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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using System.Linq;
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namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
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public override void Reset()
{
base.Reset();
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const int max_columns = 9;
for (int i = 1; i <= max_columns; i++)
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{
int tempI = i;
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AddStep($"{i} column" + (i > 1 ? "s" : ""), () =>
{
Clear();
Add(new ManiaPlayfield(tempI)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
});
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AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
}
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
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});
}
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
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}