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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Diagnostics ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Input ;
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using osu.Framework.Input.Bindings ;
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using osu.Game.Rulesets.Judgements ;
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using osu.Game.Rulesets.Objects.Drawables ;
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using osu.Game.Rulesets.Osu.Judgements ;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces ;
using osu.Game.Rulesets.Scoring ;
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using osu.Game.Skinning ;
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using osuTK ;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject , IDrawableHitObjectWithProxiedApproach
{
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public ApproachCircle ApproachCircle { get ; }
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private readonly IBindable < Vector2 > positionBindable = new Bindable < Vector2 > ( ) ;
private readonly IBindable < int > stackHeightBindable = new Bindable < int > ( ) ;
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private readonly IBindable < float > scaleBindable = new BindableFloat ( ) ;
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public OsuAction ? HitAction = > HitArea . HitAction ;
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public readonly HitReceptor HitArea ;
public readonly SkinnableDrawable CirclePiece ;
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private readonly Container scaleContainer ;
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protected virtual OsuSkinComponents CirclePieceComponent = > OsuSkinComponents . HitCircle ;
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private InputManager inputManager ;
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public DrawableHitCircle ( HitCircle h )
: base ( h )
{
Origin = Anchor . Centre ;
Position = HitObject . StackedPosition ;
InternalChildren = new Drawable [ ]
{
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scaleContainer = new Container
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{
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RelativeSizeAxes = Axes . Both ,
Origin = Anchor . Centre ,
Anchor = Anchor . Centre ,
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Children = new Drawable [ ]
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{
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HitArea = new HitReceptor
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{
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Hit = ( ) = >
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{
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if ( AllJudged )
return false ;
UpdateResult ( true ) ;
return true ;
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} ,
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} ,
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CirclePiece = new SkinnableDrawable ( new OsuSkinComponent ( CirclePieceComponent ) , _ = > new MainCirclePiece ( ) ) ,
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ApproachCircle = new ApproachCircle
{
Alpha = 0 ,
Scale = new Vector2 ( 4 ) ,
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}
}
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} ,
} ;
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Size = HitArea . DrawSize ;
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}
[BackgroundDependencyLoader]
private void load ( )
{
positionBindable . BindValueChanged ( _ = > Position = HitObject . StackedPosition ) ;
stackHeightBindable . BindValueChanged ( _ = > Position = HitObject . StackedPosition ) ;
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scaleBindable . BindValueChanged ( scale = > scaleContainer . Scale = new Vector2 ( scale . NewValue ) , true ) ;
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positionBindable . BindTo ( HitObject . PositionBindable ) ;
stackHeightBindable . BindTo ( HitObject . StackHeightBindable ) ;
scaleBindable . BindTo ( HitObject . ScaleBindable ) ;
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AccentColour . BindValueChanged ( accent = > ApproachCircle . Colour = accent . NewValue , true ) ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
inputManager = GetContainingInputManager ( ) ;
}
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public override double LifetimeStart
{
get = > base . LifetimeStart ;
set
{
base . LifetimeStart = value ;
ApproachCircle . LifetimeStart = value ;
}
}
public override double LifetimeEnd
{
get = > base . LifetimeEnd ;
set
{
base . LifetimeEnd = value ;
ApproachCircle . LifetimeEnd = value ;
}
}
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protected override void CheckForResult ( bool userTriggered , double timeOffset )
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{
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Debug . Assert ( HitObject . HitWindows ! = null ) ;
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if ( ! userTriggered )
{
if ( ! HitObject . HitWindows . CanBeHit ( timeOffset ) )
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ApplyResult ( r = > r . Type = r . Judgement . MinResult ) ;
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return ;
}
var result = HitObject . HitWindows . ResultFor ( timeOffset ) ;
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if ( result = = HitResult . None | | CheckHittable ? . Invoke ( this , Time . Current ) = = false )
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{
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Shake ( Math . Abs ( timeOffset ) - HitObject . HitWindows . WindowFor ( HitResult . Miss ) ) ;
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return ;
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}
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ApplyResult ( r = >
{
var circleResult = ( OsuHitCircleJudgementResult ) r ;
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// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
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if ( result . IsHit ( ) )
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{
var localMousePosition = ToLocalSpace ( inputManager . CurrentState . Mouse . Position ) ;
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circleResult . CursorPositionAtHit = HitObject . StackedPosition + ( localMousePosition - DrawSize / 2 ) ;
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}
circleResult . Type = result ;
} ) ;
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}
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protected override void UpdateInitialTransforms ( )
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{
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base . UpdateInitialTransforms ( ) ;
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CirclePiece . FadeInFromZero ( HitObject . TimeFadeIn ) ;
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ApproachCircle . FadeIn ( Math . Min ( HitObject . TimeFadeIn * 2 , HitObject . TimePreempt ) ) ;
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ApproachCircle . ScaleTo ( 1f , HitObject . TimePreempt ) ;
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ApproachCircle . Expire ( true ) ;
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}
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protected override void UpdateHitStateTransforms ( ArmedState state )
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{
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Debug . Assert ( HitObject . HitWindows ! = null ) ;
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switch ( state )
{
case ArmedState . Idle :
this . Delay ( HitObject . TimePreempt ) . FadeOut ( 500 ) ;
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HitArea . HitAction = null ;
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break ;
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case ArmedState . Miss :
ApproachCircle . FadeOut ( 50 ) ;
this . FadeOut ( 100 ) ;
break ;
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case ArmedState . Hit :
ApproachCircle . FadeOut ( 50 ) ;
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// todo: temporary / arbitrary
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this . Delay ( 800 ) . FadeOut ( ) ;
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break ;
}
}
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public Drawable ProxiedLayer = > ApproachCircle ;
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protected override JudgementResult CreateResult ( Judgement judgement ) = > new OsuHitCircleJudgementResult ( HitObject , judgement ) ;
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public class HitReceptor : CompositeDrawable , IKeyBindingHandler < OsuAction >
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{
// IsHovered is used
public override bool HandlePositionalInput = > true ;
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public Func < bool > Hit ;
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public OsuAction ? HitAction ;
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public HitReceptor ( )
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{
Size = new Vector2 ( OsuHitObject . OBJECT_RADIUS * 2 ) ;
Anchor = Anchor . Centre ;
Origin = Anchor . Centre ;
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CornerRadius = OsuHitObject . OBJECT_RADIUS ;
CornerExponent = 2 ;
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}
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public bool OnPressed ( OsuAction action )
{
switch ( action )
{
case OsuAction . LeftButton :
case OsuAction . RightButton :
if ( IsHovered & & ( Hit ? . Invoke ( ) ? ? false ) )
{
HitAction = action ;
return true ;
}
break ;
}
return false ;
}
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public void OnReleased ( OsuAction action )
{
}
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}
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}
}