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Update the nested hitobject logic inline with new implementation
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parent
06352a95be
commit
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@ -15,6 +15,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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@ -131,16 +132,37 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Alpha = 0,
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}
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};
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}
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foreach (var tick in Spinner.NestedHitObjects.OfType<SpinnerTick>())
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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var drawableTick = new DrawableSpinnerTick(tick);
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ticks.Add(drawableTick);
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AddNestedHitObject(drawableTick);
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case DrawableSpinnerTick tick:
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ticks.Add(tick);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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ticks.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case SpinnerTick tick:
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return new DrawableSpinnerTick(tick);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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