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osu-lazer/osu.Game/Overlays/ChangelogOverlay.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Changelog;
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using System;
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namespace osu.Game.Overlays
{
public class ChangelogOverlay : WaveOverlayContainer
{
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private readonly ChangelogHeader header;
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private readonly ChangelogBadges badges;
//private readonly ChangelogChart chart;
private readonly ChangelogContent listing;
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private readonly ChangelogContent content;
private readonly ScrollContainer scroll;
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private readonly Color4 purple = new Color4(191, 4, 255, 255);
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private SampleChannel sampleBack;
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private APIAccess api;
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private bool isAtListing;
private float savedScrollPosition;
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// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public ChangelogOverlay()
{
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// these possibly need adjusting?
Waves.FirstWaveColour = OsuColour.FromHex(@"bf04ff");
Waves.SecondWaveColour = OsuColour.FromHex(@"8F03BF");
Waves.ThirdWaveColour = OsuColour.FromHex(@"600280");
Waves.FourthWaveColour = OsuColour.FromHex(@"300140");
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Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.Both;
Width = 0.85f;
Masking = true;
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EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = new Color4(49, 36, 54, 255),
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},
scroll = new ScrollContainer
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{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new ChangelogHeader(),
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badges = new ChangelogBadges(),
//chart = new ChangelogChart(),
listing = new ChangelogContent(),
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content = new ChangelogContent()
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},
},
},
};
header.ListingSelected += ShowListing;
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badges.Selected += onBuildSelected;
listing.BuildSelected += onBuildSelected;
content.BuildSelected += onBuildSelected;
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}
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[BackgroundDependencyLoader]
private void load(APIAccess api, AudioManager audio)
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{
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this.api = api;
sampleBack = audio.Sample.Get(@"UI/generic-select-soft"); // @"UI/screen-back" feels non-fitting here
}
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protected override void LoadComplete()
{
var req = new GetChangelogLatestBuildsRequest();
req.Success += badges.Populate;
api.Queue(req);
fetchListing();
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base.LoadComplete();
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}
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protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
}
protected override void PopOut()
{
base.PopOut();
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
}
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public override bool OnPressed(GlobalAction action)
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{
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switch (action)
{
case GlobalAction.Back:
if (isAtListing)
{
if (scroll.Current > scroll.GetChildPosInContent(listing))
{
scroll.ScrollTo(0);
sampleBack?.Play();
}
else
State = Visibility.Hidden;
}
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else
{
ShowListing();
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sampleBack?.Play();
}
return true;
}
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return false;
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}
private void onBuildSelected(APIChangelogBuild build, EventArgs e) => FetchAndShowBuild(build);
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private void fetchListing()
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{
header.ShowListing();
if (isAtListing)
return;
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isAtListing = true;
var req = new GetChangelogRequest();
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badges.SelectNone();
req.Success += listing.ShowListing;
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api.Queue(req);
}
public void ShowListing()
{
header.ShowListing();
if (isAtListing)
return;
isAtListing = true;
content.Hide();
listing.Show();
badges.SelectNone();
//chart.ShowAllUpdateStreams();
listing.Show();
scroll.ScrollTo(savedScrollPosition);
}
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/// <summary>
/// Fetches and shows a specific build from a specific update stream.
/// </summary>
/// <param name="build">Must contain at least <see cref="APIChangelogBuild.UpdateStream.Name"/> and
/// <see cref="APIChangelogBuild.Version"/>. If <see cref="APIChangelogBuild.UpdateStream.DisplayName"/> and
/// <see cref="APIChangelogBuild.DisplayVersion"/> are specified, the header will instantly display them.</param>
/// <param name="updateBadges">Whether to update badges. Should be set to false in case
/// the function is called by selecting a badge, to avoid an infinite loop.</param>
public void FetchAndShowBuild(APIChangelogBuild build, bool updateBadges = true)
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{
var req = new GetChangelogBuildRequest(build.UpdateStream.Name, build.Version);
if (build.UpdateStream.DisplayName != null && build.DisplayVersion != null)
header.ShowBuild(build.UpdateStream.DisplayName, build.DisplayVersion);
else
req.Success += res => header.ShowBuild(res.UpdateStream.DisplayName, res.DisplayVersion);
if (updateBadges)
badges.SelectUpdateStream(build.UpdateStream.Name);
//chart.ShowUpdateStream(build.UpdateStream.Name);
req.Success += apiChangelog =>
{
listing.Hide();
content.Show();
content.ShowBuild(apiChangelog);
if (scroll.Current > scroll.GetChildPosInContent(content))
scroll.ScrollTo(content);
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if (isAtListing)
savedScrollPosition = scroll.Current;
isAtListing = false;
};
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api.Queue(req);
}
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}
}