1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 21:43:21 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs

88 lines
3.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2019-04-08 17:32:05 +08:00
using System.Collections.Generic;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
2020-05-01 18:48:31 +08:00
using osu.Framework.Graphics;
2018-04-13 17:19:50 +08:00
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Framework.Input;
using osu.Game.Configuration;
2018-04-13 17:19:50 +08:00
using osu.Game.Input.Handlers;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2019-04-08 17:32:05 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.UI.Scrolling;
2020-05-01 18:48:31 +08:00
using osu.Game.Skinning;
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Taiko.UI
{
2019-03-20 10:29:16 +08:00
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
2018-04-13 17:19:50 +08:00
{
2020-05-01 18:48:31 +08:00
private SkinnableDrawable scroller;
2018-11-12 16:36:19 +08:00
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
2019-04-08 17:32:05 +08:00
: base(ruleset, beatmap, mods)
2018-04-13 17:19:50 +08:00
{
2018-11-06 14:46:36 +08:00
Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 7000;
2018-04-13 17:19:50 +08:00
}
[BackgroundDependencyLoader]
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
2020-05-01 18:48:31 +08:00
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
2020-05-01 18:48:31 +08:00
{
RelativeSizeAxes = Axes.X,
Depth = float.MaxValue
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
2018-04-13 17:19:50 +08:00
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
2018-04-13 17:19:50 +08:00
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
2018-04-13 17:19:50 +08:00
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
2018-04-13 17:19:50 +08:00
{
switch (h)
2018-04-13 17:19:50 +08:00
{
case Hit hit:
return new DrawableHit(hit);
2019-04-01 11:44:46 +08:00
case DrumRoll drumRoll:
return new DrawableDrumRoll(drumRoll);
2019-04-01 11:44:46 +08:00
case Swell swell:
return new DrawableSwell(swell);
2018-04-13 17:19:50 +08:00
}
return null;
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
2020-03-24 13:55:49 +08:00
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new TaikoReplayRecorder(replay);
2018-04-13 17:19:50 +08:00
}
}