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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
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using System ;
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using System.Collections.Generic ;
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using System.Diagnostics ;
using System.Linq ;
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using System.Threading ;
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using System.Threading.Tasks ;
using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
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using osu.Game.Beatmaps ;
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using osu.Game.Online.API ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Online.Multiplayer ;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus ;
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using osu.Game.Online.Multiplayer.Queueing ;
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using osu.Game.Online.Rooms ;
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using osu.Game.Rulesets.Mods ;
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using APIUser = osu . Game . Online . API . Requests . Responses . APIUser ;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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/// <summary>
/// A <see cref="MultiplayerClient"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// </summary>
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public class TestMultiplayerClient : MultiplayerClient
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{
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public override IBindable < bool > IsConnected = > isConnected ;
private readonly Bindable < bool > isConnected = new Bindable < bool > ( true ) ;
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public new Room ? APIRoom = > base . APIRoom ;
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public Action < MultiplayerRoom > ? RoomSetupAction ;
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[Resolved]
private IAPIProvider api { get ; set ; } = null ! ;
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[Resolved]
private BeatmapManager beatmaps { get ; set ; } = null ! ;
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private readonly TestMultiplayerRoomManager roomManager ;
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public TestMultiplayerClient ( TestMultiplayerRoomManager roomManager )
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{
this . roomManager = roomManager ;
}
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public void Connect ( ) = > isConnected . Value = true ;
public void Disconnect ( ) = > isConnected . Value = false ;
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public MultiplayerRoomUser AddUser ( APIUser user , bool markAsPlaying = false )
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{
var roomUser = new MultiplayerRoomUser ( user . Id ) { User = user } ;
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addUser ( roomUser ) ;
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if ( markAsPlaying )
PlayingUserIds . Add ( user . Id ) ;
return roomUser ;
}
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public void TestAddUnresolvedUser ( ) = > addUser ( new MultiplayerRoomUser ( TestUserLookupCache . UNRESOLVED_USER_ID ) ) ;
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private void addUser ( MultiplayerRoomUser user )
{
( ( IMultiplayerClient ) this ) . UserJoined ( user ) . Wait ( ) ;
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// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
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Scheduler . Update ( ) ;
}
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public void RemoveUser ( APIUser user )
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{
Debug . Assert ( Room ! = null ) ;
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( ( IMultiplayerClient ) this ) . UserLeft ( new MultiplayerRoomUser ( user . Id ) ) ;
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Schedule ( ( ) = >
{
if ( Room . Users . Any ( ) )
TransferHost ( Room . Users . First ( ) . UserID ) ;
} ) ;
}
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public void ChangeRoomState ( MultiplayerRoomState newState )
{
Debug . Assert ( Room ! = null ) ;
( ( IMultiplayerClient ) this ) . RoomStateChanged ( newState ) ;
}
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public void ChangeUserState ( int userId , MultiplayerUserState newState )
{
Debug . Assert ( Room ! = null ) ;
( ( IMultiplayerClient ) this ) . UserStateChanged ( userId , newState ) ;
