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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Components;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayer : ScreenTestScene
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{
private TestMultiplayer multiplayerScreen;
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public TestSceneMultiplayer()
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{
AddStep("show", () =>
{
multiplayerScreen = new TestMultiplayer();
// Needs to be added at a higher level since the multiplayer screen becomes non-current.
Child = multiplayerScreen.Client;
LoadScreen(multiplayerScreen);
});
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AddUntilStep("wait for loaded", () => multiplayerScreen.IsLoaded);
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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[Cached(typeof(StatefulMultiplayerClient))]
public readonly TestMultiplayerClient Client;
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public TestMultiplayer()
{
Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
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}
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protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
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}
}
}