mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Refactor to centralise implementation into a single component
Turns out this is a better way forward.
This commit is contained in:
parent
2a5e9fed4d
commit
023feaf438
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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base.Update();
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if (auto)
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Disc.Rotate((float)(Clock.ElapsedFrameTime * 3));
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RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3));
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}
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}
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}
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@ -61,12 +61,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestSpinnerRewindingRotation()
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{
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addSeekStep(5000);
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AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
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AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
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AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
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AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
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addSeekStep(0);
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AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
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AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
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AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
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AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
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}
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[Test]
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@ -75,24 +75,24 @@ namespace osu.Game.Rulesets.Osu.Tests
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double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
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addSeekStep(5000);
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AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.Disc.Rotation);
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AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.Disc.CumulativeRotation);
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AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.RotationTracker.Rotation);
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AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.RotationTracker.CumulativeRotation);
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AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
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addSeekStep(2500);
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AddUntilStep("disc rotation rewound",
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// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
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() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation / 2, 100));
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation / 2, 100));
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AddUntilStep("symbol rotation rewound",
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
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addSeekStep(5000);
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AddAssert("is disc rotation almost same",
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() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation, 100));
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation, 100));
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AddAssert("is symbol rotation almost same",
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
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AddAssert("is disc rotation absolute almost same",
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() => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, finalAbsoluteDiscRotation, 100));
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalAbsoluteDiscRotation, 100));
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}
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[Test]
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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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addSeekStep(5000);
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AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.Disc.Rotation > 0 : drawableSpinner.Disc.Rotation < 0);
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AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0);
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AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
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}
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@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
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var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
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return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
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return totalScore == (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
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});
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addSeekStep(0);
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@ -82,9 +82,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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case DrawableSpinner spinner:
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// hide elements we don't care about.
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spinner.Disc.Hide();
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spinner.Ticks.Hide();
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spinner.Background.Hide();
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// todo: hide background
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using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
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spinner.FadeOut(fadeOutDuration);
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@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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var spinner = (DrawableSpinner)drawable;
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spinner.Disc.Tracking = true;
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spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
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spinner.RotationTracker.Tracking = true;
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spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
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}
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}
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}
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@ -58,8 +58,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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break;
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case DrawableSpinner spinner:
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spinner.Disc.Hide();
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spinner.Background.Hide();
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//todo: hide background
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break;
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}
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}
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@ -1,44 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DefaultSpinnerBackground : SpinnerFill
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, DrawableHitObject drawableHitObject)
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{
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Disc.Alpha = 0;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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drawableHitObject.State.BindValueChanged(val =>
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{
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Color4 colour;
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switch (val.NewValue)
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{
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default:
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colour = colours.BlueDark;
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break;
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case ArmedState.Hit:
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colour = colours.YellowLight;
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break;
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}
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this.FadeAccent(colour.Darken(1), 200);
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}, true);
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FinishTransforms(true);
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}
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}
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}
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@ -3,22 +3,19 @@
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -28,24 +25,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Container<DrawableSpinnerTick> ticks;
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public readonly SpinnerDisc Disc;
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public readonly SpinnerTicks Ticks;
