2021-06-22 09:05:29 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-10-26 12:45:06 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
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{
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private const float distance_snap_radius = 50;
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private CatchDistanceSnapGrid distanceSnapGrid = null!;
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private InputManager inputManager = null!;
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private CatchBeatSnapGrid beatSnapGrid = null!;
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private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
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{
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MinValue = 1,
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MaxValue = 10,
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};
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public CatchHitObjectComposer(CatchRuleset ruleset)
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: base(ruleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
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DistanceSpacingMultiplier.Disabled = true;
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LayerBelowRuleset.Add(new PlayfieldBorder
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = CatchPlayfield.HEIGHT,
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PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
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});
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LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
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{
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0.0,
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Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
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Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
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}));
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AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (BlueprintContainer.CurrentTool is SelectTool)
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{
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if (EditorBeatmap.SelectedHitObjects.Any())
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{
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beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
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}
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else
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beatSnapGrid.SelectionTimeRange = null;
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}
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else
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{
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var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
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if (result.Time is double time)
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beatSnapGrid.SelectionTimeRange = (time, time);
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else
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beatSnapGrid.SelectionTimeRange = null;
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}
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}
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
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// Therefore this functionality is not currently used.
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//
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// The implementation below is probably correct but should be checked if/when exposed via controls.
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
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return actualDistance / expectedDistance;
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}
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protected override void Update()
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{
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base.Update();
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updateDistanceSnapGrid();
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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// Note that right now these are hard to use as the default key bindings conflict with existing editor key bindings.
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// In the future we will want to expose this via UI and potentially change the key bindings to be editor-specific.
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// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
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case GlobalAction.IncreaseScrollSpeed:
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this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
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break;
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case GlobalAction.DecreaseScrollSpeed:
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this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
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break;
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}
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return base.OnPressed(e);
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}
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) =>
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new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
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{
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TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
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};
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new FruitCompositionTool(),
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new JuiceStreamCompositionTool(),
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new BananaShowerCompositionTool()
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};
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (snapType.HasFlagFast(SnapType.RelativeGrids))
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{
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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{
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result = snapResult;
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}
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}
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return result;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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private PalpableCatchHitObject? getLastSnappableHitObject(double time)
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{
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var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
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switch (hitObject)
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{
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case Fruit fruit:
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return fruit;
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case JuiceStream juiceStream:
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return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
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default:
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return null;
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}
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}
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private PalpableCatchHitObject? getDistanceSnapGridSourceHitObject()
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{
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switch (BlueprintContainer.CurrentTool)
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{
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case SelectTool:
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if (EditorBeatmap.SelectedHitObjects.Count == 0)
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return null;
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double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
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return getLastSnappableHitObject(minTime);
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case FruitCompositionTool:
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case JuiceStreamCompositionTool:
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if (!CursorInPlacementArea)
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return null;
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if (EditorBeatmap.PlacementObject.Value is JuiceStream)
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{
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// Juice stream path is not subject to snapping.
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if (BlueprintContainer.CurrentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active)
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return null;
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}
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double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
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return getLastSnappableHitObject(timeAtCursor);
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default:
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return null;
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}
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}
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private void updateDistanceSnapGrid()
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{
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if (DistanceSnapToggle.Value != TernaryState.True)
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{
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distanceSnapGrid.Hide();
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return;
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}
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var sourceHitObject = getDistanceSnapGridSourceHitObject();
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if (sourceHitObject == null)
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{
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distanceSnapGrid.Hide();
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return;
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}
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distanceSnapGrid.Show();
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distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
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distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
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}
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}
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}
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