Schedule ( ( ) = >
{
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switch ( Room . State )
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{
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case MultiplayerRoomState . WaitingForLoad :
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if ( Room . Users . All ( u = > u . State ! = MultiplayerUserState . WaitingForLoad ) )
{
foreach ( var u in Room . Users . Where ( u = > u . State = = MultiplayerUserState . Loaded ) )
ChangeUserState ( u . UserID , MultiplayerUserState . Playing ) ;
( ( IMultiplayerClient ) this ) . MatchStarted ( ) ;
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ChangeRoomState ( MultiplayerRoomState . Playing ) ;
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}
break ;
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case MultiplayerRoomState . Playing :
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if ( Room . Users . All ( u = > u . State ! = MultiplayerUserState . Playing ) )
{
foreach ( var u in Room . Users . Where ( u = > u . State = = MultiplayerUserState . FinishedPlay ) )
ChangeUserState ( u . UserID , MultiplayerUserState . Results ) ;
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ChangeRoomState ( MultiplayerRoomState . Open ) ;
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( ( IMultiplayerClient ) this ) . ResultsReady ( ) ;
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finishPlaylistItem ( ) . ContinueWith ( _ = > advanceToNextPlaylistItem ( ) ) ;
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}
break ;
}
} ) ;
}
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public void ChangeUserBeatmapAvailability ( int userId , BeatmapAvailability newBeatmapAvailability )
{
Debug . Assert ( Room ! = null ) ;
( ( IMultiplayerClient ) this ) . UserBeatmapAvailabilityChanged ( userId , newBeatmapAvailability ) ;
}
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protected override Task < MultiplayerRoom > JoinRoom ( long roomId , string? password = null )
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{
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var apiRoom = roomManager . ServerSideRooms . Single ( r = > r . RoomID . Value = = roomId ) ;
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if ( password ! = apiRoom . Password . Value )
throw new InvalidOperationException ( "Invalid password." ) ;
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var localUser = new MultiplayerRoomUser ( api . LocalUser . Value . Id )
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{
User = api . LocalUser . Value
} ;
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var room = new MultiplayerRoom ( roomId )
{
Settings =
{
Name = apiRoom . Name . Value ,
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MatchType = apiRoom . Type . Value ,
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PlaylistItemId = apiRoom . Playlist . Single ( ) . ID ,
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Password = password ,
QueueMode = apiRoom . QueueMode . Value
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} ,
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Users = { localUser } ,
Host = localUser
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} ;
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RoomSetupAction ? . Invoke ( room ) ;
RoomSetupAction = null ;
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return Task . FromResult ( room ) ;
}
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protected override void OnRoomJoined ( )
{
Debug . Assert ( Room ! = null ) ;
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
changeMatchType ( Room . Settings . MatchType ) . Wait ( ) ;
}
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protected override Task LeaveRoomInternal ( ) = > Task . CompletedTask ;
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public override Task TransferHost ( int userId ) = > ( ( IMultiplayerClient ) this ) . HostChanged ( userId ) ;
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public override Task KickUser ( int userId )
{
Debug . Assert ( Room ! = null ) ;
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return ( ( IMultiplayerClient ) this ) . UserKicked ( Room . Users . Single ( u = > u . UserID = = userId ) ) ;
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}
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public override async Task ChangeSettings ( MultiplayerRoomSettings settings )
{
Debug . Assert ( Room ! = null ) ;
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Debug . Assert ( APIRoom ! = null ) ;
switch ( Room . Settings . QueueMode , settings . QueueMode )
{
case ( QueueModes . HostOnly , QueueModes . HostOnly ) :
