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osu-lazer/osu.Game/Skinning/LegacyComboCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK;
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namespace osu.Game.Skinning
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary>
public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable
{
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
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private uint scheduledPopOutCurrentId;
private const double big_pop_out_duration = 300;
private const double small_pop_out_duration = 100;
private const double fade_out_duration = 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
private const double rolling_duration = 20;
private readonly Drawable popOutCount;
private readonly Drawable displayedCountSpriteText;
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private int previousValue;
private int displayedCount;
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private bool isRolling;
private readonly Container counterContainer;
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/// <summary>
/// Hides the combo counter internally without affecting its <see cref="SkinnableInfo"/>.
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/// </summary>
/// <remarks>
/// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible,
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/// without potentially affecting the user's selected skin.
/// </remarks>
public bool HiddenByRulesetImplementation
{
set => counterContainer.Alpha = value ? 1 : 0;
}
public bool UsesFixedAnchor { get; set; }
public LegacyComboCounter()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Margin = new MarginPadding(10);
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Scale = new Vector2(1.28f);
InternalChildren = new[]
{
counterContainer = new Container
{
AlwaysPresent = true,
Children = new[]
{
popOutCount = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Blending = BlendingParameters.Additive,
Anchor = Anchor.BottomLeft,
BypassAutoSizeAxes = Axes.Both,
},
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
AlwaysPresent = true,
Anchor = Anchor.BottomLeft,
BypassAutoSizeAxes = Axes.Both,
},
}
}
};
}
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
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{
get => displayedCount;
private set
{
if (displayedCount.Equals(value))
return;
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if (isRolling)
onDisplayedCountRolling(value);
else if (displayedCount + 1 == value)
onDisplayedCountIncrement(value);
else
onDisplayedCountChange(value);
displayedCount = value;
}
}
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Combo);
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}
protected override void LoadComplete()
{
base.LoadComplete();
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((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
((IHasText)popOutCount).Text = formatCount(Current.Value);
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
updateLayout();
}
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private void updateLayout()
{
const float font_height_ratio = 0.625f;
const float vertical_offset = 9;
displayedCountSpriteText.OriginPosition = new Vector2(0, font_height_ratio * displayedCountSpriteText.Height + vertical_offset);
displayedCountSpriteText.Position = new Vector2(0, -(1 - font_height_ratio) * displayedCountSpriteText.Height + vertical_offset);
popOutCount.OriginPosition = new Vector2(3, font_height_ratio * popOutCount.Height + vertical_offset); // In stable, the bigger pop out scales a bit to the left
popOutCount.Position = new Vector2(0, -(1 - font_height_ratio) * popOutCount.Height + vertical_offset);
counterContainer.Size = displayedCountSpriteText.Size;
}
private void updateCount(bool rolling)
{
int prev = previousValue;
previousValue = Current.Value;
if (!IsLoaded)
return;
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if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
isRolling = false;
DisplayedCount = prev;
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if (prev + 1 == Current.Value)
onCountIncrement(prev, Current.Value);
else
onCountChange(Current.Value);
}
else
{
onCountRolling(displayedCount, Current.Value);
isRolling = true;
}
}
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private void transformPopOut(int newValue)
{
((IHasText)popOutCount).Text = formatCount(newValue);
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popOutCount.ScaleTo(1.56f)
.ScaleTo(1, big_pop_out_duration);
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popOutCount.FadeTo(0.6f)
.FadeOut(big_pop_out_duration);
}
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private void transformNoPopOut(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
counterContainer.Size = displayedCountSpriteText.Size;
displayedCountSpriteText.ScaleTo(1);
}
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private void transformPopOutSmall(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
counterContainer.Size = displayedCountSpriteText.Size;
displayedCountSpriteText.ScaleTo(1).Then()
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.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.In).Then()
.ScaleTo(1, small_pop_out_duration / 2, Easing.Out);
}
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private void scheduledPopOutSmall(uint id)
{
// Too late; scheduled task invalidated
if (id != scheduledPopOutCurrentId)
return;
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DisplayedCount++;
}
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private void onCountIncrement(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
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if (DisplayedCount < currentValue)
DisplayedCount++;
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displayedCountSpriteText.Show();
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transformPopOut(newValue);
uint newTaskId = scheduledPopOutCurrentId;
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Scheduler.AddDelayed(delegate
{
scheduledPopOutSmall(newTaskId);
}, big_pop_out_duration - 140);
}
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private void onCountRolling(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
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// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (currentValue == 0 && newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
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transformRoll(currentValue, newValue);
}
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private void onCountChange(int newValue)
{
scheduledPopOutCurrentId++;
if (newValue == 0)
displayedCountSpriteText.FadeOut();
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DisplayedCount = newValue;
}
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private void onDisplayedCountRolling(int newValue)
{
if (newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
else
displayedCountSpriteText.Show();
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transformNoPopOut(newValue);
}
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private void onDisplayedCountChange(int newValue)
{
displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
transformNoPopOut(newValue);
}
private void onDisplayedCountIncrement(int newValue)
{
displayedCountSpriteText.Show();
transformPopOutSmall(newValue);
}
private void transformRoll(int currentValue, int newValue) =>
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this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue));
private string formatCount(int count) => $@"{count}x";
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
}
}