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osu-lazer/osu.Game/Overlays/ChangelogOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
using System.Threading;
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Changelog;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
{
public class ChangelogOverlay : FullscreenOverlay
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{
private ChangelogHeader header;
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private BadgeDisplay badges;
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private Container<ChangelogContent> content;
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private SampleChannel sampleBack;
private List<APIChangelogBuild> builds;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colour)
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{
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Waves.FirstWaveColour = colour.GreyVioletLight;
Waves.SecondWaveColour = colour.GreyViolet;
Waves.ThirdWaveColour = colour.GreyVioletDark;
Waves.FourthWaveColour = colour.GreyVioletDarker;
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = new Color4(49, 36, 54, 255),
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},
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new ScrollContainer
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{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new ChangelogHeader(),
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badges = new BadgeDisplay(),
content = new Container<ChangelogContent>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
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},
},
},
};
header.ListingSelected += ShowListing;
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// todo: better
badges.Current.ValueChanged += e =>
{
if (e.NewValue?.LatestBuild != null)
ShowBuild(e.NewValue.LatestBuild);
};
sampleBack = audio.Sample.Get(@"UI/generic-select-soft");
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}
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protected override void PopIn()
{
base.PopIn();
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if (!initialFetchPerformed)
fetchListing();
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}
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public override bool OnPressed(GlobalAction action)
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{
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switch (action)
{
case GlobalAction.Back:
if (content.Child is ChangelogListing)
{
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State = Visibility.Hidden;
}
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else
{
ShowListing();
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sampleBack?.Play();
}
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return true;
}
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return false;
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}
public void ShowListing()
{
if (content.Children.FirstOrDefault() is ChangelogListing)
return;
header.ShowListing();
badges.Current.Value = null;
loadContent(new ChangelogListing(builds));
}
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/// <summary>
/// Fetches and shows a specific build from a specific update stream.
/// </summary>
/// <param name="build">Must contain at least <see cref="APIUpdateStream.Name"/> and
/// <see cref="APIChangelogBuild.Version"/>. If <see cref="APIUpdateStream.DisplayName"/> and
/// <see cref="APIChangelogBuild.DisplayVersion"/> are specified, the header will instantly display them.</param>
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public void ShowBuild(APIChangelogBuild build)
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{
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if (build == null)
{
ShowListing();
return;
}
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header.ShowBuild(build.UpdateStream.DisplayName, build.DisplayVersion);
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badges.Current.Value = build.UpdateStream;
loadContent(new ChangelogSingleBuild(build));
}
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private bool initialFetchPerformed;
private void fetchListing()
{
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initialFetchPerformed = true;
var req = new GetChangelogRequest();
req.Success += res =>
{
// remap streams to builds to ensure model equality
res.Builds.ForEach(b => b.UpdateStream = res.Streams.Find(s => s.Id == b.UpdateStream.Id));
res.Streams.ForEach(s => s.LatestBuild.UpdateStream = res.Streams.Find(s2 => s2.Id == s.LatestBuild.UpdateStream.Id));
builds = res.Builds;
badges.Populate(res.Streams);
ShowListing();
};
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req.Failure += _ => initialFetchPerformed = false;
API.Queue(req);
}
private CancellationTokenSource loadContentTask;
private void loadContent(ChangelogContent newContent)
{
content.FadeTo(0.2f, 300, Easing.OutQuint);
loadContentTask?.Cancel();
LoadComponentAsync(newContent, c =>
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{
content.FadeIn(300, Easing.OutQuint);
c.BuildSelected = ShowBuild;
content.Child = c;
}, (loadContentTask = new CancellationTokenSource()).Token);
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}
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}
}