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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Linq.Expressions ;
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using System.Threading ;
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using System.Threading.Tasks ;
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using JetBrains.Annotations ;
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using osu.Framework.Bindables ;
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using osu.Framework.Extensions ;
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using osu.Framework.Platform ;
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using osu.Framework.Threading ;
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using osu.Game.Beatmaps ;
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using osu.Game.Configuration ;
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using osu.Game.Database ;
using osu.Game.IO.Archives ;
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using osu.Game.Overlays.Notifications ;
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using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Judgements ;
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using osu.Game.Rulesets.Scoring ;
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using osu.Game.Stores ;
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namespace osu.Game.Scoring
{
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public class ScoreManager : IModelManager < ScoreInfo > , IModelImporter < ScoreInfo >
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{
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private readonly RealmContextFactory contextFactory ;
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private readonly Scheduler scheduler ;
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private readonly Func < BeatmapDifficultyCache > difficulties ;
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private readonly OsuConfigManager configManager ;
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private readonly ScoreModelManager scoreModelManager ;
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public ScoreManager ( RulesetStore rulesets , Func < BeatmapManager > beatmaps , Storage storage , RealmContextFactory contextFactory , Scheduler scheduler ,
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IIpcHost importHost = null , Func < BeatmapDifficultyCache > difficulties = null , OsuConfigManager configManager = null )
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{
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this . contextFactory = contextFactory ;
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this . scheduler = scheduler ;
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this . difficulties = difficulties ;
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this . configManager = configManager ;
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scoreModelManager = new ScoreModelManager ( rulesets , beatmaps , storage , contextFactory ) ;
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}
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public Score GetScore ( ScoreInfo score ) = > scoreModelManager . GetScore ( score ) ;
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/// <summary>
/// Perform a lookup query on available <see cref="ScoreInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public ILive < ScoreInfo > Query ( Expression < Func < ScoreInfo , bool > > query )
{
using ( var context = contextFactory . CreateContext ( ) )
return context . All < ScoreInfo > ( ) . FirstOrDefault ( query ) ? . ToLive ( ) ;
}
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/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
public async Task < ScoreInfo [ ] > OrderByTotalScoreAsync ( ScoreInfo [ ] scores , CancellationToken cancellationToken = default )
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{
var difficultyCache = difficulties ? . Invoke ( ) ;
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if ( difficultyCache ! = null )
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{
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// Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below.
foreach ( var s in scores )
{
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await difficultyCache . GetDifficultyAsync ( s . Beatmap , s . Ruleset , s . Mods , cancellationToken ) . ConfigureAwait ( false ) ;
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cancellationToken . ThrowIfCancellationRequested ( ) ;
}
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}
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long [ ] totalScores = await Task . WhenAll ( scores . Select ( s = > GetTotalScoreAsync ( s , cancellationToken : cancellationToken ) ) ) . ConfigureAwait ( false ) ;
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return scores . Select ( ( score , index ) = > ( score , totalScore : totalScores [ index ] ) )
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. OrderByDescending ( g = > g . totalScore )
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. ThenBy ( g = > g . score . OnlineID )
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. Select ( g = > g . score )
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. ToArray ( ) ;
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}
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/// <summary>
/// Retrieves a bindable that represents the total score of a <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the total score.</returns>
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public Bindable < long > GetBindableTotalScore ( [ NotNull ] ScoreInfo score )
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{
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var bindable = new TotalScoreBindable ( score , this ) ;
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configManager ? . BindWith ( OsuSetting . ScoreDisplayMode , bindable . ScoringMode ) ;
return bindable ;
}
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/// <summary>
/// Retrieves a bindable that represents the formatted total score string of a <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the formatted total score string.</returns>
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public Bindable < string > GetBindableTotalScoreString ( [ NotNull ] ScoreInfo score ) = > new TotalScoreStringBindable ( GetBindableTotalScore ( score ) ) ;
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/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
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/// The score is returned in a callback that is run on the update thread.
