2017-05-01 16:00:41 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-05-03 11:30:03 +08:00
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using osu.Framework.Extensions.IEnumerableExtensions;
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2017-05-03 11:58:46 +08:00
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Graphics;
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2017-05-03 11:37:47 +08:00
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using osu.Game.Rulesets.Mania.UI;
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using System.Linq;
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using System;
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2017-05-11 11:33:19 +08:00
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Timing;
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using OpenTK;
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2017-05-01 16:00:41 +08:00
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseManiaPlayfield : TestCase
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{
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public override string Description => @"Mania playfield";
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protected override double TimePerAction => 200;
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public override void Reset()
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{
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base.Reset();
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const int max_columns = 10;
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols, new List<ControlPoint>())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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};
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for (int i = 1; i <= max_columns; i++)
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{
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int tempI = i;
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AddStep($"{i} column" + (i > 1 ? "s" : ""), () => createPlayfield(tempI, SpecialColumnPosition.Normal));
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AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
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AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
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AddStep("Left special style", () => createPlayfield(tempI, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(tempI, SpecialColumnPosition.Right));
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}
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AddStep("Normal special style", () => createPlayfield(max_columns, SpecialColumnPosition.Normal));
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}
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private void triggerKeyDown(Column column)
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{
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column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
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{
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Key = column.Key,
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Repeat = false
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});
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}
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private void triggerKeyUp(Column column)
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{
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column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
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{
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Key = column.Key
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});
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}
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}
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}
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