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public readonly SpinnerRotationTracker RotationTracker;
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public readonly SpinnerSpmCounter SpmCounter;
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private readonly SpinnerBonusDisplay bonusDisplay;
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private readonly Container mainContainer;
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public readonly SkinnableDrawable Background;
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private readonly SkinnableDrawable circleContainer;
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private readonly Color4 baseColour = Color4Extensions.FromHex(@"002c3c");
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private readonly Color4 fillColour = Color4Extensions.FromHex(@"005b7c");
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private Color4 normalColour;
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private Color4 completeColour;
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public DrawableSpinner(Spinner s)
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: base(s)
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{
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@ -62,27 +47,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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InternalChildren = new Drawable[]
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{
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ticks = new Container<DrawableSpinnerTick>(),
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circleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerCentre), _ => new DefaultSpinnerCentre())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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mainContainer = new AspectContainer
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RotationTracker = new SpinnerRotationTracker(Spinner),
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new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new[]
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Scale = new Vector2(Spinner.Scale),
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Children = new Drawable[]
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{
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Background = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBackground), _ => new DefaultSpinnerBackground()),
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Disc = new SpinnerDisc(Spinner)
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{
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Scale = Vector2.Zero,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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circleContainer.CreateProxy(),
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Ticks = new SpinnerTicks
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerDisc), _ => new DefaultSpinnerDisc()),
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RotationTracker = new SpinnerRotationTracker(Spinner)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -117,6 +92,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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using (BeginDelayedSequence(Spinner.Duration, true))
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this.FadeOut(160);
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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@ -140,27 +123,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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normalColour = baseColour;
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completeColour = colours.YellowLight;
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Ticks.AccentColour = normalColour;
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Disc.AccentColour = fillColour;
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positionBindable.BindValueChanged(pos => Position = pos.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
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public float Progress => Math.Clamp(RotationTracker.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Time.Current < HitObject.StartTime) return;
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if (Progress >= 1 && !Disc.Complete)
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{
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Disc.Complete = true;
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transformFillColour(completeColour, 200);
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}
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RotationTracker.Complete.Value = Progress >= 1;
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if (userTriggered || Time.Current < Spinner.EndTime)
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return;
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@ -186,27 +159,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.Update();
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if (HandleUserInput)
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Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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RotationTracker.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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}
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private float relativeHeight => ToScreenSpace(new RectangleF(0, 0, OsuHitObject.OBJECT_RADIUS, OsuHitObject.OBJECT_RADIUS)).Height / mainContainer.DrawHeight;
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public float RelativeHeight => ToScreenSpace(new RectangleF(0, 0, 0, OsuHitObject.OBJECT_RADIUS * 2)).Height / DrawHeight;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!SpmCounter.IsPresent && Disc.Tracking)
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if (!SpmCounter.IsPresent && RotationTracker.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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Ticks.Rotation = Disc.Rotation;
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SpmCounter.SetRotation(Disc.CumulativeRotation);
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SpmCounter.SetRotation(RotationTracker.CumulativeRotation);
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updateBonusScore();
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float relativeCircleScale = Spinner.Scale * relativeHeight;
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float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
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Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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}
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private int wholeSpins;
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@ -216,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (ticks.Count == 0)
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return;
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int spins = (int)(Disc.CumulativeRotation / 360);
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int spins = (int)(RotationTracker.CumulativeRotation / 360);
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if (spins < wholeSpins)
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{
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@ -240,59 +206,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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wholeSpins++;
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}
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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circleContainer.ScaleTo(0);
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mainContainer.ScaleTo(0);
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using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
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{
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float phaseOneScale = Spinner.Scale * 0.7f;
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circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint);
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mainContainer
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.ScaleTo(phaseOneScale * relativeHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint)
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.RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration);
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using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
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{
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circleContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint);
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mainContainer.ScaleTo(1, 400, Easing.OutQuint);
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}
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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using (BeginDelayedSequence(Spinner.Duration, true))
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{
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this.FadeOut(160);
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switch (state)
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{
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case ArmedState.Hit:
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transformFillColour(completeColour, 0);
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this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
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mainContainer.RotateTo(mainContainer.Rotation + 180, 320);
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break;
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case ArmedState.Miss:
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this.ScaleTo(Scale * 0.8f, 320, Easing.In);
