1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 07:27:25 +08:00
osu-lazer/osu.Game/GameModes/Menu/Intro.cs

93 lines
2.6 KiB
C#
Raw Normal View History

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
2016-10-07 16:07:23 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
2016-10-07 16:07:23 +08:00
using OpenTK.Graphics;
using osu.Framework;
2016-10-28 18:55:48 +08:00
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
namespace osu.Game.GameModes.Menu
{
class Intro : OsuGameMode
{
2016-10-07 16:07:23 +08:00
private OsuLogo logo;
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
internal bool DidLoadMenu;
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load(BaseGame game)
{
2016-10-10 16:17:26 +08:00
base.Load(game);
2016-10-07 16:07:23 +08:00
Children = new Drawable[]
{
logo = new OsuLogo()
{
Alpha = 0,
Additive = true,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false
}
};
2016-10-10 16:17:26 +08:00
AudioSample welcome = game.Audio.Sample.Get(@"welcome");
2016-10-10 16:17:26 +08:00
AudioTrack bgm = game.Audio.Track.Get(@"circles");
bgm.Looping = true;
Scheduler.Add(delegate
2016-10-07 16:07:23 +08:00
{
welcome.Play();
});
2016-10-07 16:07:23 +08:00
Scheduler.AddDelayed(delegate
{
bgm.Start();
}, 600);
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
Push(new MainMenu());
}, 2900);
2016-10-07 16:07:23 +08:00
logo.ScaleTo(0);
logo.ScaleTo(1, 5900, EasingTypes.OutQuint);
2016-10-07 16:07:23 +08:00
logo.FadeIn(30000, EasingTypes.OutQuint);
}
protected override void OnSuspending(GameMode next)
{
Content.FadeOut(300);
base.OnSuspending(next);
}
protected override bool OnExiting(GameMode next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
protected override void OnResuming(GameMode last)
{
//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
Scheduler.AddDelayed(Exit, 600);
base.OnResuming(last);
}
}
}