// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osuTK; using osu.Framework.Graphics.Shapes; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Input.Events; using osu.Game.Rulesets; using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { public class Toolbar : OverlayContainer, IKeyBindingHandler { public const float HEIGHT = 40; public const float TOOLTIP_HEIGHT = 30; /// /// Whether the user hid this with . /// In this state, automatic toggles should not occur, respecting the user's preference to have no toolbar. /// private bool hiddenByUser; public Action OnHome; private ToolbarUserButton userButton; private ToolbarRulesetSelector rulesetSelector; private const double transition_time = 500; protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); // Toolbar and its components need keyboard input even when hidden. public override bool PropagateNonPositionalInputSubTree => true; protected override bool BlockScrollInput => false; public Toolbar() { RelativeSizeAxes = Axes.X; Size = new Vector2(1, HEIGHT); AlwaysPresent = true; } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); // this only needed to be set for the initial LoadComplete/Update, so layout completes and gets buttons in a state they can correctly handle keyboard input for hotkeys. AlwaysPresent = false; } [BackgroundDependencyLoader(true)] private void load(OsuGame osuGame, Bindable parentRuleset) { Children = new Drawable[] { new ToolbarBackground(), new FillFlowContainer { Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new ToolbarSettingsButton(), new ToolbarHomeButton { Action = () => OnHome?.Invoke() }, rulesetSelector = new ToolbarRulesetSelector() } }, new FillFlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new ToolbarNewsButton(), new ToolbarChangelogButton(), new ToolbarRankingsButton(), new ToolbarBeatmapListingButton(), new ToolbarChatButton(), new ToolbarSocialButton(), new ToolbarWikiButton(), new ToolbarMusicButton(), //new ToolbarButton //{ // Icon = FontAwesome.Solid.search //}, userButton = new ToolbarUserButton(), new ToolbarNotificationButton(), } } }; // Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets rulesetSelector.Current.BindTo(parentRuleset); if (osuGame != null) OverlayActivationMode.BindTo(osuGame.OverlayActivationMode); } public class ToolbarBackground : Container { private readonly Box gradientBackground; public ToolbarBackground() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.1f), }, gradientBackground = new Box { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Alpha = 0, Height = 100, Colour = ColourInfo.GradientVertical( OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)), }, }; } protected override bool OnHover(HoverEvent e) { gradientBackground.FadeIn(transition_time, Easing.OutQuint); return true; } protected override void OnHoverLost(HoverLostEvent e) { gradientBackground.FadeOut(transition_time, Easing.OutQuint); } } protected override void UpdateState(ValueChangedEvent state) { bool blockShow = hiddenByUser || OverlayActivationMode.Value == OverlayActivation.Disabled; if (state.NewValue == Visibility.Visible && blockShow) { State.Value = Visibility.Hidden; return; } base.UpdateState(state); } protected override void PopIn() { this.MoveToY(0, transition_time, Easing.OutQuint); this.FadeIn(transition_time / 4, Easing.OutQuint); } protected override void PopOut() { userButton.StateContainer?.Hide(); this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint); this.FadeOut(transition_time, Easing.InQuint); } public bool OnPressed(GlobalAction action) { if (OverlayActivationMode.Value == OverlayActivation.Disabled) return false; switch (action) { case GlobalAction.ToggleToolbar: hiddenByUser = State.Value == Visibility.Visible; // set before toggling to allow the operation to always succeed. ToggleVisibility(); return true; } return false; } public void OnReleased(GlobalAction action) { } } }