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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using osu.Framework.Extensions.Color4Extensions ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Colour ;
using osu.Framework.Graphics.Containers ;
using osu.Game.Graphics ;
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using osuTK ;
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using osu.Framework.Graphics.Shapes ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Input.Events ;
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using osu.Game.Rulesets ;
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using osu.Framework.Input.Bindings ;
using osu.Game.Input.Bindings ;
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namespace osu.Game.Overlays.Toolbar
{
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public class Toolbar : OverlayContainer , IKeyBindingHandler < GlobalAction >
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{
public const float HEIGHT = 40 ;
public const float TOOLTIP_HEIGHT = 30 ;
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/// <summary>
/// Whether the user hid this <see cref="Toolbar"/> with <see cref="GlobalAction.ToggleToolbar"/>.
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/// In this state, automatic toggles should not occur, respecting the user's preference to have no toolbar.
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/// </summary>
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private bool hiddenByUser ;
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public Action OnHome ;
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private ToolbarUserButton userButton ;
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private ToolbarRulesetSelector rulesetSelector ;
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private const double transition_time = 500 ;
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protected readonly IBindable < OverlayActivation > OverlayActivationMode = new Bindable < OverlayActivation > ( OverlayActivation . All ) ;
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// Toolbar and its components need keyboard input even when hidden.
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public override bool PropagateNonPositionalInputSubTree = > true ;
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protected override bool BlockScrollInput = > false ;
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public Toolbar ( )
{
RelativeSizeAxes = Axes . X ;
Size = new Vector2 ( 1 , HEIGHT ) ;
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AlwaysPresent = true ;
}
protected override void UpdateAfterChildren ( )
{
base . UpdateAfterChildren ( ) ;
// this only needed to be set for the initial LoadComplete/Update, so layout completes and gets buttons in a state they can correctly handle keyboard input for hotkeys.
AlwaysPresent = false ;
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}
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[BackgroundDependencyLoader(true)]
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private void load ( OsuGame osuGame , Bindable < RulesetInfo > parentRuleset )
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{
Children = new Drawable [ ]
{
new ToolbarBackground ( ) ,
new FillFlowContainer
{
Direction = FillDirection . Horizontal ,
RelativeSizeAxes = Axes . Y ,
AutoSizeAxes = Axes . X ,
Children = new Drawable [ ]
{
new ToolbarSettingsButton ( ) ,
new ToolbarHomeButton
{
Action = ( ) = > OnHome ? . Invoke ( )
} ,
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rulesetSelector = new ToolbarRulesetSelector ( )
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}
} ,
new FillFlowContainer
{
Anchor = Anchor . TopRight ,
Origin = Anchor . TopRight ,
Direction = FillDirection . Horizontal ,
RelativeSizeAxes = Axes . Y ,
AutoSizeAxes = Axes . X ,
Children = new Drawable [ ]
{
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new ToolbarNewsButton ( ) ,
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new ToolbarChangelogButton ( ) ,
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new ToolbarRankingsButton ( ) ,
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new ToolbarBeatmapListingButton ( ) ,
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new ToolbarChatButton ( ) ,
new ToolbarSocialButton ( ) ,
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new ToolbarWikiButton ( ) ,
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new ToolbarMusicButton ( ) ,
//new ToolbarButton
//{
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// Icon = FontAwesome.Solid.search
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//},
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userButton = new ToolbarUserButton ( ) ,
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new ToolbarNotificationButton ( ) ,
}
}
} ;
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// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
rulesetSelector . Current . BindTo ( parentRuleset ) ;
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if ( osuGame ! = null )
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OverlayActivationMode . BindTo ( osuGame . OverlayActivationMode ) ;
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}
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public class ToolbarBackground : Container
{
private readonly Box gradientBackground ;
public ToolbarBackground ( )
{
RelativeSizeAxes = Axes . Both ;
Children = new Drawable [ ]
{
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new Box
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{
RelativeSizeAxes = Axes . Both ,
Colour = OsuColour . Gray ( 0.1f ) ,
} ,
gradientBackground = new Box
{
RelativeSizeAxes = Axes . X ,
Anchor = Anchor . BottomLeft ,
Alpha = 0 ,
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Height = 100 ,
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Colour = ColourInfo . GradientVertical (
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OsuColour . Gray ( 0 ) . Opacity ( 0.9f ) , OsuColour . Gray ( 0 ) . Opacity ( 0 ) ) ,
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} ,
} ;
}
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protected override bool OnHover ( HoverEvent e )
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{
gradientBackground . FadeIn ( transition_time , Easing . OutQuint ) ;
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return true ;
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}
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protected override void OnHoverLost ( HoverLostEvent e )
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{
gradientBackground . FadeOut ( transition_time , Easing . OutQuint ) ;
}
}
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protected override void UpdateState ( ValueChangedEvent < Visibility > state )
{
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bool blockShow = hiddenByUser | | OverlayActivationMode . Value = = OverlayActivation . Disabled ;
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if ( state . NewValue = = Visibility . Visible & & blockShow )
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{
State . Value = Visibility . Hidden ;
return ;
}
base . UpdateState ( state ) ;
}
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protected override void PopIn ( )
{
this . MoveToY ( 0 , transition_time , Easing . OutQuint ) ;
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this . FadeIn ( transition_time / 4 , Easing . OutQuint ) ;
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}
protected override void PopOut ( )
{
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userButton . StateContainer ? . Hide ( ) ;
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this . MoveToY ( - DrawSize . Y , transition_time , Easing . OutQuint ) ;
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this . FadeOut ( transition_time , Easing . InQuint ) ;
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}
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public bool OnPressed ( GlobalAction action )
{
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if ( OverlayActivationMode . Value = = OverlayActivation . Disabled )
return false ;
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switch ( action )
{
case GlobalAction . ToggleToolbar :
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hiddenByUser = State . Value = = Visibility . Visible ; // set before toggling to allow the operation to always succeed.
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ToggleVisibility ( ) ;
return true ;
}
return false ;
}
public void OnReleased ( GlobalAction action )
{
}
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}
}