1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 07:02:54 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs

465 lines
18 KiB
C#
Raw Normal View History

2020-12-21 17:42:31 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2021-05-11 18:31:32 +08:00
using System;
2021-05-11 18:01:41 +08:00
using System.Linq;
using NUnit.Framework;
2021-03-03 20:54:34 +08:00
using osu.Framework.Allocation;
2021-05-11 18:01:41 +08:00
using osu.Framework.Audio;
2021-06-22 23:48:41 +08:00
using osu.Framework.Graphics.Containers;
2021-07-19 19:55:14 +08:00
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
2021-05-11 18:01:41 +08:00
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
2021-06-22 23:48:41 +08:00
using osu.Game.Graphics.UserInterface;
2021-03-03 20:54:34 +08:00
using osu.Game.Online.Multiplayer;
2021-05-11 18:01:41 +08:00
using osu.Game.Online.Rooms;
2021-06-22 23:48:41 +08:00
using osu.Game.Overlays.Mods;
2021-05-11 18:01:41 +08:00
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
2021-06-22 23:48:41 +08:00
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
2021-07-13 16:31:28 +08:00
using osu.Game.Screens.OnlinePlay.Lounge;
2021-07-19 19:55:14 +08:00
using osu.Game.Screens.OnlinePlay.Lounge.Components;
2021-06-22 23:48:41 +08:00
using osu.Game.Screens.OnlinePlay.Match.Components;
2021-05-11 18:31:32 +08:00
using osu.Game.Screens.OnlinePlay.Multiplayer;
2021-05-11 18:01:41 +08:00
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
2020-12-21 17:42:31 +08:00
namespace osu.Game.Tests.Visual.Multiplayer
2020-12-21 17:42:31 +08:00
{
2021-03-03 20:54:34 +08:00
public class TestSceneMultiplayer : ScreenTestScene
2020-12-21 17:42:31 +08:00
{
2021-05-11 18:01:41 +08:00
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private DependenciesScreen dependenciesScreen;
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
2021-05-11 18:01:41 +08:00
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
2021-05-11 18:01:41 +08:00
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
2021-05-11 18:01:41 +08:00
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{
client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
// The screen gets suspended so it stops receiving updates.
Child = client;
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
});
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
[Test]
public void TestEmpty()
{
// used to test the flow of multiplayer from visual tests.
}
[Test]
public void TestCreateRoomViaKeyboard()
{
// create room dialog
AddStep("Press new document", () => InputManager.Keys(PlatformAction.DocumentNew));
AddUntilStep("wait for settings", () => InputManager.ChildrenOfType<MultiplayerMatchSettingsOverlay>().FirstOrDefault() != null);
// edit playlist item
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault() != null);
// select beatmap
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for return to screen", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault() == null);
// create room
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
}
2021-07-19 19:55:14 +08:00
[Test]
public void TestCreateRoomWithoutPassword()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
}
2021-07-20 15:23:48 +08:00
[Test]
public void TestExitMidJoin()
{
Room room = null;
AddStep("create room", () =>
{
room = new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
};
});
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room and immediately exit", () =>
{
multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
Schedule(() => Stack.CurrentScreen.Exit());
});
}
2021-07-19 19:55:14 +08:00
[Test]
public void TestJoinRoomWithoutPassword()
{
AddStep("create room", () =>
{
multiplayerScreen.RoomManager.AddRoom(new Room
2021-07-19 19:55:14 +08:00
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
2021-07-19 19:55:14 +08:00
});
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
}
2021-07-19 19:08:29 +08:00
[Test]
public void TestCreateRoomWithPassword()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Password = { Value = "password" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
}
2021-07-19 19:55:14 +08:00
[Test]
public void TestJoinRoomWithPassword()
{
AddStep("create room", () =>
{
multiplayerScreen.RoomManager.AddRoom(new Room
2021-07-19 19:55:14 +08:00
{
Name = { Value = "Test Room" },
Password = { Value = "password" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