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/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
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/// <param name="callback">The callback to be invoked with the total score.</param>
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/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
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/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
public void GetTotalScore ( [ NotNull ] ScoreInfo score , [ NotNull ] Action < long > callback , ScoringMode mode = ScoringMode . Standardised , CancellationToken cancellationToken = default )
{
GetTotalScoreAsync ( score , mode , cancellationToken )
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. ContinueWith ( task = > scheduler . Add ( ( ) = > callback ( task . GetResultSafely ( ) ) ) , TaskContinuationOptions . OnlyOnRanToCompletion ) ;
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}
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/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The total score.</returns>
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public async Task < long > GetTotalScoreAsync ( [ NotNull ] ScoreInfo score , ScoringMode mode = ScoringMode . Standardised , CancellationToken cancellationToken = default )
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{
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// TODO: ??
// if (score.Beatmap == null)
// return score.TotalScore;
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int beatmapMaxCombo ;
double accuracy = score . Accuracy ;
if ( score . IsLegacyScore )
{
if ( score . RulesetID = = 3 )
{
// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
// To get around this, recalculate accuracy based on the hit statistics.
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
double maxBaseScore = score . Statistics . Select ( kvp = > kvp . Value ) . Sum ( ) * Judgement . ToNumericResult ( HitResult . Perfect ) ;
double baseScore = score . Statistics . Select ( kvp = > Judgement . ToNumericResult ( kvp . Key ) * kvp . Value ) . Sum ( ) ;
if ( maxBaseScore > 0 )
accuracy = baseScore / maxBaseScore ;
}
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
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if ( score . Beatmap . MaxCombo ! = null )
beatmapMaxCombo = score . Beatmap . MaxCombo . Value ;
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else
{
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if ( ! score . Beatmap . IsManaged | | difficulties = = null )
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{
// We don't have enough information (max combo) to compute the score, so use the provided score.
return score . TotalScore ;
}
// We can compute the max combo locally after the async beatmap difficulty computation.
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var difficulty = await difficulties ( ) . GetDifficultyAsync ( score . BeatmapInfo , score . Ruleset , score . Mods , cancellationToken ) . ConfigureAwait ( false ) ;
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// Something failed during difficulty calculation. Fall back to provided score.
if ( difficulty = = null )
return score . TotalScore ;
beatmapMaxCombo = difficulty . Value . MaxCombo ;
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}
}
else
{
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
beatmapMaxCombo = Enum . GetValues ( typeof ( HitResult ) ) . OfType < HitResult > ( ) . Where ( r = > r . AffectsCombo ( ) ) . Select ( r = > score . Statistics . GetValueOrDefault ( r ) ) . Sum ( ) ;
}
if ( beatmapMaxCombo = = 0 )
return 0 ;
var ruleset = score . Ruleset . CreateInstance ( ) ;
var scoreProcessor = ruleset . CreateScoreProcessor ( ) ;
scoreProcessor . Mods . Value = score . Mods ;
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return ( long ) Math . Round ( scoreProcessor . GetScore ( mode , beatmapMaxCombo , accuracy , ( double ) score . MaxCombo / beatmapMaxCombo , score . Statistics ) ) ;
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}
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/// <summary>
/// Provides the total score of a <see cref="ScoreInfo"/>. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </summary>
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private class TotalScoreBindable : Bindable < long >
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{
public readonly Bindable < ScoringMode > ScoringMode = new Bindable < ScoringMode > ( ) ;
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private readonly ScoreInfo score ;
private readonly ScoreManager scoreManager ;
private CancellationTokenSource difficultyCalculationCancellationSource ;
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/// <summary>
/// Creates a new <see cref="TotalScoreBindable"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
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/// <param name="scoreManager">The <see cref="ScoreManager"/>.</param>
public TotalScoreBindable ( ScoreInfo score , ScoreManager scoreManager )
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{
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this . score = score ;
this . scoreManager = scoreManager ;
ScoringMode . BindValueChanged ( onScoringModeChanged , true ) ;
}
private void onScoringModeChanged ( ValueChangedEvent < ScoringMode > mode )
{
