2020-12-21 17:42:31 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-05-11 18:31:32 +08:00
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using System;
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2021-05-11 18:01:41 +08:00
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using System.Linq;
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using NUnit.Framework;
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2021-03-03 20:54:34 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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2021-06-22 23:48:41 +08:00
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens;
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2020-12-25 23:50:00 +08:00
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK.Input;
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2020-12-21 17:42:31 +08:00
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2020-12-25 12:20:37 +08:00
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayer : ScreenTestScene
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{
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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private DependenciesScreen dependenciesScreen;
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private TestMultiplayer multiplayerScreen;
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private TestMultiplayerClient client;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
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AddStep("load dependencies", () =>
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{
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client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
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// The screen gets suspended so it stops receiving updates.
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Child = client;
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LoadScreen(dependenciesScreen = new DependenciesScreen(client));
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});
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AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
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AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
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}
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[Test]
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public void TestEmpty()
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{
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// used to test the flow of multiplayer from visual tests.
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}
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[Test]
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public void TestCreateRoomWithoutPassword()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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}
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2021-07-20 15:23:48 +08:00
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[Test]
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public void TestExitMidJoin()
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{
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Room room = null;
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AddStep("create room", () =>
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{
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room = new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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};
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room and immediately exit", () =>
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{
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multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
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Schedule(() => Stack.CurrentScreen.Exit());
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});
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}
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[Test]
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public void TestJoinRoomWithoutPassword()
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{
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AddStep("create room", () =>
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{
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API.Queue(new CreateRoomRequest(new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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}));
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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}
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2021-07-19 19:08:29 +08:00
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[Test]
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public void TestCreateRoomWithPassword()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
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}
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[Test]
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public void TestJoinRoomWithPassword()
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{
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AddStep("create room", () =>
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{
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API.Queue(new CreateRoomRequest(new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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}));
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
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AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
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AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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}
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2021-07-19 19:20:08 +08:00
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[Test]
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public void TestLocalPasswordUpdatedWhenMultiplayerSettingsChange()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddStep("change password", () => client.ChangeSettings(password: "password2"));
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AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
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}
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2021-07-05 18:10:27 +08:00
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[Test]
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public void TestUserSetToIdleWhenBeatmapDeleted()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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2021-05-13 10:53:50 +08:00
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AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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}
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[Test]
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public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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2021-05-11 18:21:44 +08:00
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AddStep("join other user (ready, host)", () =>
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{
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client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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});
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddStep("click spectate button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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2021-05-11 18:21:44 +08:00
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AddStep("start match externally", () => client.StartMatch());
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AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
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}
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[Test]
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public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddStep("join other user (ready, host)", () =>
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{
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client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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});
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AddStep("click spectate button", () =>
|
|
|
|
{
|
|
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
|
|
|
InputManager.Click(MouseButton.Left);
|
|
|
|
});
|
|
|
|
|
|
|
|
AddStep("start match externally", () => client.StartMatch());
|
|
|
|
|
2021-05-11 18:21:44 +08:00
|
|
|
AddStep("restore beatmap", () =>
|
|
|
|
{
|
|
|
|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
|
|
|
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
|
|
|
});
|
|
|
|
|
|
|
|
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
|
|
|
|
}
|
|
|
|
|
2021-07-13 16:31:28 +08:00
|
|
|
[Test]
|
|
|
|
public void TestSubScreenExitedWhenDisconnectedFromMultiplayerServer()
|
|
|
|
{
|
|
|
|
createRoom(() => new Room
|
|
|
|
{
|
|
|
|
Name = { Value = "Test Room" },
|
|
|
|
Playlist =
|
|
|
|
{
|
|
|
|
new PlaylistItem
|
|
|
|
{
|
|
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
AddStep("disconnect", () => client.Disconnect());
|
|
|
|
AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
|
|
|
|
}
|
|
|
|
|
2021-06-22 23:48:41 +08:00
|
|
|
[Test]
|
|
|
|
public void TestLeaveNavigation()
|
|
|
|
{
|
|
|
|
createRoom(() => new Room
|
|
|
|
{
|
|
|
|
Name = { Value = "Test Room" },
|
|
|
|
Playlist =
|
|
|
|
{
|
|
|
|
new PlaylistItem
|
|
|
|
{
|
|
|
|
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
|
|
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
|
|
|
AllowedMods = { new OsuModHidden() }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).Click());
|
|
|
|
|
|
|
|
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
|
|
|
|
|
|
|
|
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<LocalPlayerModSelectOverlay>().Single().State.Value == Visibility.Hidden);
|
|
|
|
|
|
|
|
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
|
|
|
|
|
|
|
|
testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().Click());
|
|
|
|
|
|
|
|
testLeave("back button", () => multiplayerScreen.OnBackButton());
|
|
|
|
|
|
|
|
// mimics home button and OS window close
|
|
|
|
testLeave("forced exit", () => multiplayerScreen.Exit());
|
|
|
|
|
|
|
|
void testLeave(string actionName, Action action)
|
|
|
|
{
|
|
|
|
AddStep($"leave via {actionName}", action);
|
|
|
|
|
|
|
|
AddAssert("dialog overlay is visible", () => DialogOverlay.State.Value == Visibility.Visible);
|
|
|
|
|
|
|
|
AddStep("close dialog overlay", () => InputManager.Key(Key.Escape));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-11 18:31:32 +08:00
|
|
|
private void createRoom(Func<Room> room)
|
2021-05-11 18:21:44 +08:00
|
|
|
{
|
|
|
|
AddStep("open room", () =>
|
|
|
|
{
|
2021-05-11 18:31:32 +08:00
|
|
|
multiplayerScreen.OpenNewRoom(room());
|
2021-05-11 18:21:44 +08:00
|
|
|
});
|
|
|
|
|
2021-05-11 18:31:32 +08:00
|
|
|
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
|
|
|
AddWaitStep("wait for transition", 2);
|
|
|
|
|
2021-05-11 18:21:44 +08:00
|
|
|
AddStep("create room", () =>
|
|
|
|
{
|
|
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
|
|
|
InputManager.Click(MouseButton.Left);
|
|
|
|
});
|
|
|
|
|
|
|
|
AddUntilStep("wait for join", () => client.Room != null);
|
2021-05-11 18:01:41 +08:00
|
|
|
}
|
|
|
|
|
2021-06-25 18:16:54 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
|
|
|
|
/// </summary>
|
|
|
|
private class DependenciesScreen : OsuScreen
|
2020-12-24 04:00:47 +08:00
|
|
|
{
|
2021-05-20 14:39:45 +08:00
|
|
|
[Cached(typeof(MultiplayerClient))]
|
2021-03-03 20:54:34 +08:00
|
|
|
public readonly TestMultiplayerClient Client;
|
2020-12-24 04:00:47 +08:00
|
|
|
|
2021-06-25 18:16:54 +08:00
|
|
|
public DependenciesScreen(TestMultiplayerClient client)
|
2021-03-03 20:54:34 +08:00
|
|
|
{
|
2021-06-25 18:16:54 +08:00
|
|
|
Client = client;
|
2021-03-03 20:54:34 +08:00
|
|
|
}
|
2021-06-25 18:16:54 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
|
|
|
|
{
|
|
|
|
public new TestMultiplayerRoomManager RoomManager { get; private set; }
|
2020-12-24 04:00:47 +08:00
|
|
|
|
2021-06-25 18:16:54 +08:00
|
|
|
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
|
2020-12-21 17:42:31 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|