2021-07-19 19:55:14 +08:00
});
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room", () => InputManager.Key(Key.Enter));
DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
2021-08-04 16:27:44 +08:00
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
2021-07-20 15:44:51 +08:00
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
2021-07-19 19:55:14 +08:00
}
[Test]
public void TestLocalPasswordUpdatedWhenMultiplayerSettingsChange()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Password = { Value = "password" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("change password", () => client.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
}
[Test]
public void TestUserSetToIdleWhenBeatmapDeleted()
{
2021-05-11 18:31:32 +08:00
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
2021-05-13 10:53:50 +08:00
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
2021-05-11 18:01:41 +08:00
}
[Test]
2021-05-11 18:21:44 +08:00
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:31:32 +08:00
createRoom(() => new Room
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
Name = { Value = "Test Room" },
Playlist =
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
new PlaylistItem
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
2021-05-11 18:01:41 +08:00
}
2021-05-11 18:21:44 +08:00
}
2021-05-11 18:01:41 +08:00
});
2021-05-11 18:21:44 +08:00
AddStep("join other user (ready, host)", () =>
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
2021-05-11 18:01:41 +08:00
InputManager.Click(MouseButton.Left);
});
2021-05-11 18:21:44 +08:00
AddStep("start match externally", () => client.StartMatch());
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
}
[Test]
public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
{
2021-05-11 18:31:32 +08:00
createRoom(() => new Room
2021-05-11 18:21:44 +08:00
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
2021-05-11 18:01:41 +08:00
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("start match externally", () => client.StartMatch());
2021-05-11 18:21:44 +08:00
AddStep("restore beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
}
2021-07-13 16:31:28 +08:00
[Test]
public void TestSubScreenExitedWhenDisconnectedFromMultiplayerServer()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("disconnect", () => client.Disconnect());
AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
}
2021-06-22 23:48:41 +08:00
[Test]
public void TestLeaveNavigation()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
AllowedMods = { new OsuModHidden() }
}
}
});
2021-08-04 16:27:44 +08:00
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).TriggerClick());
2021-06-22 23:48:41 +08:00
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<LocalPlayerModSelectOverlay>().Single().State.Value == Visibility.Hidden);
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
2021-08-04 16:27:44 +08:00
testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().TriggerClick());
2021-06-22 23:48:41 +08:00
testLeave("back button", () => multiplayerScreen.OnBackButton());
// mimics home button and OS window close
testLeave("forced exit", () => multiplayerScreen.Exit());
void testLeave(string actionName, Action action)
{
AddStep($"leave via {actionName}", action);
AddAssert("dialog overlay is visible", () => DialogOverlay.State.Value == Visibility.Visible);
AddStep("close dialog overlay", () => InputManager.Key(Key.Escape));
}
}
2021-05-11 18:31:32 +08:00
private void createRoom(Func<Room> room)
2021-05-11 18:21:44 +08:00
{
AddStep("open room", () =>
{
2021-05-11 18:31:32 +08:00
multiplayerScreen.OpenNewRoom(room());
2021-05-11 18:21:44 +08:00
});
2021-05-11 18:31:32 +08:00
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
2021-05-11 18:21:44 +08:00
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
2021-05-11 18:01:41 +08:00
}
/// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
2020-12-24 04:00:47 +08:00
{
2021-05-20 14:39:45 +08:00
[Cached(typeof(MultiplayerClient))]
2021-03-03 20:54:34 +08:00
public readonly TestMultiplayerClient Client;
2020-12-24 04:00:47 +08:00
public DependenciesScreen(TestMultiplayerClient client)
2021-03-03 20:54:34 +08:00
{
Client = client;
2021-03-03 20:54:34 +08:00
}
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
2020-12-24 04:00:47 +08:00
protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
2020-12-21 17:42:31 +08:00
}
}
}