopScoringElementsHeight = MathHelper . Clamp ( ToLocalSpace ( lowestTopScreenSpace . Value ) . Y , 0 , DrawHeight - topRightElements . DrawHeight ) ;
2021-05-17 17:26:30 +08:00
else
topRightElements . Y = 0 ;
if ( highestBottomScreenSpace . HasValue )
2021-05-24 12:44:13 +08:00
bottomRightElements . Y = BottomScoringElementsHeight = - MathHelper . Clamp ( DrawHeight - ToLocalSpace ( highestBottomScreenSpace . Value ) . Y , 0 , DrawHeight - bottomRightElements . DrawHeight ) ;
2021-05-17 17:26:30 +08:00
else
bottomRightElements . Y = 0 ;
2020-10-14 17:51:53 +08:00
}
2020-07-22 11:41:06 +08:00
private void updateVisibility ( )
{
if ( ShowHud . Disabled )
return ;
2022-05-11 15:09:16 +08:00
if ( holdingForHUD . Value )
2020-10-30 13:19:40 +08:00
{
ShowHud . Value = true ;
return ;
}
2020-07-22 11:41:06 +08:00
switch ( configVisibilityMode . Value )
{
case HUDVisibilityMode . Never :
ShowHud . Value = false ;
break ;
2020-10-20 13:19:04 +08:00
case HUDVisibilityMode . HideDuringGameplay :
// always show during replay as we want the seek bar to be visible.
2022-04-26 10:19:19 +08:00
ShowHud . Value = replayLoaded . Value | | ! IsPlaying . Value ;
2020-10-20 13:19:04 +08:00
break ;
2020-07-22 11:41:06 +08:00
case HUDVisibilityMode . Always :
ShowHud . Value = true ;
break ;
}
}
2019-02-21 17:56:34 +08:00
private void replayLoadedValueChanged ( ValueChangedEvent < bool > e )
2018-01-17 20:52:57 +08:00
{
2019-02-21 17:56:34 +08:00
PlayerSettingsOverlay . ReplayLoaded = e . NewValue ;
2018-04-13 17:19:50 +08:00
2019-02-21 17:56:34 +08:00
if ( e . NewValue )
2018-01-17 20:52:57 +08:00
{
2018-01-27 03:20:24 +08:00
PlayerSettingsOverlay . Show ( ) ;
2018-01-17 20:52:57 +08:00
ModDisplay . FadeIn ( 200 ) ;
2018-10-30 20:32:12 +08:00
KeyCounter . Margin = new MarginPadding ( 10 ) { Bottom = 30 } ;
2018-01-17 20:52:57 +08:00
}
else
2017-10-02 09:42:38 +08:00
{
2018-01-27 03:20:24 +08:00
PlayerSettingsOverlay . Hide ( ) ;
2017-07-16 22:37:59 +08:00
ModDisplay . Delay ( 2000 ) . FadeOut ( 200 ) ;
2018-10-30 20:32:12 +08:00
KeyCounter . Margin = new MarginPadding ( 10 ) ;
2017-10-02 09:42:38 +08:00
}
2020-07-22 11:41:06 +08:00
updateVisibility ( ) ;
2017-03-11 13:27:18 +08:00
}
2018-04-13 17:19:50 +08:00
2019-03-19 22:44:15 +08:00
protected virtual void BindDrawableRuleset ( DrawableRuleset drawableRuleset )
2017-03-11 13:27:18 +08:00
{
2022-08-24 18:36:01 +08:00
if ( drawableRuleset is ICanAttachHUDPieces attachTarget )
{
attachTarget . Attach ( KeyCounter ) ;
attachTarget . Attach ( clicksPerSecondCalculator ) ;
}
2018-04-13 17:19:50 +08:00
2019-03-19 22:44:15 +08:00
replayLoaded . BindTo ( drawableRuleset . HasReplayLoaded ) ;
2017-03-11 13:27:18 +08:00
}
2018-04-13 17:19:50 +08:00
2021-05-06 14:16:16 +08:00
protected FailingLayer CreateFailingLayer ( ) = > new FailingLayer
2020-06-27 01:22:30 +08:00
{
2021-12-10 13:15:00 +08:00
ShowHealth = { BindTarget = ShowHealthBar }
2020-06-27 01:22:30 +08:00
