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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
using System;
using OpenTK;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Framework.Configuration;
using OpenTK.Input;
using osu.Framework.Timing;
using osu.Framework.Extensions.IEnumerableExtensions;
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using System.Linq;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Timing;
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namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
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public override void Reset()
{
base.Reset();
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
};
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const double start_time = 500;
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const double duration = 500;
Func<double, bool, SpeedAdjustmentContainer> createTimingChange = (time, gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
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{
TimingPoint = { BeatLength = 1000 }
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
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Action<bool> createPlayfieldWithNotes = gravity =>
{
Clear();
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(4)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1, -1),
Clock = new FramedClock(rateAdjustClock)
});
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if (!gravity)
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playField.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
for (double t = start_time; t <= start_time + duration; t += 100)
{
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if (gravity)
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playField.Columns.ElementAt(0).Add(createTimingChange(t, true));
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playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
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}, new Bindable<Key>(Key.D)));
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if (gravity)
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playField.Columns.ElementAt(3).Add(createTimingChange(t, true));
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playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, new Bindable<Key>(Key.K)));
}
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if (gravity)
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playField.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
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playField.Add(new DrawableHoldNote(new HoldNote
{
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StartTime = start_time,
Duration = duration,
Column = 1
}, new Bindable<Key>(Key.F)));
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if (gravity)
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playField.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
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playField.Add(new DrawableHoldNote(new HoldNote
{
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StartTime = start_time,
Duration = duration,
Column = 2
}, new Bindable<Key>(Key.J)));
};
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Notes with input", () => createPlayfieldWithNotes(false));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
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AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
}
private void triggerKeyDown(Column column)
{
column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
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});
}
private void triggerKeyUp(Column column)
{
column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
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}