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break;
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}
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}
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}
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private void transformFillColour(Colour4 colour, double duration)
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{
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Disc.FadeAccent(colour, duration);
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Ticks.FadeAccent(colour, duration);
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}
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}
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}
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@ -0,0 +1,170 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class DefaultSpinnerDisc : CompositeDrawable
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{
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private DrawableSpinner drawableSpinner;
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private Spinner spinner;
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private const float idle_alpha = 0.2f;
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private const float tracking_alpha = 0.4f;
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private Color4 normalColour;
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private Color4 completeColour;
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private SpinnerTicks ticks;
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private int completeTick;
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private SpinnerFill fill;
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private Container mainContainer;
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private SpinnerCentreLayer centre;
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private SpinnerBackgroundLayer background;
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public DefaultSpinnerDisc()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, DrawableHitObject drawableHitObject)
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{
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drawableSpinner = (DrawableSpinner)drawableHitObject;
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spinner = (Spinner)drawableSpinner.HitObject;
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normalColour = colours.BlueDark;
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completeColour = colours.YellowLight;
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InternalChildren = new Drawable[]
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{
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mainContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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||||
background = new SpinnerBackgroundLayer(),
|
||||
fill = new SpinnerFill
|
||||
{
|
||||
Alpha = idle_alpha,
|
||||
AccentColour = normalColour
|
||||
},
|
||||
ticks = new SpinnerTicks
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = normalColour
|
||||
},
|
||||
}
|
||||
},
|
||||
centre = new SpinnerCentreLayer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
centre.ScaleTo(0);
|
||||
mainContainer.ScaleTo(0);
|
||||
this.ScaleTo(1);
|
||||
|
||||
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
|
||||
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
|
||||
}
|
||||
|
||||
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
|
||||
{
|
||||
float phaseOneScale = spinner.Scale * 0.7f;
|
||||
|
||||
centre.ScaleTo(phaseOneScale, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
|
||||
mainContainer
|
||||
.ScaleTo(phaseOneScale * drawableSpinner.RelativeHeight * 1.6f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
|
||||
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||
{
|
||||
centre.ScaleTo(spinner.Scale, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
|
||||
updateComplete(state.NewValue == ArmedState.Hit, 0);
|
||||
|
||||
using (BeginDelayedSequence(spinner.Duration, true))
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||
this.RotateTo(mainContainer.Rotation + 180, 320);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateComplete(bool complete, double duration)
|
||||
{
|
||||
var colour = complete ? completeColour : normalColour;
|
||||
|
||||
ticks.FadeAccent(colour.Darken(1), duration);
|
||||
fill.FadeAccent(colour.Darken(1), duration);
|
||||
|
||||
background.FadeAccent(colour, duration);
|
||||
centre.FadeAccent(colour, duration);
|
||||
}
|
||||
|
||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360));
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (drawableSpinner.RotationTracker.Complete.Value && updateCompleteTick())
|
||||
{
|
||||
fill.FinishTransforms(false, nameof(Alpha));
|
||||
fill
|
||||
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
||||
.Then()
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
float relativeCircleScale = spinner.Scale * drawableSpinner.RelativeHeight;
|
||||
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * drawableSpinner.Progress;
|
||||
|
||||
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
||||
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||
}
|
||||
}
|
||||
}
|
@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
|
@ -2,85 +2,33 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerDisc : CircularContainer, IHasAccentColour
|
||||
public class SpinnerRotationTracker : CircularContainer
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (background.Drawable is IHasAccentColour accent)
|
||||
accent.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly SkinnableDrawable background;
|
||||
|
||||
private const float idle_alpha = 0.2f;
|
||||
private const float tracking_alpha = 0.4f;
|
||||
|
||||
public override bool IsPresent => true; // handle input when hidden
|
||||
|
||||
public SpinnerDisc(Spinner s)
|
||||
public SpinnerRotationTracker(Spinner s)
|
||||
{
|
||||
spinner = s;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerDisc), _ => new SpinnerFill { Alpha = idle_alpha }),
|
||||
};
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private bool tracking;
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
public bool Tracking
|
||||
{
|
||||
get => tracking;
|
||||
set
|
||||
{
|
||||
if (value == tracking) return;
|
||||
|
||||
tracking = value;
|
||||
|
||||
// todo: new default only
|
||||
background.Drawable.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
|
||||
}
|
||||
}
|
||||
|
||||
private bool complete;
|
||||
|
||||
public bool Complete
|
||||
{
|
||||
get => complete;
|
||||
set
|
||||
{
|
||||
if (value == complete) return;
|
||||
|
||||
complete = value;
|
||||
|
||||
updateCompleteTick();
|
||||
}
|
||||
}
|
||||
public readonly BindableBool Complete = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// The total rotation performed on the spinner disc, disregarding the spin direction.
|
||||
@ -93,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
|
||||
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
|
||||
/// </example>
|
||||
public float CumulativeRotation;
|
||||
public float CumulativeRotation { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
@ -110,9 +58,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private float lastAngle;
|
||||
private float currentRotation;
|
||||
private int completeTick;
|
||||
|
||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
|
||||
|
||||
private bool rotationTransferred;
|
||||
|
||||
@ -123,21 +68,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
var delta = thisAngle - lastAngle;
|
||||
|
||||
if (tracking)
|
||||
Rotate(delta);
|
||||
if (Tracking)
|
||||
AddRotation(delta);
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
||||
if (Complete && updateCompleteTick())
|
||||
{
|
||||
// todo: new default only
|
||||
background.Drawable.FinishTransforms(false, nameof(Alpha));
|
||||
background.Drawable
|
||||
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
||||
.Then()
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
}
|
||||
|
||||
@ -148,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// Will be a no-op if not a valid time to spin.
|
||||
/// </remarks>
|
||||
/// <param name="angle">The delta angle.</param>
|
||||
public void Rotate(float angle)
|
||||
public void AddRotation(float angle)
|
||||
{
|
||||
if (!isSpinnableTime)
|
||||
return;
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class SpinnerBackgroundLayer : SpinnerFill
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||
{
|
||||
Disc.Alpha = 0;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DefaultSpinnerCentre : CompositeDrawable
|
||||
public class SpinnerCentreLayer : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private DrawableSpinner spinner;
|
||||
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private SpriteIcon symbol;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||
private void load(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
spinner = (DrawableSpinner)drawableHitObject;
|
||||
|
||||
@ -49,35 +49,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Shadow = false,
|
||||
},
|
||||
};
|
||||
|
||||
drawableHitObject.State.BindValueChanged(val =>
|
||||
{
|
||||
Color4 colour;
|
||||
|
||||
switch (val.NewValue)
|
||||
{
|
||||
default:
|
||||
colour = colours.BlueDark;
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
colour = colours.YellowLight;
|
||||
break;
|
||||
}
|
||||
|
||||
circle.FadeColour(colour, 200);
|
||||
glow.FadeColour(colour, 200);
|
||||
}, true);
|
||||
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.RotationTracker.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
}
|
||||
|
||||
circle.Rotation = spinner.Disc.Rotation;
|
||||
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
circle.Colour = accentColour;
|
||||
glow.Colour = accentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user