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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
protected readonly Spinner Spinner;
private readonly Container<DrawableSpinnerTick> ticks;
public readonly SpinnerRotationTracker RotationTracker;
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public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private bool spinnerFrequencyModulate;
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public DrawableSpinner(Spinner s)
: base(s)
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{
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
Spinner = s;
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
new AspectContainer
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
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{
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner)
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}
},
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SpmCounter = new SpinnerSpmCounter
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 120,
Alpha = 0
},
bonusDisplay = new SpinnerBonusDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -120,
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}
};
}
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private Bindable<bool> isSpinning;
protected override void LoadComplete()
{
base.LoadComplete();
isSpinning = RotationTracker.IsSpinning.GetBoundCopy();
isSpinning.BindValueChanged(updateSpinningSample);
}
private SkinnableSound spinningSample;
protected override void LoadSamples()
{
base.LoadSamples();
spinningSample?.Expire();
spinningSample = null;
var firstSample = HitObject.Samples.FirstOrDefault();
if (firstSample != null)
{
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin";
AddInternal(spinningSample = new SkinnableSound(clone)
{
Volume = { Value = 0 },
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Looping = true,
});
}
}
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
{
spinningSample?.Play();
spinningSample?.VolumeTo(1, 200);
}
else
{
spinningSample?.VolumeTo(0, 200).Finally(_ => spinningSample.Stop());
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}
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableSpinnerTick tick:
ticks.Add(tick);
break;
}
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true))
this.FadeOut(160);
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
isSpinning?.TriggerChange();
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
ticks.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case SpinnerBonusTick bonusTick:
return new DrawableSpinnerBonusTick(bonusTick);
case SpinnerTick tick:
return new DrawableSpinnerTick(tick);
}
return base.CreateNestedHitObject(hitObject);
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}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ISkinSource skin)
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{
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
spinnerFrequencyModulate = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true;
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}
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/// <summary>
/// The completion progress of this spinner from 0..1 (clamped).
/// </summary>
public float Progress
{
get
{
if (Spinner.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count.
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
}
}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
if (Time.Current < HitObject.StartTime) return;
RotationTracker.Complete.Value = Progress >= 1;
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if (userTriggered || Time.Current < Spinner.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
foreach (var tick in ticks.Where(t => !t.IsHit))
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tick.TriggerResult(false);
ApplyResult(r =>
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{
if (Progress >= 1)
r.Type = HitResult.Great;
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else if (Progress > .9)
r.Type = HitResult.Good;
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else if (Progress > .75)
r.Type = HitResult.Meh;
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else if (Time.Current >= Spinner.EndTime)
r.Type = HitResult.Miss;
});
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}
protected override void Update()
{
base.Update();
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if (HandleUserInput)
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RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
if (spinningSample != null)
spinningSample.Frequency.Value = spinnerFrequencyModulate ? 0.5f + Progress : 0.5f;
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}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
SpmCounter.SetRotation(RotationTracker.RateAdjustedRotation);
updateBonusScore();
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}
private int wholeSpins;
private void updateBonusScore()
{
if (ticks.Count == 0)
return;
int spins = (int)(RotationTracker.RateAdjustedRotation / 360);
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if (spins < wholeSpins)
{
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// rewinding, silently handle
wholeSpins = spins;
return;
}
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while (wholeSpins != spins)
{
var tick = ticks.FirstOrDefault(t => !t.IsHit);
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// tick may be null if we've hit the spin limit.
if (tick != null)
{
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tick.TriggerResult(true);
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if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
}
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wholeSpins++;
}
}
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}
}