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osu-lazer/osu.Game/Screens/Select/BeatmapInfoWedge.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Screens.Select
{
internal class BeatmapInfoWedge : OverlayContainer
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private BufferedContainer beatmapInfoContainer;
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private OsuGameBase game;
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public BeatmapInfoWedge()
{
Shear = wedged_container_shear;
Masking = true;
BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 15,
};
}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
this.game = game;
}
protected override bool HideOnEscape => false;
protected override void PopIn()
{
MoveToX(0, 800, EasingTypes.OutQuint);
RotateTo(0, 800, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToX(-100, 800, EasingTypes.InQuint);
RotateTo(10, 800, EasingTypes.InQuint);
}
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
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if (beatmap?.BeatmapInfo == null)
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{
State = Visibility.Hidden;
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beatmapInfoContainer?.FadeOut(250);
beatmapInfoContainer?.Expire();
beatmapInfoContainer = null;
return;
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}
State = Visibility.Visible;
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var lastContainer = beatmapInfoContainer;
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float newDepth = lastContainer?.Depth + 1 ?? 0;
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
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BeatmapMetadata metadata = beatmap.BeatmapInfo?.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
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List<InfoLabel> labels = new List<InfoLabel>();
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if (beatmap.Beatmap != null)
{
HitObject lastObject = beatmap.Beatmap.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
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labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = beatmap.Beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
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}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
Icon = FontAwesome.fa_circle,
Content = getBPMRange(beatmap.Beatmap),
}));
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//get statistics fromt he current ruleset.
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labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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(beatmapInfoContainer = new BufferedContainer
{
Depth = newDepth,
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
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new Container
{
RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new []
{
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
// Text for beatmap info
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new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
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Text = metadata.Artist + " -- " + metadata.Title,
TextSize = 28,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
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new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
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Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new []
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
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Text = metadata.Author,
TextSize = 15,
Shadow = true,
},
}
},
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new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},
}
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},
}
}).LoadAsync(game, delegate (Drawable d)
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{
FadeIn(250);
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lastContainer?.FadeOut(250);
lastContainer?.Expire();
Add(d);
});
}
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private string getBPMRange(Beatmap beatmap)
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{
double bpmMax = beatmap.TimingInfo.BPMMaximum;
double bpmMin = beatmap.TimingInfo.BPMMinimum;
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if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.TimingInfo.BPMMode) + "bpm)";
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}
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public class InfoLabel : Container
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{
public InfoLabel(BeatmapStatistic statistic)
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{
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AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
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new TextAwesome
{
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Icon = FontAwesome.fa_square,
Origin = Anchor.Centre,
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Colour = new Color4(68, 17, 136, 255),
Rotation = 45,
TextSize = 20
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},
new TextAwesome
{
Icon = statistic.Icon,
Origin = Anchor.Centre,
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Colour = new Color4(255, 221, 85, 255),
Scale = new Vector2(0.8f),
TextSize = 20
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},
new OsuSpriteText
{
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Margin = new MarginPadding { Left = 13 },
Font = @"Exo2.0-Bold",
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Colour = new Color4(255, 221, 85, 255),
Text = statistic.Content,
TextSize = 17,
Origin = Anchor.CentreLeft
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},
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};
}
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}
}
}