break ;
// Host-only is incompatible with other queueing modes, so expire all non-expired items.
case ( QueueModes . HostOnly , _ ) :
case ( _ , QueueModes . HostOnly ) :
foreach ( var playlistItem in APIRoom . Playlist . Where ( i = > ! i . Expired ) . ToArray ( ) )
{
playlistItem . Expired = true ;
await ( ( IMultiplayerClient ) this ) . PlaylistItemChanged ( new APIPlaylistItem ( playlistItem ) ) . ConfigureAwait ( false ) ;
}
break ;
}
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await ( ( IMultiplayerClient ) this ) . SettingsChanged ( settings ) . ConfigureAwait ( false ) ;
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foreach ( var user in Room . Users . Where ( u = > u . State = = MultiplayerUserState . Ready ) )
ChangeUserState ( user . UserID , MultiplayerUserState . Idle ) ;
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await changeMatchType ( settings . MatchType ) . ConfigureAwait ( false ) ;
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}
public override Task ChangeState ( MultiplayerUserState newState )
{
ChangeUserState ( api . LocalUser . Value . Id , newState ) ;
return Task . CompletedTask ;
}
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public override Task ChangeBeatmapAvailability ( BeatmapAvailability newBeatmapAvailability )
{
ChangeUserBeatmapAvailability ( api . LocalUser . Value . Id , newBeatmapAvailability ) ;
return Task . CompletedTask ;
}
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public void ChangeUserMods ( int userId , IEnumerable < Mod > newMods )
= > ChangeUserMods ( userId , newMods . Select ( m = > new APIMod ( m ) ) . ToList ( ) ) ;
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public void ChangeUserMods ( int userId , IEnumerable < APIMod > newMods )
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{
Debug . Assert ( Room ! = null ) ;
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( ( IMultiplayerClient ) this ) . UserModsChanged ( userId , newMods . ToList ( ) ) ;
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}
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public override Task ChangeUserMods ( IEnumerable < APIMod > newMods )
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{
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ChangeUserMods ( api . LocalUser . Value . Id , newMods ) ;
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return Task . CompletedTask ;
}
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public override async Task SendMatchRequest ( MatchUserRequest request )
{
Debug . Assert ( Room ! = null ) ;
Debug . Assert ( LocalUser ! = null ) ;
switch ( request )
{
case ChangeTeamRequest changeTeam :
TeamVersusRoomState roomState = ( TeamVersusRoomState ) Room . MatchState ! ;
TeamVersusUserState userState = ( TeamVersusUserState ) LocalUser . MatchState ! ;
var targetTeam = roomState . Teams . FirstOrDefault ( t = > t . ID = = changeTeam . TeamID ) ;
if ( targetTeam ! = null )
{
userState . TeamID = targetTeam . ID ;
await ( ( IMultiplayerClient ) this ) . MatchUserStateChanged ( LocalUser . UserID , userState ) . ConfigureAwait ( false ) ;
}
break ;
}
}
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public override Task StartMatch ( )
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{
Debug . Assert ( Room ! = null ) ;
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ChangeRoomState ( MultiplayerRoomState . WaitingForLoad ) ;
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foreach ( var user in Room . Users . Where ( u = > u . State = = MultiplayerUserState . Ready ) )
ChangeUserState ( user . UserID , MultiplayerUserState . WaitingForLoad ) ;
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return ( ( IMultiplayerClient ) this ) . LoadRequested ( ) ;
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}
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public override async Task AddPlaylistItem ( APIPlaylistItem item )
{
Debug . Assert ( Room ! = null ) ;
Debug . Assert ( APIRoom ! = null ) ;
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if ( Room . Settings . QueueMode = = QueueModes . HostOnly & & APIRoom . Playlist . Count > 0 )
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{
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if ( Room . Host ? . UserID ! = LocalUser ? . UserID )
throw new InvalidOperationException ( "Local user is not the room host." ) ;
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item . ID = APIRoom . Playlist . Last ( ) . ID ;
await ( ( IMultiplayerClient ) this ) . PlaylistItemChanged ( item ) . ConfigureAwait ( false ) ;
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}
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else
