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osu-lazer/osu.Game/Screens/Menu/IntroCircles.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Menu
{
public class IntroCircles : IntroScreen
{
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protected override string BeatmapHash => "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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protected override string BeatmapFile => "circles.osz";
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private const double delay_step_one = 2300;
private const double delay_step_two = 600;
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private Sample welcome;
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public IntroCircles([CanBeNull] Func<MainMenu> createNextScreen = null)
: base(createNextScreen)
{
}
[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"Intro/welcome");
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
{
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base.LogoArriving(logo, resuming);
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if (!resuming)
{
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welcome?.Play();
Scheduler.AddDelayed(delegate
{
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StartTrack();
PrepareMenuLoad();
Scheduler.AddDelayed(LoadMenu, delay_step_one);
}, delay_step_two);
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logo.ScaleTo(1);
logo.FadeIn();
logo.PlayIntro();
}
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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this.FadeOut(300);
base.OnSuspending(e);
}
}
}