} ;
2020-04-09 13:31:25 +08:00
2021-05-06 14:16:16 +08:00
protected KeyCounterDisplay CreateKeyCounter ( ) = > new KeyCounterDisplay
2017-06-05 16:15:04 +08:00
{
Anchor = Anchor . BottomRight ,
Origin = Anchor . BottomRight ,
} ;
2018-04-13 17:19:50 +08:00
2021-05-06 14:16:16 +08:00
protected HoldForMenuButton CreateHoldForMenuButton ( ) = > new HoldForMenuButton
2018-04-21 23:24:31 +08:00
{
Anchor = Anchor . BottomRight ,
Origin = Anchor . BottomRight ,
} ;
2021-05-06 14:16:16 +08:00
protected ModDisplay CreateModsContainer ( ) = > new ModDisplay
2017-06-05 16:15:04 +08:00
{
Anchor = Anchor . TopRight ,
Origin = Anchor . TopRight ,
} ;
2018-04-13 17:19:50 +08:00
2021-05-06 14:16:16 +08:00
protected PlayerSettingsOverlay CreatePlayerSettingsOverlay ( ) = > new PlayerSettingsOverlay ( ) ;
2018-04-13 17:19:50 +08:00
2021-09-16 17:26:12 +08:00
public bool OnPressed ( KeyBindingPressEvent < GlobalAction > e )
2020-10-30 13:19:40 +08:00
{
2021-11-18 11:35:47 +08:00
if ( e . Repeat )
return false ;
2021-09-16 17:26:12 +08:00
switch ( e . Action )
2020-10-30 13:19:40 +08:00
{
case GlobalAction . HoldForHUD :
2022-05-11 15:09:16 +08:00
holdingForHUD . Value = true ;
2020-10-30 13:19:40 +08:00
return true ;
2020-11-30 09:59:02 +08:00
case GlobalAction . ToggleInGameInterface :
switch ( configVisibilityMode . Value )
{
case HUDVisibilityMode . Never :
configVisibilityMode . Value = HUDVisibilityMode . HideDuringGameplay ;
break ;
case HUDVisibilityMode . HideDuringGameplay :
configVisibilityMode . Value = HUDVisibilityMode . Always ;
break ;
case HUDVisibilityMode . Always :
configVisibilityMode . Value = HUDVisibilityMode . Never ;
break ;
}
2020-12-01 13:00:54 +08:00
2020-11-30 09:59:02 +08:00
return true ;
2020-10-30 13:19:40 +08:00
}
return false ;
}
2021-09-16 17:26:12 +08:00
public void OnReleased ( KeyBindingReleaseEvent < GlobalAction > e )
2020-10-30 13:19:40 +08:00
{
2021-09-16 17:26:12 +08:00
switch ( e . Action )
2020-10-30 13:19:40 +08:00
{
case GlobalAction . HoldForHUD :
2022-05-11 15:09:16 +08:00
holdingForHUD . Value = false ;
2020-10-30 13:19:40 +08:00
break ;
}
}
2022-02-03 13:50:40 +08:00
private class MainComponentsContainer : SkinnableTargetContainer
{
private Bindable < ScoringMode > scoringMode ;
[Resolved]
private OsuConfigManager config { get ; set ; }
public MainComponentsContainer ( )
: base ( SkinnableTarget . MainHUDComponents )
{
RelativeSizeAxes = Axes . Both ;
}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
// When the scoring mode changes, relative positions of elements may change (see DefaultSkin.GetDrawableComponent).
// This is a best effort implementation for cases where users haven't customised layouts.
scoringMode = config . GetBindable < ScoringMode > ( OsuSetting . ScoreDisplayMode ) ;
2022-06-24 20:25:23 +08:00
scoringMode . BindValueChanged ( _ = > Reload ( ) ) ;
2022-02-03 13:50:40 +08:00
}
}
2017-03-11 13:27:18 +08:00
}
}