await addPlaylistItem ( item ) . ConfigureAwait ( false ) ;
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}
public override Task RemovePlaylistItem ( APIPlaylistItem item )
{
Debug . Assert ( Room ! = null ) ;
if ( Room . Host ? . UserID ! = LocalUser ? . UserID )
throw new InvalidOperationException ( "Local user is not the room host." ) ;
return ( ( IMultiplayerClient ) this ) . PlaylistItemRemoved ( item ) ;
}
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protected override Task < APIBeatmapSet > GetOnlineBeatmapSet ( int beatmapId , CancellationToken cancellationToken = default )
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{
Debug . Assert ( Room ! = null ) ;
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var apiRoom = roomManager . ServerSideRooms . Single ( r = > r . RoomID . Value = = Room . RoomID ) ;
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IBeatmapSetInfo ? set = apiRoom . Playlist . FirstOrDefault ( p = > p . BeatmapID = = beatmapId ) ? . Beatmap . Value . BeatmapSet
? ? beatmaps . QueryBeatmap ( b = > b . OnlineBeatmapID = = beatmapId ) ? . BeatmapSet ;
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if ( set = = null )
throw new InvalidOperationException ( "Beatmap not found." ) ;
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var apiSet = new APIBeatmapSet
{
OnlineID = set . OnlineID ,
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Beatmaps = set . Beatmaps . Select ( b = > new APIBeatmap { OnlineID = b . OnlineID } ) . ToArray ( ) ,
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} ;
return Task . FromResult ( apiSet ) ;
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}
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private async Task changeMatchType ( MatchType type )
{
Debug . Assert ( Room ! = null ) ;
switch ( type )
{
case MatchType . HeadToHead :
await ( ( IMultiplayerClient ) this ) . MatchRoomStateChanged ( null ) . ConfigureAwait ( false ) ;
foreach ( var user in Room . Users )
await ( ( IMultiplayerClient ) this ) . MatchUserStateChanged ( user . UserID , null ) . ConfigureAwait ( false ) ;
break ;
case MatchType . TeamVersus :
await ( ( IMultiplayerClient ) this ) . MatchRoomStateChanged ( TeamVersusRoomState . CreateDefault ( ) ) . ConfigureAwait ( false ) ;
foreach ( var user in Room . Users )
await ( ( IMultiplayerClient ) this ) . MatchUserStateChanged ( user . UserID , new TeamVersusUserState ( ) ) . ConfigureAwait ( false ) ;
break ;
}
}
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private async Task addPlaylistItem ( APIPlaylistItem newItem )
{
Debug . Assert ( Room ! = null ) ;
Debug . Assert ( APIRoom ! = null ) ;
newItem . ID = ( APIRoom . Playlist . LastOrDefault ( ) ? . ID ? ? 0 ) + 1 ;
await ( ( IMultiplayerClient ) this ) . PlaylistItemAdded ( newItem ) . ConfigureAwait ( false ) ;
// A more valid selection can occur as a result of adding a new playlist item (e.g. if all previous items were expired).
await advanceToNextPlaylistItem ( ) . ConfigureAwait ( false ) ;
}
private async Task finishPlaylistItem ( )
{
Debug . Assert ( Room ! = null ) ;
Debug . Assert ( APIRoom ! = null ) ;
var currentItem = APIRoom . Playlist . Single ( i = > i . ID = = Room . Settings . PlaylistItemId ) ;
// Expire the current playlist item.
await ( ( IMultiplayerClient ) this ) . PlaylistItemChanged ( new APIPlaylistItem ( currentItem ) { Expired = true } ) . ConfigureAwait ( false ) ;
// In host-only mode, a duplicate playlist item will be used for the next round.
if ( Room . Settings . QueueMode = = QueueModes . HostOnly )
await addPlaylistItem ( new APIPlaylistItem ( currentItem ) ) . ConfigureAwait ( false ) ;
}
private async Task advanceToNextPlaylistItem ( )
{
Debug . Assert ( Room ! = null ) ;
Debug . Assert ( APIRoom ! = null ) ;
long nextId = 0 ;
switch ( Room . Settings . QueueMode )
{
case QueueModes . HostOnly :
// Pick the single non-expired playlist item.
nextId = APIRoom . Playlist . SingleOrDefault ( i = > ! i . Expired ) ? . ID ? ? 0 ;
break ;
case QueueModes . FairRotate :
// Group playlist items by (user_id -> count_expired), and select the first available playlist item from a user that has available beatmaps where count_expired is the lowest.
throw new NotImplementedException ( ) ;
case QueueModes . FreeForAll :
// Pick the first available non-expired playlist item, or default to the last.
nextId = APIRoom . Playlist . FirstOrDefault ( i = > ! i . Expired ) ? . ID
? ? APIRoom . Playlist . LastOrDefault ( ) ? . ID
? ? 0 ;
break ;
}
if ( nextId ! = Room . Settings . PlaylistItemId )
{
Room . Settings . PlaylistItemId = nextId ;
await ChangeSettings ( Room . Settings ) . ConfigureAwait ( false ) ;
}
}
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}
}