difficultyCalculationCancellationSource ? . Cancel ( ) ;
difficultyCalculationCancellationSource = new CancellationTokenSource ( ) ;
scoreManager . GetTotalScore ( score , s = > Value = s , mode . NewValue , difficultyCalculationCancellationSource . Token ) ;
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}
}
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/// <summary>
/// Provides the total score of a <see cref="ScoreInfo"/> as a formatted string. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </summary>
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private class TotalScoreStringBindable : Bindable < string >
{
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (need to hold a reference)
private readonly IBindable < long > totalScore ;
public TotalScoreStringBindable ( IBindable < long > totalScore )
{
this . totalScore = totalScore ;
this . totalScore . BindValueChanged ( v = > Value = v . NewValue . ToString ( "N0" ) , true ) ;
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}
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}
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#region Implementation of IPostNotifications
public Action < Notification > PostNotification
{
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set = > scoreModelManager . PostNotification = value ;
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}
#endregion
#region Implementation of IModelManager < ScoreInfo >
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public event Action < ScoreInfo > ItemUpdated
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{
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add = > scoreModelManager . ItemUpdated + = value ;
remove = > scoreModelManager . ItemUpdated - = value ;
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}
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public event Action < ScoreInfo > ItemRemoved
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{
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add = > scoreModelManager . ItemRemoved + = value ;
remove = > scoreModelManager . ItemRemoved - = value ;
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}
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public void Update ( ScoreInfo item )
{
scoreModelManager . Update ( item ) ;
}
public bool Delete ( ScoreInfo item )
{
return scoreModelManager . Delete ( item ) ;
}
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public void Delete ( [ CanBeNull ] Expression < Func < ScoreInfo , bool > > filter = null , bool silent = false )
{
using ( var context = contextFactory . CreateContext ( ) )
{
var items = context . All < ScoreInfo > ( )
. Where ( s = > ! s . DeletePending ) ;
if ( filter ! = null )
items = items . Where ( filter ) ;
scoreModelManager . Delete ( items . ToList ( ) , silent ) ;
}
}
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public void Delete ( List < ScoreInfo > items , bool silent = false )
{
scoreModelManager . Delete ( items , silent ) ;
}
public void Undelete ( List < ScoreInfo > items , bool silent = false )
{
scoreModelManager . Undelete ( items , silent ) ;
}
public void Undelete ( ScoreInfo item )
{
scoreModelManager . Undelete ( item ) ;
}
public Task Import ( params string [ ] paths )
{
return scoreModelManager . Import ( paths ) ;
}
public Task Import ( params ImportTask [ ] tasks )
{
return scoreModelManager . Import ( tasks ) ;
}
public IEnumerable < string > HandledExtensions = > scoreModelManager . HandledExtensions ;
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public Task < IEnumerable < ILive < ScoreInfo > > > Import ( ProgressNotification notification , params ImportTask [ ] tasks )
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{
return scoreModelManager . Import ( notification , tasks ) ;
}
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public Task < ILive < ScoreInfo > > Import ( ImportTask task , bool lowPriority = false , CancellationToken cancellationToken = default )
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{
return scoreModelManager . Import ( task , lowPriority , cancellationToken ) ;
}
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public Task < ILive < ScoreInfo > > Import ( ArchiveReader archive , bool lowPriority = false , CancellationToken cancellationToken = default )
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{
return scoreModelManager . Import ( archive , lowPriority , cancellationToken ) ;
}
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public Task < ILive < ScoreInfo > > Import ( ScoreInfo item , ArchiveReader archive = null , bool lowPriority = false , CancellationToken cancellationToken = default )
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{
return scoreModelManager . Import ( item , archive , lowPriority , cancellationToken ) ;
}
public bool IsAvailableLocally ( ScoreInfo model )
{
return scoreModelManager . IsAvailableLocally ( model ) ;
}
#endregion
#region Implementation of IPresentImports < ScoreInfo >
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public Action < IEnumerable < ILive < ScoreInfo > > > PostImport
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{
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set = > scoreModelManager . PostImport = value ;
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}
#endregion
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}
}