mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 17:13:07 +08:00
465 lines
18 KiB
C#
465 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Overlays.Mods;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Screens;
|
|
using osu.Game.Screens.OnlinePlay.Components;
|
|
using osu.Game.Screens.OnlinePlay.Lounge;
|
|
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
|
using osu.Game.Screens.OnlinePlay.Match.Components;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
|
using osu.Game.Tests.Resources;
|
|
using osu.Game.Users;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
public class TestSceneMultiplayer : ScreenTestScene
|
|
{
|
|
private BeatmapManager beatmaps;
|
|
private RulesetStore rulesets;
|
|
private BeatmapSetInfo importedSet;
|
|
|
|
private DependenciesScreen dependenciesScreen;
|
|
private TestMultiplayer multiplayerScreen;
|
|
private TestMultiplayerClient client;
|
|
|
|
[Cached(typeof(UserLookupCache))]
|
|
private UserLookupCache lookupCache = new TestUserLookupCache();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(GameHost host, AudioManager audio)
|
|
{
|
|
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
|
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
|
}
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddStep("import beatmap", () =>
|
|
{
|
|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
|
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
|
});
|
|
|
|
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
|
|
|
|
AddStep("load dependencies", () =>
|
|
{
|
|
client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
|
|
|
|
// The screen gets suspended so it stops receiving updates.
|
|
Child = client;
|
|
|
|
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
|
|
});
|
|
|
|
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
|
|
|
|
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
|
|
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
|
|
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
}
|
|
|
|
[Test]
|
|
public void TestEmpty()
|
|
{
|
|
// used to test the flow of multiplayer from visual tests.
|
|
}
|
|
|
|
[Test]
|
|
public void TestCreateRoomViaKeyboard()
|
|
{
|
|
// create room dialog
|
|
AddStep("Press new document", () => InputManager.Keys(PlatformAction.DocumentNew));
|
|
AddUntilStep("wait for settings", () => InputManager.ChildrenOfType<MultiplayerMatchSettingsOverlay>().FirstOrDefault() != null);
|
|
|
|
// edit playlist item
|
|
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
|
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault() != null);
|
|
|
|
// select beatmap
|
|
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
|
AddUntilStep("wait for return to screen", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault() == null);
|
|
|
|
// create room
|
|
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
|
|
|
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
AddUntilStep("wait for join", () => client.Room != null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCreateRoomWithoutPassword()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestExitMidJoin()
|
|
{
|
|
Room room = null;
|
|
|
|
AddStep("create room", () =>
|
|
{
|
|
room = new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
};
|
|
});
|
|
|
|
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
|
|
AddStep("select room", () => InputManager.Key(Key.Down));
|
|
AddStep("join room and immediately exit", () =>
|
|
{
|
|
multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
|
|
Schedule(() => Stack.CurrentScreen.Exit());
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestJoinRoomWithoutPassword()
|
|
{
|
|
AddStep("create room", () =>
|
|
{
|
|
multiplayerScreen.RoomManager.AddRoom(new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
});
|
|
|
|
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
|
|
AddStep("select room", () => InputManager.Key(Key.Down));
|
|
AddStep("join room", () => InputManager.Key(Key.Enter));
|
|
|
|
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
AddUntilStep("wait for join", () => client.Room != null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCreateRoomWithPassword()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Password = { Value = "password" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
|
|
AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
|
|
}
|
|
|
|
[Test]
|
|
public void TestJoinRoomWithPassword()
|
|
{
|
|
AddStep("create room", () =>
|
|
{
|
|
multiplayerScreen.RoomManager.AddRoom(new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Password = { Value = "password" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
});
|
|
|
|
AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
|
|
AddStep("select room", () => InputManager.Key(Key.Down));
|
|
AddStep("join room", () => InputManager.Key(Key.Enter));
|
|
|
|
DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
|
|
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
|
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
|
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
|
|
|
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
AddUntilStep("wait for join", () => client.Room != null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLocalPasswordUpdatedWhenMultiplayerSettingsChange()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Password = { Value = "password" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
|
|
AddStep("change password", () => client.ChangeSettings(password: "password2"));
|
|
AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
|
|
}
|
|
|
|
[Test]
|
|
public void TestUserSetToIdleWhenBeatmapDeleted()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
|
|
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
|
|
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
|
|
|
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
|
|
AddStep("join other user (ready, host)", () =>
|
|
{
|
|
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
|
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
|
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
|
});
|
|
|
|
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
|
|
|
AddStep("click spectate button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("start match externally", () => client.StartMatch());
|
|
|
|
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
|
|
}
|
|
|
|
[Test]
|
|
public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
|
|
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
|
|
|
AddStep("join other user (ready, host)", () =>
|
|
{
|
|
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
|
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
|
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
|
});
|
|
|
|
AddStep("click spectate button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("start match externally", () => client.StartMatch());
|
|
|
|
AddStep("restore beatmap", () =>
|
|
{
|
|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
|
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
|
});
|
|
|
|
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
|
|
}
|
|
|
|
[Test]
|
|
public void TestSubScreenExitedWhenDisconnectedFromMultiplayerServer()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
}
|
|
}
|
|
});
|
|
|
|
AddStep("disconnect", () => client.Disconnect());
|
|
AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLeaveNavigation()
|
|
{
|
|
createRoom(() => new Room
|
|
{
|
|
Name = { Value = "Test Room" },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem
|
|
{
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
AllowedMods = { new OsuModHidden() }
|
|
}
|
|
}
|
|
});
|
|
|
|
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).TriggerClick());
|
|
|
|
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
|
|
|
|
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<LocalPlayerModSelectOverlay>().Single().State.Value == Visibility.Hidden);
|
|
|
|
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
|
|
|
|
testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().TriggerClick());
|
|
|
|
testLeave("back button", () => multiplayerScreen.OnBackButton());
|
|
|
|
// mimics home button and OS window close
|
|
testLeave("forced exit", () => multiplayerScreen.Exit());
|
|
|
|
void testLeave(string actionName, Action action)
|
|
{
|
|
AddStep($"leave via {actionName}", action);
|
|
|
|
AddAssert("dialog overlay is visible", () => DialogOverlay.State.Value == Visibility.Visible);
|
|
|
|
AddStep("close dialog overlay", () => InputManager.Key(Key.Escape));
|
|
}
|
|
}
|
|
|
|
private void createRoom(Func<Room> room)
|
|
{
|
|
AddStep("open room", () =>
|
|
{
|
|
multiplayerScreen.OpenNewRoom(room());
|
|
});
|
|
|
|
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
AddWaitStep("wait for transition", 2);
|
|
|
|
AddStep("create room", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddUntilStep("wait for join", () => client.Room != null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
|
|
/// </summary>
|
|
private class DependenciesScreen : OsuScreen
|
|
{
|
|
[Cached(typeof(MultiplayerClient))]
|
|
public readonly TestMultiplayerClient Client;
|
|
|
|
public DependenciesScreen(TestMultiplayerClient client)
|
|
{
|
|
Client = client;
|
|
}
|
|
}
|
|
|
|
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
|
|
{
|
|
public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
|
|
|
|
protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
|
|
}
|
|
}
|
|
}
|