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Add back legacy implementations
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Scale = new Vector2(Spinner.Scale),
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Children = new Drawable[]
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{
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerDisc), _ => new DefaultSpinnerDisc()),
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
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RotationTracker = new SpinnerRotationTracker(Spinner)
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{
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Anchor = Anchor.Centre,
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@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Osu
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SliderFollowCircle,
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SliderBall,
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SliderBody,
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SpinnerDisc,
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SpinnerBackground,
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SpinnerCentre
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SpinnerBody
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}
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}
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80
osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs
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80
osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs
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@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacyNewStyleSpinner : CompositeDrawable
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{
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private Sprite discBottom;
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private Sprite discTop;
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private Sprite spinningMiddle;
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private DrawableSpinner drawableSpinner;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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{
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drawableSpinner = (DrawableSpinner)drawableObject;
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InternalChildren = new Drawable[]
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{
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discBottom = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-bottom")
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},
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discTop = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-top")
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},
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new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle")
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},
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spinningMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle2")
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut();
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drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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}
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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{
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var spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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this.FadeInFromZero(spinner.TimePreempt / 2);
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}
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protected override void Update()
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{
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base.Update();
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spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation;
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discBottom.Rotation = discTop.Rotation / 3;
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}
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}
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}
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64
osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs
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64
osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs
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@ -0,0 +1,64 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacyOldStyleSpinner : CompositeDrawable
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{
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private DrawableSpinner drawableSpinner;
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private Sprite disc;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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{
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drawableSpinner = (DrawableSpinner)drawableObject;
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InternalChildren = new Drawable[]
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{
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new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-background")
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},
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-circle")
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut();
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drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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}
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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{
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var spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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this.FadeInFromZero(spinner.TimePreempt / 2);
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}
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protected override void Update()
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{
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base.Update();
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disc.Rotation = drawableSpinner.RotationTracker.Rotation;
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}
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Skinning;
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using osuTK;
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@ -104,25 +103,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Spacing = new Vector2(-overlap, 0)
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};
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case OsuSkinComponents.SpinnerDisc:
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if (Source.GetTexture("spinner-background") != null)
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return new Sprite { Texture = Source.GetTexture("spinner-circle") };
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else if (Source.GetTexture("spinner-top") != null)
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return new Sprite { Texture = Source.GetTexture("spinner-top") };
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return null;
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case OsuSkinComponents.SpinnerBackground:
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if (Source.GetTexture("spinner-background") != null)
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return new Sprite { Texture = Source.GetTexture("spinner-background") };
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return null;
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case OsuSkinComponents.SpinnerCentre:
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if (Source.GetTexture("spinner-background") != null)
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return Drawable.Empty();
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else if (Source.GetTexture("spinner-top") != null)
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return new Sprite { Texture = Source.GetTexture("spinner-middle2") };
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case OsuSkinComponents.SpinnerBody:
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if (Source.GetTexture("spinner-top") != null)
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return new LegacyNewStyleSpinner();
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else if (Source.GetTexture("spinner-background") != null)
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return new LegacyOldStyleSpinner();
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return null;
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}
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