mirror of
https://github.com/ppy/osu.git
synced 2024-09-22 09:27:34 +08:00
35 lines
888 B
C#
35 lines
888 B
C#
|
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|||
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|||
|
|
|||
|
using System;
|
|||
|
using osu.Framework.Audio.Sample;
|
|||
|
using osu.Framework.Audio.Track;
|
|||
|
using osu.Framework.GameModes;
|
|||
|
|
|||
|
namespace osu.Game.GameModes.Menu
|
|||
|
{
|
|||
|
class Intro : OsuGameMode
|
|||
|
{
|
|||
|
public override void Load()
|
|||
|
{
|
|||
|
base.Load();
|
|||
|
|
|||
|
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
|
|||
|
welcome.Play();
|
|||
|
|
|||
|
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
|
|||
|
bgm.Looping = true;
|
|||
|
|
|||
|
Game.Scheduler.AddDelayed(delegate
|
|||
|
{
|
|||
|
bgm.Start();
|
|||
|
}, 600);
|
|||
|
|
|||
|
Game.Scheduler.AddDelayed(delegate
|
|||
|
{
|
|||
|
Push(new MainMenu());
|
|||
|
}, 2900);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|